v0.11.0 Changelog (Colossal Update)
ADRORIUM v0.11.0 » Devlog
Adrorium v0.11.0(Colossal Update) Changelog =>Main features: - Automaton - PDA designer - New progression system - Asteroids everywhere - 45 new tank blocks - 9 new gatlings - 9 new rocket launchers - 9 new boosters - 9 new rcs blocks - New main ship: Canigva - Inventory fetching V2 (MP) - More modding options - Rewrite for most of the code - 5 new metals - Crafting areas - Orbit mechanics - Automated ship firing - Simplified many recipes - 4 times bigger planets -rewrote the planet height calculation -added interpreted language planet height calculator -optimized planet height calculator -updated version info -made buttons change image when pressed -reorganized buttons on tactical console -rewrote the turret firing code -rewrote how turrets store properties -implemented new sequential fire system -added auto target hostile -added auto switch target on disable -new buttons for for electronics console -implemented auto redistribute shields -implemented auto fire -made planets 4 times bigger -updated sector and planet size options -limited deceleration to <1km height -added orbit info to drive ui -implemented new pda ship designer -added racing cart -allowed any rotation for item holder -corrected untill and 'get read of' typos -removed fertile soil from campaign -fixed shift crafting not working while crouched -corrected "plasantly" from namium juice -fixed cockpit overlap when building -fixed spawning white cubes by pressing p -maxed stats in tutorial from time to time -corrected 'rezistors' and 'propertyes' -increased max chat length from 64 to 256 -fixed chat prevented gravity for player -corrected 'pored' typo in furnace -corrected "though", "awafully suspicios", "frined" -corrected "nevermind", "awls" and "wander" -corrected "alo" typo in crensel cake -corrected "coocked" typo in nurins -corrected "prepelled" in ammo description -made "(s)" on missions show only when count>1 -removed double spaces from mainframe -removed double spaces from battery -corrected "sepparating" from autodoor -corrected efective, verry, powerfull from r.l. -corrected "Depleated" in Depleted battery -added crouchspeedmulty to modding api -added planet height code to modding api -added block ability to consume secondary ammo -nerfed railgun consumption -added energy consumption per shoot for all weapons -added turret properties data to modding api doc -corrected 'he' typo in plasma cannon item -implemented design saving for pda -made designer buttons hide depending no mode -added ship class info on pda designer -fixed comma formatting for some languages -corrected 10mm to 33mm typo in rifle and receiver -corrected "Electricall" typo in wire item -corrected double space in iron tip description -nerfed station wall dismantling -corrected "hovered" in keybind -removed damagedelectronics & fabric from loot -removed plasticscraps & integratedcircuits -corrected "signall" typo in missions -doubled copper obtained from scrapping -corrected staion, servicess, comute from missions -implemented design saving for pda designer -implemented save as new for pda designer -prevented auto fire for out of range targets -added deck clearing for pda designer -added create new design for the pda designer -added batteries and solar panels to all bases -fixed drones and bases not firing -made planet bases and drones not fire sequential -made projectiles hit ground -fixed dismantle container crash on mp -prototype for pda designer data structure -optimizations for designer data structures -fixed ship mesh and ship image memory leak -added design deletion for the pda designer -fixed atmo decelerating not working -fixed lift camera shake for other players -fixed ship design from cockpit not updated -increased stored energy for turbines -added deck deletion for pda designer -added deck moving up/down for pda designer -added deck adding for pda designer -added design loading for pda designer -added planner mode for pda designer -added planned design saving for pda designer -added set as planned design for pda designer -fixed length overflow for pda designer -limited ships to 220x220 m via designer -added ship origin on pda designer -added forward indicator for pda designer -fixed deck adding error for pda designer -added indicator for main deck on pda designer -made pda ship design update realtime -made pda ship design be synced over mp -added crating area blocks -moved some recipes in tabs -added alternative large coil recipe -corrected 2 waves to all waves in manual entry -implemented crafting areas access crafters -made player access crafting area crafters -added ui icons for available crafters -updated the controls for the joystick -rewrote the key binding data structures -fixed memory leak for unfreed block data -fixed projectile error when hitting destroyed ship -fixed custom weapon aim overwritten by default ones -corrected 'begging of the game'(beginning) -corrected 'powerfull' typo in 5 places -corrected 'Extremly