v0.10.3 Changelog (Overhaul Update)
ADRORIUM v0.11.0 » Devlog
Adrorium v0.10.3(Overhaul Update) Changelog =>Main features: - New networking framework - New airlock - New Maz assault riffle - New shotgun - New models for several blocks - New ui design - New station missions - Added Photon networking - Targetable markers - Damaged blocks show on ui - Balanced loot and recipes - New item icons - Updated consoles - New sound effects - Many bugfixes - Performance improvements =>Complete Changelog -new airlock model -removed legacy consoles -removed unused blocks -removed unsused models, images and materials -new water and empty bottle icons -removed broken asc item from game -new icons for ammo -new icons for some resources -new icons for important items -updated all ship designs -model tweaks to the airlock -programmed the new airlock -tweaks to airlock model and animations -new airlock sound effects -new booster sound effects -made player detect airlock rotation -connected airlock to internal atmosphere -tweaks to booster sound effects -cleaned up ship network code -fixed airlock colliders -tweaked airlock models -implemented airlock docking -fixed airlock animations delay -added airlock lock indicator -made airlocks able to depressurize ship -removed legacy airlock and dockport -made the airlock work with mp -made airlock sounds configurable -added particles to the airlock -new solar panel blocks -programmed the new solar panels -updated ships with the new solar panels -added loop option to animation modding -made antenna sounds and anims configurable -removed legacy dockport and airlock -imported steamworks libraries -new landing pad model -new animation for landing pads -new icon for iron plates -made ammo hit more parts of blocks -new reloading sfx -started implementing steam server networking -made rovers show on ui -optimized ship targeting -implemented marker targeting -made targeted entities have a reticle on ship ui -new icon for station beacons -fixed screen starting on its own -fixed autosave interval setting not working -fixed sounds not being played for some blocks -fixed airlock not consuming o2 when depressurizing -fixed consoles not displaying info after built -new model for the screen block -added repair ui indicators -programmed the new screen block -updated all ship designs -simplified screwdriver recipe -added play time day and time to belt -fixed ships/vehicles/player falling through planet -removed legacy screen code -moved energy cons buttons to other consoles -implemented airlock command triggers for consoles -changed some buttons on propulsion console -fixed docking button on cockpit -optimized the way some blocks respond to power changes -moved some code from power rely con to ctrl panel cons -fixed some block states not being loaded -fixed solar panel level of detail -more explosive powder at startup -battery banks now give empty cells when scrapped -added recycle bolts recipe -increased passive components in loot -reduced resources required for gatlings -renamed barrel items -tweaked cooking station recipe -fixed text overflow in energy console -made stairs immune to projectiles -made repair overlay icons scale with distance -fixed airlocks not updating state when placed -fixed mfm jumping from atmosphere error -made undocking possible when pipes are connected -added undocking button to cockpit -fixed doors not shutting down on power loss -fixed cockpit not starting up after grid restart -fixed consoles not starting after grid restart -reduced power stored by batteries when built -increased tools range to 3 meters -made booster sfx timing precise -added speed and booster info to driving ui -made planet bases spawn around the player -reduced antennas range -fixed teleporting bug when ship is destroyed -added landing pad and cargo door recipes -fixed station ai not resuming fire after reload -enabled instance rendering for all materials -made crafting instant -started rewriting the network code -continued to implement the new network framework -started integrating Photon -finished writing network adapters for Steam and Photon -added server listings for Steam and Photon -finished integrating the new network types -redesigned the main menu ui -updated version info -redesigned the crafting and inventory ui -fixed weapons auto aiming without mainframe -fixed belt ui layout bug -added select network provider buttons -started debugging the new networking code -disabled auto port forward on photon -fixed missing backpack material -fixed menu panels not closing properly -hidden away station antenna -ui tweaks to join panel -fixed turrets not turning for station after load -made recently added buttons work with mp auto sync -cleaned up network logs -added new shotgun -buffed shotgun considerably -added more options for weapon item modding -made shells more expensive to craft -fixed item count overflow in inventory -tweaks to new game panel -renamed drones to scout drones -continued to debug the multiplayer -added new maz assault riffle -new material for hands -fixed enemy ai not able to rotate turrets -added recipes for all weapons -simplified many recipes -added 2 new receiver items -removed weapons from traders and loot -continued to debug the multiplayer -removed items with no use from traders and loot -fixed drones spawning out of range -shifted large coils to electronics -finished fixing unet -made steam not selectable -fixed walking anim not working sometimes -started debugging photon networking -new icons for new game panel -finished fixing photon networking -added ping info -fixed missing materials for elevators -added more colliders to consoles -named the update -fixed turret view -added integrations panel to menu -fixed show logs button not working -implemented integrations panel -added region change for photon -fixed 2 disconnecting from server errors -made repair gun repair shields too -fixed mainframe not pickable -fixed mainframe not consuming power -fixed mainframe buttons not reflecting state -fixed landing pads not retractable -added rechargeshields command -made older mods work with newer versions -fixed invalid password error for joining servers -made integrations togglable -prevented using a not initialised net provider -modpanel ui tweaks -corrected hull breach typo -fixed medical station collider -added capacitor block recipe -added reach marker objective type -added more modding options for missions -added 3 new missions to station -fixed quick exit errors -updated the tutorial and campaign -removed printed console case item -tweak to screen block -fixed destroying locked doors error -added more missions to station -updated the mod api and example mod -tweaks to speed info from drive hud -fixed docking view position -fixed hookgun turret mode -formatted the changelog -tweaks to menu ui -fixed cockpit target image size bug -fixed removed targeted markers error -removed unused items from loot -lots of loot and recipe balances
Files
Adrorium v0.10.3 (WIN64) 46 MB
Sep 25, 2022
Adrorium v0.10.3 (WIN32) 44 MB
Sep 25, 2022
Adrorium v0.10.3 (LINUX) 64 MB
Sep 25, 2022
Adrorium v0.10.3 (MAC) 49 MB
Sep 25, 2022
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android portSep 06, 2024
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
Leave a comment
Log in with itch.io to leave a comment.