v0.7.2 Changelog


Adrorium v0.7.2 Changelog:  (97 hours in 83 days)

=>Main features:
-GHOST BUILDING
-CRAFTING TABS
-SPECIALIZED ASTEROIDS
-SHIP STATUS SCREEN
-ENERGY STATUS CONSOLE
-NEW ENERGY SYSTEM
-New looting system -New saving format -3 new blocks -Persistent error logging
-New console framework -Lots of buttons changed -Spawn ship with given faction -FPS walking and running animations -System auto-deactivate -Overwrite friendly Mods
-Improved planet spawn algorithm

=>Complete changelog:
-created ghost block models
-integrated ghoost blocks
-implemented new building system
-coded new block rotation mechanism
-created separate rotation types
-added rotation restriction to blocks
-edited config files woth rotations
-corrected announcement panel type
-removed legacy rotation system
-added gui info for rotation
-solved text truncation bug
-added new rotation to tutorial
-updated version info
-implemented crafting tabs
-added tab parameter to recipe config
-added craftx5 buttons and checks
-added tab to each recipe
-debugged the crafting tabs
-solved crafting popup bug
-reseted light block rotation to 0
-edited all lights blocks from ships
-added the ap turret to the drone
-made loots work with strings not ids
-removed difficulty from loots
-added additional loot config options
-updated the loot spawner
-adapted ships with the new loots
-reduced startup resource abundance
-updated loot config files
-deleted legacy tutorial code
-created 6 asteroid loot values
-implemented color for asteroid spawn
-coded specialized asteroid loot
-tweaked asteroid drop values
-created new pda object
-changed skybox material
-reworked weap consle code
-solved weap cons not updateing bug
-solved dupping with hookgun bug
-created new ship state saving format
-added models for 2 new consoles
-made screen backlight change when on
-added alarm info for status screen
-made screen color change with alarm
-added target info to screen
-solved cockpit not update screen bug
-added ship info/hp/shields to screen
-added ship system health to screen
-implemented warnings for the screen
-optimized screen update calculations
-created design for energy stats cons
-made all consoles interweavable
-started coding the energy console
-added the item&recipe for the cons
-debugged the console spawning
-coded cons side visual components
-started coding the energy framework
-made shields work with only one grid
-made weapons work with only one grid
-made 3 models in blender
-integrated the new models
-added items&recipes for them
-programmed the fusebox interactions
-created animations for fusebox
-made main grid have storable energy
-same for plasma grid
-adapted the energy console w/ them
-wrote the consume() and calcpower()
-optimized some dictionaries
-made all consumers togglable
-reworked some ship systems
-added 20 buttons to energy cons.
-coded the power updater function
-wrote the code for the new console -made most components consume power
-programmed persistent error logging
-tweaked the error log format
-tweaked the log panel sizes
-added stack tracing to errors
-made mission title autofit in area
-repaired planet spawning algorithm
-repaired planet sync in multiplayer
-implemented inventory drop on death
-tweaked shield text on status screen
-optimized some string arrays
-solved bug in energy cons buttons
-integrated power sys in console code
-same for the cockpit
-recoded the engine console
-recoded the ship mobility states
-reworked the ship saving format
-reprogrammed the aux. power grid
-adapted ship design files
-changed few buttons in aux pow cons
-improved aux. pow cons code
-removed many main pow cons buttons
-finished coding the ship states
-added all comps to power system
-added triggers for energy changes
-deprecated legacy energy system
-solved old nre error when building
-solved power calculation bug
-coded most of the power consumption
-adapted the ctrl p. cons. ship code
-solved screen update trigger bugs
-moved light from ctrlp to stats cons
-redesigned all cons. to fit together
-added buildable screen item
-added all consoles to all ships
-solved missing text in main pow cons
-added new cons to turorial
-adapted tutorial for new energy sys
-solved stats cons not syncing bug
-solved suitdock not syncing bug
-implemented basecode energy gen
-added item for basecore
-made ai have default power
-made all ai ships be activated
-solved bug in autodoor3 power
-cleaned up the ship design files -tweaked battery power
-reworked battery calculations
-coded checker&updater for energy
-solved missing ship error -wrote energy sync classes for mp
-made shields consume plasma
-rewrote the entire shield console
-added shield subconsole toggle
-made aicore drive the ship -made ships able to become/lose ai
-reworked the ai startup/shutdown -made ai+bases have also main power
-added faction&ai for spawn comands
-added those for creative spawning
-changed weapons power upkeep
-made cons trigger energy checks
-improved the giveitem command
-added a fps running animation
-added fps walking animation
-solved player clipping bug
-solved pda dissapear bug
-optimized item switch animation
-tweaked the pda zoomin/out time
-made fps hand/item animations faster
-solved 3d hand animation bug
-tweaked item consumption item
-solved reactor&turbine power bug
-solved stats cons not triggering
-solved ugly building error
-rewrote triggers for energy system
-synced energy triggers for mp
-solved more bugs in the generators
-made plasma cannons consume plasma
-synced pl. cannon consumption in mp
-tweaked some blocks consumption
-solved weapons not retracting bug
-repaired the leaderboard
-reworked the scoring system
-implemented mission score reward
-tweaked the pda  held object
-tweaked the fps running animation
-optimized energy system for mp
-tweaked the fps walking animations
-solved stasts console not loading
-modularized the block loader code
-solved ship clipping bug
-fixed old error in drive interact
-solved building rotation bug
-optimized multiplayer sender
-implemented system autodeactivate
-debugged the system audodeactivate
-solved shield cons not activate bug
-debugged sys deactivate for weapons
-solved power stuck with batteries bug
-optimized the power updater function
-solved stats cons not upd display bug
-optimized stats screen warnings
-solved power calculation bug
-solved energy cons display bug
-optimized creative buttons
-adjusted qualities in ship weapons
-started coding o/w mods
-reindex many game entities
-rewrote config accesser system
-added identifiers to config files
-implemented o/w mods toggle
-started rewriting resource loader
-changed the way items are referenced
-optimized creative list gen
-updated modded config files
-debugged the modding system
-solved bug with unsynced string/id
-solved research indexing bug
-hid the null item from list
-finished coding the o/w mod support
-added giveitem on consumeitem
-solved invalid mission objectives
-added more info in tutorial
-debugged the multiplayer and tutorial
-solved invalid tutorial objective
-added missing text in tutorial
-tweaked some item names
-solved bug in energy cons display
-solved fps hand animation bug
-tweaked tutorial step texts and goals
-added xmass tree to few ships
-edited the announcements panel
-wrote the chagelog
-created new logo and icon

Files

Adrorium v0.7.2 (WIN64) 36 MB
Dec 25, 2018
Adrorium v0.7.2 (MAC) 38 MB
Dec 25, 2018
Adrorium v0.7.2 (WIN32) 34 MB
Dec 25, 2018
Adrorium v0.7.2 (LINUX) 50 MB
Dec 25, 2018

Get ADRORIUM v0.11.0

Comments

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Man.. cant wait to try out the new "ghoost" blocks XD