v0.10.0 Changelog (Encounter Update)
Adrorium 0.10.0 Changelog
=>Main features:
- New procedural planets
- New turrets
- New ships
- New cockpit drive camera modes
- Random wreckage encounters
- New ui chat, popup and title
- New diplomacy system
- New planet base design
- New end game enemy drone
- Aiming assist
- Updated crafting tree and loot tables
- New enemy ai
- Automated and multifunctional tools
- Markers
- Dynamic lights
- New inventory and log panel design
- 2 times larger sectors
- New savefile format
- Massive performance optimizations
- New framework for missions
- New ui animations
- Extended modding support
- Updated creative panel
- 14 new blocks and few new items
- New settings
- Explored status for wreckages
- Lots of bug fixes
- Projectiles inherit ship velocity
- New shield material and sunflare
- Lots of new chat commands
- Rewrite for the majority of the code
- Ship model exporter
- Projectile shield bounce chance
- Fixed pda to belt
- Lots of bugfixes and tweaks
=>Complete Changelog
-added basic orbit drive camera
-removed red line for 3rd person driving
-added new controls for orbit camera
-added target follow camera
-added forward direction indicator
-fixed camera shake reseting drive camera
-tweaked drive ui
-added keybind for drive camera toggle
-fixed reverse booster vfx not playing
-implemented 3d ship model exporting
-implemented a new savefile format
-rewrote the saving/loading for the new saving format
-removed legacy crew class code
-updated version info
-implemented projectile shield bounce chance
-increased projectile shield damage
-locked pda to the toolbelt
-tweaked pda animation
-removed 2 pda buttons
-added map and pda keybindings
-moved starting items to player inventory
-fixed slowed player after using the ladder
-implemented new mission data structure
-rewrote the entire mission code
-added mission start & end actions
-fixed errors with the new mission format
-changed the way block data is stored
-added enter ship mission objective
-started creating a new planet framework
-implemented basic planet chunk generator
-implemented quad tree planet mesh
-implemented terrain calculations for planets
-made planets asymmetrical
-added vertex colored planet material
-added second texture to planets
-added proper shading to planets
-wrote planet config classes
-implemented configurable planet properties
-added basic height based planet coloring
-made sun flare work with the planet framework
-added legacy planet archetype
-made planet texture tile on all directions
-made planet colors work with any height
-culled unseen planet chunks
-optimized memory allocation for planets
-added lava, water and o2 to the new planet framework
-integrated the new planet framework in the game
-removed legacy planet generator
-made negative damage update ship blocks
-made planet chunks remain loaded around all entities
-optimized the planet chunk resolution
-fixed planet atmosphere shadow
-doubled sector size
-made sector size configurable
-made planet size configurable
-fixed vehicles falling through planet
-made planet settings relative to height
-added a new sunflare
-separated skybox & helmet into their own cameras
-optimized the stored scene complexity
-rewrote all the ui input callback system
-made ship gizmos be generated at runtime
-implemented marker spawn and delete
-made markers spawn ships
-made markers multiplayer compatible
-implemented marker saving and loading
-implemented marker ui indicators
-fixed marker saving and loading
-new atmosphere texture and model
-made loot be generated when searched
-optimized the stored ship code
-made block behaviors modable
-implemented ship data caching for save files
-made maxhp be volume based
-fixed pda buttons not working
-made station, wreckage, base classes modable
-added planet resolution & quality settings
-implemented autosave settings
-made shadow settings influence the global light
-improved shadow quality
-fixed crafting tabs not working
-fixed incorrect mp seating position
-optimized the component script interface
-optimized the ship block class
-optimized the npc script
-optimized the light & spotlight script
-new model for light blocks
-implemented dynamic interior lighting system
-optimized the block persistent data code
-rewrote the alien, cargo and crafter scripts
-added network sync for the block interaction
-implemented a random wreckage spawner system
-made wreckage spawner use classes from config
-fixed ship designs not being saved
-implemented server side wreckage despawner
-made wreckage despawn work with multiplayer
-prevented wreckage spawn near planets
-implemented planet base spawn positions
-made planet bases rotate to planet
-optimized booster&land pads&solar panel scrips
-made spawn base markers only show in godmode
-fixed light coroutine error
-designed a new planet base
-added a wreckage class
-fixed unable to delete items
-added damage flicker to lights
-increased planet gravity reach
-added teleport to planet command
-added fillgrids fillgridshalf cleargrids commands
-updated help & helpdetailed commands
-rewrote the way mouse locking is processed
-implemented a new chat system
-made chat auto hide
-removed legacy chat
-added more atmo tanks to tutorial ship
-fixed boosters working without fuel
-fixed suit inventory not being saved
-fixed unable to pick items to suit inventory
-fixed name prompt lock the game
-rewrote the entire file access code
-added /spawnwave and /accelerate chat commands
-made teleport command work with markers
-tweaked planet base design
-made name in chat be bold
-made light slowly power up when enabled
-fixed orbit camera flip bug
-added destroy & repair ship dev guns
-fixed ship destroying error
-forced sector size to max for earth sized planets
-added copper ingots to traders
