v0.10.5 Changelog (Convenience Update)
ADRORIUM v0.11.0 » Devlog
Adrorium v0.10.5(Convenience Update) Changelog =>Main features: - Planet survival scenarios - Inventory fetching - Reliable multiplayer connection - 4 new pois and drones - Adjacent upgrade - New blocks and new items - Finish game event - Atmosphere navigation - New crafting & npc panel design - New 3d models & images for items - Deck editing with tools - Popup crafting panel - Remote mission taking - New Autopilot/ Nav. Assist options - New player & suit model for mp - Over 390 fixes/small qol features - Fire through shields - Passive healing - Turret ammo unloading - Hover mode for ships - Lots of balancing - Auto item equip - 2 times larger planets - Clientside projectiles =>Complete Changelog -fixed airlock error -removed a.i. core and landing pad recipes -fixed mission panel text overflow in some cases -corrected 'beaverage' typo -fixed incorrect additional crafting output -fixed rover inventory not saved properly -updated version info -corrected food mission reward description -added ice item -added ration and namium juice to barman -added passive healing up to 50% at 2hp/min -fixed lights not changing color due to button -fixed incorrect wreckage target icon -no flare if inventory drop is empty -accepted 0.10.4 saves and mods -made items always stick to the ship in mp -added autopilot reverse overshoot prevention -rewrote the navasist code -implemented auto reverse midway -implemented hover mode -made upgrading blocks not lose stored value -removed some legacy animations -fixed consume animation not working if stack is 1 -made consuming inventory item show the equipped item -new savename naming:[playername]'s Adventures -fixed brief oxygen warning at start of game -moved all asset references from editor to file -wrote a reliable pass for multiplayer packets -implemented client size reliable mp packets -limited photon server to 19 players -implemented server side reliable mp packets -made doubled swapping liquids speed -implemented auto liquid swap with f -made weapons unload ammo before selling or crafting -prevented clients from deleting items -made removing windows & cargodoors not breach the hull -implemented hull breaching with tools -made player ship hull edit not use extra plates -fixed breach fixing consume incorrect amount of plates -implemented interior deck remove and add -removed hatch recipe -new blast door block -added blast door to all enemy ships -added a platform block for poi entry -added vfx particles when building blocks -implemented auto item select with f depending on situation -pressing f while injured bring antibiotics -4 mega tanks and 4 colossal tanks -added mega and colossal battery blocks -implemented adjacent upgrade -fixed planets larger than 32km not having gravity -added 128km planet option -fixed delayed mouse locking at startup -updated battery block description -added the knife back -fixed remained aimed after death -added 4 titanium for welder recipe -removed handle item -removed gun clip ingredient -named the update: Convenience Update -optimized how missions and dialogs are stored -implemented available mission list on console -implemented mission taking from console -removed some blocks from litro -removed connect pipes and grids button -rewrote large portions of ship grids code -made player consume 3 times less o2 -made ai core not produce excess energy -made grids not power down if generated=consumed -tweaked destroyed booster collider -removed blocks from loot -adjusted eating animation -added flat button type -fixed decimal overflow on ui (12.33333336->12.33) -fixed rcs consume to much water -made airlocks not allow ship depressurization -added new button designs for electronics console -auto equip ammo when looking at turrets for refilling -removed some items from loot -fixed solar panel exterior collider -removed ext collider from rcs and hull blocks -rewrote the station ui grid refill code -implemented stop on collision autopilot option -finished implementing the autopilot -added more autopilot buttons to cockpit and console -added new trading panel for buying -added new panel for selling -made some npcs not able to buy from player -made buy panel size update to fit content -added scroll for buy/sell panels -added item name on hover over buy/sell -added hover effect for trade panel -set gold coins stack to 10000 -removed handle item from traders -removed sand, fittings and brass pallets -new crafting panel -removed lithium packs -simplified ore smelting counts -made everything sellable -tweaked some recipes and loots -fixed drone2 not having shields -fixed drone2 and not firing plasma and railguns -made block building faster -updated the prices for all items -added stack price on description panel -tweaked some descriptions -removed titanium plates -moved some items in creative menu -made walking faster while aimed -allowed aiming while firing -implemented new crafting tabs -implemented popup crafting -prevented popup crafting at incorrect crafter -added more info to crafting ui -optimized how recipe ui elements are updated -tweaked some recipes, removed others and added some -added microcontroller item -added lenses and lithographic laser -added the semiconductor fabricator -added lenses item -added lithographic laser item -fixed crafting panel not updating in some cases -optimized the inventory slots code -updated item prices after recipe changes -corrected 'mozzle' typo -removed medium barrel -prevented opening the cargodoor