valiuble' in nuclear rods -corrected 'behaviour' in mission description -small tweak to manual entry for mp -made camera stop moving when exiting game -made 'shilds' fit into shields description -corrected 'auto break' on console -implemented spawnable asteroids -added reload weapon on empty mag only option -removed legacy projectile & component scripts -added saving and mp sync for spawnable asteroids -added damage for spawnable asteroids -corrected 'acces' typo in screwdriver description -fixed hardcoded booster index -implemented targeting for spawning asteroids -fixed untargetable spawned asteroid -prevented dropped ore from clipping through the ship -made asteroids disappear after destruction -implemented asteroid de/spawner routine -fixed hardcoded weapon indexes -fixed projectile bug with new asteroids -made blast door spawn a 2x2 breach instead of 1x2 -made the spawn block on destroy use custom position -added spawn asteroid command -made grids modable -made grid prices modable -rewrote most of the mod loading code -rewrote vanilla and mod data merging -added new sandbox ship:canigva -changed campaign ship to litro -implemented modable crafting tabs -redesigned the tutorial ship -rewrote some of the asset validation code -implemented differential upgrade recipe -added 8 new boosters (including mega and colossal) -tweaks to new canigva ship -start with 120 patchplates in inventory -simplified booster recipe -tweaked some item positions in creative -new booster models, items & block data -simpler isinside & isoutside block data -scrap recipe by id instead of value for blocks -ui info for adjacent upgradable blocks -repurposed gallium to tungsten -made upgrading give back original ingredients -option for random give back recipe amounts -fixed destroyed boosters not showing on ui -added 5 new materials (items, recipes, images, models) -added new materials to all loot tables -added options for spawned asteroids at start -fixed crafters inaccessible when interacting with one -fixed duplicated suit on respawn -fixed a targeting error -fixed missing loot for asteroid -increased bauxite and nickel in asteroids -fixed auto shield redistribution not working -increased coins stack to 50k -made starting asteroids spawn 3k to 5k away -separated store/retrieve permission for blocks -made hook allow fetch but not store -added basic ship inv list in player ui -added pocket house -added iron plates to starting resources -fixed m brings map while typing -fixed fetching from ship overflow player inv -updated ship inventory ui -added ship inventory fill info to ship inv ui -added differential upgrade recipes for new blocks -added new ui images for inventory -redesigned the new inventory ui -migrated cargo ui to the new crafting ui -made f exit crafting and backpack -corrected availablesounds typo -rewrote player inventory screen from scratch -made f and tab close any inventory ui -new panels for delete and store items -new ui for inventory keybind info -added drop to store to ship inv zone in ui -fixed animations and sounds for new inventory ui -added 9 new rcs blocks (including mega & colossal) -added config data for new rcs blocks -removed legacy rcs and added prices -made adjacent upgrade be in relative space -made rcs exhaust modable -updated modding api with new rcs properties -modeled 9 new gatlings (mega and colossal included) -implemented true hierarchical block components -improved the animations for gatlings -made projectile spawn pos modable -added icons, configs and recipes for new gatlings -added 9 new oxygen tanks -made gatling bullets 2 times faster -fixed belt visible while driving -fixed targeting working without sensors -fixed invalid rcs trader item -fixed tank adjacent upgrade not working -added more end game materials at traders -3 times more carbon ore in asteroids -fixed speed(>0.1 Mm/s) incorrect formatting -fixed ammo not replenishing new gatlings -added recycle recipe for fabric -fixed incorrect item shown when storing to ship -fixed popup crafting panels hidden behind others -made railcone 2 times more expensive -fixed incorrect destroyed block for rcs & gatling -fixed incorrect destroyed block for boosters -increased cost for workstation crafting -made destroyed rcs not have rcs vfx -created all 3d models for the new fluid tanks -added collider data for new tanks -added models for xenon tanks -added recipes for the 45 new tanks -calculated prices for the 45 new tanks -added items for the 45 new tanks -wrote the config data for the new tanks -fixed tanks losing content on upgrade -added adjacent upgrade for new tanks -added xenon pouch and canister -fixed anc typo in mod api -prevented reloading while typing r in chat -removed damagedcpu and damagedmotherboard -removed scrap titanium and plastic wrapper -removed scrap iron from many blocks -fixed recipe output counts not updating -fixed craft ui visible when facing crafter -removed workstation from litro -made tank fill animation start from 0% -fixed store all items reset cargo