-fixed a tutorial mission error
-made some tutorial missions easier to follow
-fixed turrets not firing at crouched player
-implemented new text popup for notifications
-added colors to popup text
-tweaked the popup text animation
-migrated lots of notifications from chat to popup
-made text popup always be visible on screen
-made chat & popup text have the game font
-implemented title popup
-added /title command
-added print title config for mission
-made some texts not overlap the popup panel
-small tweak to chat panel
-tweak to mission objective panel
-fixed incorrect refill grid text
-prevented crouching while chatting
-made spawning wreckages not print ship disabled
-prevented ship depressurization without atmosphere
-made out of range ships not trigger yellow alarm
-removed enemy ship count from screens
-wrote a nicer looking shield shader
-moved few blocks in litro design
-added a temporary turret model
-made turret parts rotate independently
-prevented occluded turrets from fireing
-added new models for all turretts
-made hookgun hold its own cargo
-tweaked hook gun firing animation
-made all projectiles pass through friendly ships
-implemented velocity inheritance for projectiles
-made the player inherit ship's speed on exit
-made personal thruster have no drag
-removed realistic thruster option
-made godmode non physics based
-new optimized ship collider generation system
-optimized the colliders for 40 block
-added a stairs block
-optimized ground detection for player
-fixed slower movement on slanted blocks
-dialed down the depressurization force
-added wreckage targeting ui info
-added explored marking for wreckages/stations
-added exploreships & unexploreships commands
-made stations regenerate oxygen
-fixed allarm typo
-made creative menu activate ui
-prevented swapping pda
-fixed stuck hand animation after death
-fixed a multiplayer connection error
-fixed oxygen loss when player is not on ship
-added hull building info to tutorial
-fixed incorrect mp position when exiting ship
-rewrote a part of the console blocks code
-tweaked the design for all consoles
-added a power button for all consoles
-hid crafting tabs with no recipes
-optimized the creative panel generation
-simplified the way crafting tabs work
-made crafting panel select first tab with recipes
-optimized the lod for several blocks
-implemented creative groups for items
-removed the legacy crafting ui
-fixed projectiles not being fired
-optimized the elevator code
-optimized the ap turret code
-made ap turret fire at random
-created & imported new turret models
-fixed broken normals on imported models
-optimized the block importing code
-added ghost blocks to the new turrets
-added new item images for turrets
-implemented animation modding
-added 3 animations for each turret
-added new autodoor animations
-new ship design for litro
-added weapons to the spacestation
-increased maxhp to all weapons & shield
-added neutral and wreckage factions
-color coded friendly and player ships
-implemented reputation loss for damage
-made ap turret peaceable on ceiling
-added ap turrets to station
-fixed hull material render glitch
-added names to each faction
-made politics changes pop up as a title
-made harming npcs cause high reputation loss
-prevented block editing on friendly ships
-made scrapping/editing blocks drop reputation
-prevented hostile faction npc interaction
-added autodoor2 item
-added locked autodoors blocks
-added locked doors to spacestation
-implemented spacestation and planet safe areas
-added ui warnings for low stats
-added a new enemy drone ship
-new visual effect for rockets
-made very far away ships still move
-increased the speed for all projectiles
-optimized projectile data structures
-implemented a new ship targeting system
-made hull hittable from up to 11 km away
-added pda diplomacy panel
-added /diplomacy command
-added death penalty settings
-added morale loss penalty for death
-small fixes to the new projectile system
-made all tools automated
-made tools able to do all actions
-added config data for all tools
-made tools show required ingredients for upgrading
-fixed railcones passing through targets
-added silence alarm button to cockpit
-implemented hover delete for inventory
-small tweaks to the planet base design
-added modable animations for few blocks
-optimized the asteroid model, animation and vfx
-removed legacy doors and cargodoors
-migrated interaction code from block to ship
-optimized cockpit into it's own script
-added ui animations for menu
-adde ui animations for the player ui panels
-moved ai code from ship to block
-created the basic ai script
-implemented basic ai states
-added basic target tracking for ai
-fixed few projectile errors
-made ai firing temporary deactivate shields
-added the ai core to the station
-fixed dev tool bouncing off shields
-made projectile inherit player speed
-fixed rockets slowing down next to target
-implemented movement for ai
-made ai compensate for velocity when firing
-small tweaks to drone design
-removed flares from starting loot
-made bullet casings require iron
-new ui image for the backpack and suit
-implemented target aiming assist
-made all weapons more accurate
-added hookgun inventory crosshair
-fixed drones not targeting the ship if moving fast
-made all ship notifications popups
-fixed incorrect ship colliders when moving
-tweaks to control panel console
-fixed collider blocking turret reloading
-corrected tank full instead of empty popup
-made dockport immune to projectile damage
-added new recipe for explosive powder
-optimized the ai movement
-fixed projectiles bouncing off own shields
-fixed rover seating/deseating glitch
-made planet,station,aste field counts modable
-rewrite the way sector map is generated
-tweaked pda sector map interaction
