v0.7.2 Changelog
Adrorium v0.7.2 Changelog: (97 hours in 83 days)
=>Main features:
-GHOST BUILDING
-CRAFTING TABS
-SPECIALIZED ASTEROIDS
-SHIP STATUS SCREEN
-ENERGY STATUS CONSOLE
-NEW ENERGY SYSTEM
-New looting system -New saving format -3 new blocks -Persistent error logging
-New console framework -Lots of buttons changed -Spawn ship with given faction -FPS walking and running animations -System auto-deactivate -Overwrite friendly Mods
-Improved planet spawn algorithm
=>Complete changelog:
-created ghost block models
-integrated ghoost blocks
-implemented new building system
-coded new block rotation mechanism
-created separate rotation types
-added rotation restriction to blocks
-edited config files woth rotations
-corrected announcement panel type
-removed legacy rotation system
-added gui info for rotation
-solved text truncation bug
-added new rotation to tutorial
-updated version info
-implemented crafting tabs
-added tab parameter to recipe config
-added craftx5 buttons and checks
-added tab to each recipe
-debugged the crafting tabs
-solved crafting popup bug
-reseted light block rotation to 0
-edited all lights blocks from ships
-added the ap turret to the drone
-made loots work with strings not ids
-removed difficulty from loots
-added additional loot config options
-updated the loot spawner
-adapted ships with the new loots
-reduced startup resource abundance
-updated loot config files
-deleted legacy tutorial code
-created 6 asteroid loot values
-implemented color for asteroid spawn
-coded specialized asteroid loot
-tweaked asteroid drop values
-created new pda object
-changed skybox material
-reworked weap consle code
-solved weap cons not updateing bug
-solved dupping with hookgun bug
-created new ship state saving format
-added models for 2 new consoles
-made screen backlight change when on
-added alarm info for status screen
-made screen color change with alarm
-added target info to screen
-solved cockpit not update screen bug
-added ship info/hp/shields to screen
-added ship system health to screen
-implemented warnings for the screen
-optimized screen update calculations
-created design for energy stats cons
-made all consoles interweavable
-started coding the energy console
-added the item&recipe for the cons
-debugged the console spawning
-coded cons side visual components
-started coding the energy framework
-made shields work with only one grid
-made weapons work with only one grid
-made 3 models in blender
-integrated the new models
-added items&recipes for them
-programmed the fusebox interactions
-created animations for fusebox
-made main grid have storable energy
-same for plasma grid
-adapted the energy console w/ them
-wrote the consume() and calcpower()
-optimized some dictionaries
-made all consumers togglable
-reworked some ship systems
-added 20 buttons to energy cons.
-coded the power updater function
-wrote the code for the new console -made most components consume power
-programmed persistent error logging
-tweaked the error log format
-tweaked the log panel sizes
-added stack tracing to errors
-made mission title autofit in area
-repaired planet spawning algorithm
-repaired planet sync in multiplayer
-implemented inventory drop on death
-tweaked shield text on status screen
-optimized some string arrays
-solved bug in energy cons buttons
-integrated power sys in console code
-same for the cockpit
-recoded the engine console
-recoded the ship mobility states
-reworked the ship saving format
-reprogrammed the aux. power grid
-adapted ship design files
-changed few buttons in aux pow cons
-improved aux. pow cons code
-removed many main pow cons buttons
-finished coding the ship states
-added all comps to power system
-added triggers for energy changes
-deprecated legacy energy system
-solved old nre error when building
-solved power calculation bug
-coded most of the power consumption
-adapted the ctrl p. cons. ship code
-solved screen update trigger bugs
-moved light from ctrlp to stats cons
-redesigned all cons. to fit together
-added buildable screen item
-added all consoles to all ships
-solved missing text in main pow cons
-added new cons to turorial
-adapted tutorial for new energy sys
-solved stats cons not syncing bug
-solved suitdock not syncing bug
-implemented basecode energy gen
-added item for basecore
-made ai have default power
-made all ai ships be activated
-solved bug in autodoor3 power
-cleaned up the ship design files -tweaked battery power
-reworked battery calculations
-coded checker&updater for energy
-solved missing ship error -wrote energy sync classes for mp
-made shields consume plasma
-rewrote the entire shield console
-added shield subconsole toggle
-made aicore drive the ship -made ships able to become/lose ai
-reworked the ai startup/shutdown -made ai+bases have also main power
-added faction&ai for spawn comands
-added those for creative spawning
-changed weapons power upkeep
-made cons trigger energy checks
-improved the giveitem command
-added a fps running animation
-added fps walking animation
-solved player clipping bug
-solved pda dissapear bug
-optimized item switch animation
-tweaked the pda zoomin/out time
-made fps hand/item animations faster
-solved 3d hand animation bug
-tweaked item consumption item
-solved reactor&turbine power bug
-solved stats cons not triggering
-solved ugly building error
-rewrote triggers for energy system
-synced energy triggers for mp
-solved more bugs in the generators
-made plasma cannons consume plasma
-synced pl. cannon consumption in mp
-tweaked some blocks consumption
-solved weapons not retracting bug
-repaired the leaderboard
-reworked the scoring system
-implemented mission score reward
-tweaked the pda held object
-tweaked the fps running animation
-optimized energy system for mp
-tweaked the fps walking animations
-solved stasts console not loading
-modularized the block loader code
-solved ship clipping bug
-fixed old error in drive interact
-solved building rotation bug
-optimized multiplayer sender
-implemented system autodeactivate
-debugged the system audodeactivate
-solved shield cons not activate bug
-debugged sys deactivate for weapons
-solved power stuck with batteries bug
-optimized the power updater function
-solved stats cons not upd display bug
-optimized stats screen warnings
-solved power calculation bug
-solved energy cons display bug
-optimized creative buttons
-adjusted qualities in ship weapons
-started coding o/w mods
-reindex many game entities
-rewrote config accesser system
-added identifiers to config files
-implemented o/w mods toggle
-started rewriting resource loader
-changed the way items are referenced
-optimized creative list gen
-updated modded config files
-debugged the modding system
-solved bug with unsynced string/id
-solved research indexing bug
-hid the null item from list
-finished coding the o/w mod support
-added giveitem on consumeitem
-solved invalid mission objectives
-added more info in tutorial
-debugged the multiplayer and tutorial
-solved invalid tutorial objective
-added missing text in tutorial
-tweaked some item names
-solved bug in energy cons display
-solved fps hand animation bug
-tweaked tutorial step texts and goals
-added xmass tree to few ships
-edited the announcements panel
-wrote the chagelog
-created new logo and icon
Files
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port79 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
Comments
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Man.. cant wait to try out the new "ghoost" blocks XD