inventory -corrected 'mes' typo in railcone description -fixed hardcoded apturret and npc indexes -made any block able to be apturret/npc -shown on ui items given for block dismantling -added 45 icons for the new tanks -nerfed the transformer(5 times less powerful) -completely removed scrapiron from blocks -updated the new tank images -increased recipe output for bio molecular materials -removed canister -removed radioactivegoop intermediate ingredient -fixed looking at npc prevents item dragging -simplified the food mission -fixed drones not firing when to close -increased explosive powder output from ores & recycling -started implementing item fetching v2 (multiplayer) -moved item fetching code from player to ship -option to drop/destroy 1 item instead of stack -added multiplayer storing for inv fetching v2 -fixed drag storing not working -added mp retrieving for inv fetching v2 -added mp crafting for inv fetching v2 -added mp upgrading for inv fetching v2 -added mp hull building for inv fetching v2 -prevented text popups from overlapping -nerfed rocket fuel from mining -renamed dc motor to servo motor -fixed animation warning for eating -fixes for inventory fetching -fixes and tweaks for inventory fetching -added 9 new r.l. (item, model, block, recipe) -added images for the new r.l. -wrote basic automaton behavior -added model and animations for automaton; -added repair behavior for automation -added soul trap relic -added price, recipe & lod mode for automaton -removed legacy tank blocks and items -made automaton head track the player -fixed automaton stuck on destroyed blocks -made automaton rotate to walking direction -fixed fetching ingredients for recipe bug -added scrap & dismantle recipes for automaton -made automaton farm and rebuild -made empty bottle auto fetch before water pouch -added steel to reactor scrapping -fixed tank positioning on olmid -made death from thirst/starvation 5 times slower -added popup warnings for low water, food and sleep -added deck separator data to large tanks -fixed destroyed stage spawn on dismantle -fixed unable to control individual turrets -finished automaton rebuild, harvest & replant -nerfed gatling & rocket hull damage -fixed not getting aluminum when upgrading r.l. -fixed repair bar present after finished repairing -made ammo reload from end of belt -added more info to the manual -made hook guns fire sequential -made all new tiered blocks share same colors -removed gas patches -rewrote sector generation -prevented spawning in atmosphere -new sector map icons and orbits -new galaxy map icons -fixed incorrect rocket launcher color -lowered booster volume -added more invert mouse options -fixed door sfx not heard sometimes -tweaked airlock & auto door sfx -removed welder from traders -removed water and lava for now -allowed out of range fire -fixed unable to fire weapons from console -fixed firing animation not visible on client -fixed missing data from tactical cons. after rebuild -fixed mesh colors for smg and drill -fixed duplicated ship item list on reload -fixes for inventory fetching for multiplayer -fixed turret switching not working with new turrets -made automaton return to its original position -added automaton position to ui -added names to automatons -fixed rare incorrect cockpit button colors -made cockpit parent rotation on by default -fixed planned design not saved -made planned design synced with clients -allowed clients to breach hull of wreckages -fixed invisible design on cockpit/screen -updated ui with the latest info -fixed automaton name shown on top of inventory -corrected Poacket house typo -separated house and racing cart into a mod -fixed bug with loading resources causing warnings -made mods able to use images from resources as icons -fixed not enough plates for mission in tutorial -tweak for a tutorial mission text -fixed automaton could be built horizontally -made automaton face ship forward when idle -added new ship:manigvum -fixed automaton not giving back empty bottles -fixed t not opening chat -fixed warning on >2 players with inventory syncing -added more info to rover(fact that is bugged) -updated manigvum ship design -reduced steel required for reactor -changed first rcs limit mode to 5% -updated cockpit description -added . in window wall description -corrected 'light are on' in light switch -fixed missing ship image after rebuilding cockpit -fixed cargo popup when opening pda -fixed suit loss on death -renamed reincarnation pill to isekai pill -made planets spawn further away from the star -formatted the changelog -updated version info in ui -fixed losing suit on death -fixed spawning with no o2 in suit
Files
Adrorium v0.11.0 (WIN64) 51 MB
Jun 11, 2024
Adrorium v0.11.0 (WIN32) 49 MB
Jun 11, 2024
Adrorium v0.11.0 (LINUX) 68 MB
Jun 11, 2024
Adrorium v0.11.0 (MAC) 54 MB
Jun 11, 2024
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port97 days ago
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
Leave a comment
Log in with itch.io to leave a comment.