in space -removed cargodoor from starter ships -fixed menu panels not closing sometimes -made ships fire without toggling shields -removed o2 reserve from loot -made auto swap item on replenish stack -fixed replenishing not showing given items on ui -made autoequip first try to put on free slot -implementing first draft of inventory fetching -tweaked semiconductor fabricator size -fixed eating taking 4 times more than it should -fixed error caused by consuming food from cargo -added cpu to loot and increased count at trader -prevent hull breach by trolling clients -fixed upgrade recipe not showing correct values -fixed coin count getting cropped -added coma to separate thousands in item count -reduced aimed walking speed -added option to disable item fetching -auto equip uranium rods when pressing f -made allow fetching for inventory blocks modable -added popup when fetching items -fixed text clipping in toggle fetch button -added wave notifications at specific intervals -implemented item fetching for repair and hull edit -increased the size of missile and made it 150% faster -implemented fetching for auto equip item -implemented fetching for farming requirements -added more options for item fetching -finished implementing item fetching -made only some missions obtainable via comms -moved 5 slots from suit to backpack -doubled max limit for chat to 128 letters -fixed an error caused by logging to many letters -changed the way chat ui is rendered -replaced suit parts with one new suit item -made suit removal not lose its o2 -added system stats, weapons and ammo to drive ui -added target direction indicator to driving ui -fixed a bug that showed normal blocks as red -made glass require 2 silicon -added glass to traders -fixed vtl and hover work with no power -prevented item drop when removing suit -fixed comm missions not removed from list -added plasma welder(2 times better than welder) -removed titanium block from drone v1 -reduced titanium in drone v1 loot -fixed rare replenish error -added beacon that brings waves 10x sooner -added wave cleared popup -added sector clear popup -added game finished popup -added wave count to chat at start of game -increased stack of nozzles to 12 -reduced rcs ele consumption to 1 watt -fixed hover mode on plasma not working -redone booster logic -reduced radioactive goop from bases -updated booster buttons -implemented the new booster logic -reorganized booster buttons -made boosters still consume h2&o2 on plasma -made R toggle hover/vtl on planets -removed rope -moved several recipes in components tab -tweaked rarity for several items -new image for booster bell -fixed shield bars incorrect scale on screen -fixed drones v2 spawn with no shields -made autopilot work with new booster code -fixed semi. fabricator not giving dismantle ingredients -fixed switched names for rails and cannons -fixed incorrect dismantle ingredients for windows -made docking reposition the ship for perfect alignment -fixed removing dockport during docking error -implemented firing through own shields -made Z toggle all shields while driving -fixed shield toggle not working from cockpit -made ship rotation not halt auto break -made ship movement not halt auto hold rotation -fixed losing the antenna still showing targets -prevented wrecks & disabled drones from drifting -new models and images for bolts and small gun barrel -new models and images for long gun barrel and nozzle -new image & model for dc motor & solar panel cell -made the rover very stable while moving -new image and 3d models for siliconpatches and fabric -new image and 3d model for pump -tweaks to trader stocks -added recycle iron tip recipe -added rocket launchers for t2 drones -made walking in gravity faster -added a new built in ship(available through creative) -made remote mission taking multiplayer compatible -fixed logpanel memory leak -fixed the new reliable mp connection -fixes for multiplayer system -added new basic player model -implemented enqueeable animations -rewrite how animations are indexed -added support for code generated animations -fixed relative animation rotation broken angles -updated the player model -fixed relative rotation animations -added few animations for new player model -added plasma welder to auto equip item -fixed flipped tris from workstation -added T as chat keybind -fixed log panel keybind not rebindable -fixed cargo door not closable in space -fixed typing t in chat closes chat -added recycle recipes for barrels and receivers -fixed empty o2 reserve not auto equipping -added real time to belt -made 1 ingame hour be 1 real time hour -fixed some ship buttons not being saved -fixed rare ship shutdown on loading save -fixed floating drone wreckages after load -reduced aimed walking speed in ships on planets -fixed boosters not stopping when o2 runs out -fixed ship spawning cause disconnects -fixed ship spawn flooding in multiplayer -fixed remote mission taking not working after loaded -fixed changing targets not removing console missions -added finish time to leaderboard -made planet base hull completely scrappable -increased patchplates stack size -added ammo unloader -fixed overdraw from liquids/energy more than grid had -reduced stored amount of energy per battery -implemented horizon indicator -made plasma welder faster at scrapping hull -fixed antenna animation not working -doubled default planet size -made suitdock colliders more precise -added altitude info to ui -made airlock able to fully open in planets with oxygen -added 