-tweaked furnace recipe
-fixed mods not being loaded after game exit
-fixed tool reset after hull edit
-fixed inventory and crafting panels not activating
-added 3 more crafting tabs
-reorganized all recipe into the tabs
-made block scripts modable
-added light switch block
-added hierarchy support for block importer
-made buttons support hierarchical parenting
-added break alliance button to pda
-made all turrets blocks have hierarchical components
-created and added 8 icons for the cockpit
-implemented new states for the cockpit
-migrated weapon toggle to cockpit
-made drive mode deactivate other cockpit's drive mode
-made wave interval still count down in safe area
-added freeze drone ai command
-implemented several new driving camera modes
-implemented cockpit drive mode indicator
-added destroyed turret blocks
-made destroyed turrets repairable to original
-made upgrading work with recipes
-enlarged the tool info text
-fixed destroyed blocks count as full system hp
-allowed tool usage & building on all factions
-made building cost reputation
-made 3rd person target select be very accurate
-made planets and asteroid fields targetable
-implemented ship targeting for very distant targets
-made cockpit docking buttons reflect current state
-added different in range for dock sound
-fixed incorrect helmet shadow
-implemented turret rotation control
-implemented ship rotation independent turret control
-added back the cockpit screen animation
-made turret mode control only selected turrets
-made firing temporary deactivate shields
-prevented obstructed turrets from firing
-fixed cockpit buttons not updating color
-reduced shotgun spread
-made teleporting compatible with diplomacy
-made rover item grid replenish modable
-made giveitem and removeitem try the hands first
-fixed turret type cycling
-implemented turret rotation sync for mp
-made driving/exiting drive realign turrets
-made cycling drive modes realign turrets
-prevented 2 players from driving same ship
-added interact locked blocks to debug ui
-added /resetlocked chat command for blocks
-tweaks and fixes to the chat panel
-optimized block scripts to not use monobehavior
-moved ai behavior to the ship
-made base count scale with planet size
-made shields visible at longer ranges
-made player able to breath on planets with o2
-made ships & rovers have same oxygen as planet
-made planet o2 refill ship o2
-new item icons for 2 consoles
-fixed destroyed while driving ship error
-fixed destroying interacted block error
-fixed falling through planet if moving very fast
-fixed turret error if destroyed when firing
-fixed plants not growing sometimes
-fixed screen text overflow
-spawned drones further apart
-removed landing gear recipe
-removed iron bars from scrapping
-made consumables give item in same belt slot
-increased planetbase count to 32
-fixed mfm jump not consuming plasma
-fixed chat not disappearing after using pda
-added rover targeting ui
-fixed loading mined asteroids error
-fixed incorrect mission actions config
-tweaked riroa design
-tweaked menu info
-made terrain height ignore planet size
-made frequency scale with planet size
-implemented random terrain generator
-added new window blocks
-optimized the block importer
-updated station and litro with new windows
-fixed hull clipping for several blocks
-updated riroa design with new blocks
-fixed clipping for more blocks
-targeting fixes
-added more empty pouch recipes
-fixed reputation loss on wreckages
-tweaks to the wreckage class
-fixed dissembling drone error
-tweaks to safe area conditions
-fixed diplomacy not saved
-fixed turrets rotting on forward mode
-fixed suffocating after exiting cockpit
-fixed deck separator dismantle exploit
-added weapons and shields to planet bases
-made all disabled ai kinematic
-tweaks to planet base
-changed ship controls for orbit camera
-added rot/move toggle for orbit camera
-made stations regenerate ammo
-fixed dismantle objective error
-optimized all block hierarchy
-tweaks to 3d npc icons
-easier jumping movement
-optimized the planet color calculations
-rewrote planet config data
-added memory info to debugs
-new design for the log panel
-optimized planet config format
-rewrote planet color config
-added first procedural planet archetype
-added 3 more planet archetypes
-made planets have procedural colors
-made planets fully modable
-made planet size be random
-added rocket fuel to fuel recipes
-made rocket fuel replenish fuel tanks
-fixed crensel plants not being saved
-added support for other screen ratios
-fixed replenish icons not showing
-redesigned the tutorial ship
-added /givemission command
-tweaked some tutorial missions
-fixed missions not showing in pda
-fixed upgrading objective not working
-added faction names to debug menu
-updated the tutorial
-updated the campaign
-fixed multiplayer turrets not rotating
-fixed unable to join on the 3rd time
-fixed tool audio not playing
-fixed reload sound with ammoless weapons
-fixed a multiplayer marker error
-fixed planet size not synchronized in mp
-fixed glithced mp player position if moving fast
-made waving only work if looking at players
-removed inventory from crafters
-added planet details to cockpit
-removed shield toggle sound
-tweaked cockpit colliders
-fixed thrusters not consuming water
-prevented consumption through the suit
-edited the modding api
-prevented drone station combat
-added 9 recycle recipes
-additional debugs for asset overwriting
-optimized asteroid colliders
-optimized colliders for 4 blocks
-edited the changelog
-fixed shift send not working with crafters
-updated announcement panel
Files
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port76 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
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