10x more rockets to planet bases -prevented being stranded on station via undocking -prevented depressurizing without a suit -start ship weapons with one button each -implemented incoming missiles warning -added ui altitude indicator for planet travel -new recipe for rocket fuel -fixed walls loaded incorrectly sometimes -added 2 more drone 1 variants -added new ships to missions & gametypes -fixed walls not placeable on higher decks -fixed walls placeable over each other -added a new planet base -added way more rockets to planet bases -made planet bases fire only if ship is <4km away -update mod api with new options -increased hp for very important blocks -prevented reload while driving bug -added new action progress icon(eating/reloading) -updated npc description -fixed fetching incorrect item -implemented auto item storing -made auto fetch try hand before other slots -fixed blast door state not saved -fixed dist on ui showing 0km for brief moment -made player ships visible 5 times further than rest -showed the angle on nav assist -allowed wider angle before misaligned in nav assist -removed unused items from dismantle recipes -less drone logs for beacon recipe -moved recycle recipes around -added more cpus & microcontrollers at traders -buffed pistol dmg 30% -changed destination from planet center to orbit -automatically scroll to fetched item on belt -added new planet base -more ics, patchplates & passive comp. at traders -removed rcs from loot -replaced soil with compost -renamed goop with organic residue -fixed time score not being saved -fixed boosters stopping in the middle of the trip -made autoreverse work for any ship orientation -added popups for autoreverse and autostop -added target angle on cockpit even when stationary -placed additional crafting recipe panel at end -fixed incorrect ship state loading -fixed fire button event flooding in mp -made ship projectiles not hit player of same ship -made new autopilot options work with mp -added recycle warhead recipe -fixed leaderboard time score not saved properly -fixed projectiles stuck on destroyed blocks -fixed floating bullet holes -implemented new way for savefile to store mod data -reduced combat smg firerate -added stats for all player to ui -added kick & ban buttons to crew roster -fixed players not disconnected on all clients -fixed getting stuck when entering bases -made mfm harder to craft -fixed recipes not updating if eating from backpack -made block light color modable -removed morale boost from water -added block count on energy console list -added press & wave animations for mp -fixed inverted animations hierarchy order -fixed startup bug caused by null method call -fixed mainframe not shutting down if no power -several corrections to the manual -added more tips and info to the manual -autogenerated the steam appid file -more patch plates at traders -synced torch and held object on mp for new model -synced head rotation for mp -added equip/unequip/fire animations for peers -made failed events disconnect the client -added consume animation & sound for mp player -added all poses for mp player body -made light stick to head when crouching in mp -fixed seating animation for mp -fixed incorrect collider for crouching in mp -fixed dying while driving lock the player -added walking animation for new player model -reduced crafting cost for mfm drive -new held models for iced cream, veggie burger, soup -new held models for grilled stick, biscuit, meshupen -new held models for filled nurins, protein, pliano -new held models for seeds, veggie pan, spaghetti code -new held models for empty bottle, water bottle -new held models for namium juice, protein juice -new held models for crensel smoothie, nurins pie -added additional mod data validation -removed multiple missing block recipes -made hydroponics drop seed when dismantled -made suitdock drop suits when dismantled -new 3d model for suit item -added more info to item panel for blocks & weapons -fixed new player model vertexes for animations -modeled a brand new player suit mode for mp -integrated the new mp suit model into the game -implemented client side projectiles -fixed player model -made respawn after dying give 80hp instead of 20 -fixed warning popup in multiplayer -updated the tutorial -made first game be tutorial by default -fixed harvesting not updating belt in mp -fixed pose & held item not synced when joining -option to spawn on planet or orbit -made at least one planet have oxygen and and one not -option to select starting planet with/without o2 -option to start game with suit equipped -added planet exploration gametype -added planet exploration(hard) gametype -added multiple data validations for gametypes -added intro text for planet survival -added ability to incorporate rover in ship designs -fixed deleting cockpit error -fixed instant breach repair -added recycle recipe for hand crank gen -added send items to stack and if present options -fixed electrolyzer not stopping if no water -made autopilot engage 2 times faster -added stored capacity to pouch and other items -formatted the changelog -renamed soup to space soup -updated menu ui -fixed mod deserialization bug
Files
Adrorium v0.10.5 (WIN64) 49 MB
Oct 28, 2023
Adrorium v0.10.5 (WIN32) 47 MB
Oct 28, 2023
Adrorium v0.10.5 (LINUX) 66 MB
Oct 28, 2023
Adrorium v0.10.5 (MAC) 52 MB
Oct 28, 2023
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port76 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
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