
ADRORIUM v0.12.0
A downloadable game for Windows, macOS, Linux, and Android
Build & manage your ship, defend against drone waves, loot wrecks, explore planets and conquer the galaxy.
Version history (Click to expand)
v0.12.0 RenUIvation Update (2026-02-15)
- Overhauled hull model- 6 new tools
- Translations (11 languages)
- Updated UI
- Mission restock
- Trader inventory restock
- 24 new missions
- Selection outline
- More Mainframe actions
- Reworked ship mobility
- UI Modding
- Auto save slots
- On-face building
- Numerous fixes and teaks
- New ship: I.S. Lacoyan
- 10 new cargoboxes
- Automaton voice lines
- Updated all ship designs
- Multiplayer optimizations
v0.11.1 Mining Update (2025-06-09)
- New asteroids- New progression system
- New cockpit
- Breach based hull integrity
- New battleship drone
- Improved docking
- Boss waves
- New space survival scenarios
- PVP mode
- Easier inter-deck building
- Improved automatons
- Battle bridge
- New artifacts
- Teleporter mod
- Vaulting
- Fly By Wire
- Pick up blocks
- Weekly update notes panel
- Countless bugfixes & changes
- Countless QoL features
- Instructions block
- Few more blocks
- Day 0 android port
- Run by default
- Bloom & Ambient occlusion
- Updated tutorial
v0.11.0 Android port (2024-09-06)
- Same as pc version with some tweaks and android specific controlsv0.11.0 Colossal Update (2024-06-11)
- Automaton- PDA designer
- New progression system
- Asteroids everywhere
- 45 new tank blocks
- 9 new gatlings
- 9 new rocket launchers
- 9 new boosters
- 9 new rcs blocks
- New main ship: Canigva
- Inventory fetching V2 (MP)
- More modding options
- Rewrite for most of the code
- 5 new metals
- Crafting areas
- Orbit mechanics
- Automated ship firing
- Simplified many recipes
- 4 times bigger planets
v0.10.5.1 Bugfix patch (2023-12-10)
- Over 20 multiplayer bugfixes- Steam networking
v0.10.5 Convenience Update (2023-10-28)
- Planet survival scenarios- Inventory fetching
- Reliable multiplayer connection
- 4 new pois and drones
- Adjacent upgrade
- New blocks and new items
- Finish game event
- Atmosphere navigation
- New crafting & npc panel design
- New 3d models & images for items
- Deck editing with tools
- Popup crafting panel
- Remote mission taking
- New Autopilot/ Nav. Assist options
- New player & suit model for mp
- Over 390 fixes/small qol features
- Fire through shields
- Passive healing
- Turret ammo unloading
- Hover mode for ships
- Lots of balancing
- Auto item equip
- 2 times larger planets
- Clientside projectiles
v0.10.4 Energy Update (2023-03-20)
- Electrolyzer, fuel cells, transformer- Fusion & singularity reactors
- New precise building system
- RCS nozzle effects
- New suitdock, lift and deck elevator
- Updated energy console
- All blocks on inside
- Rename ship command
- Lots of multiplayer fixes
- New items and item sprites
- More modding options
- Dismantling gets all items back
v0.10.3 Overhaul Update (2022-09-26)
- New networking framework- New airlock
- New Maz assault riffle
- New shotgun
- New models for several blocks
- New ui design
- New station missions
- Added Photon networking
- Targetable markers
- Damaged blocks show on ui
- Balanced loot and recipes
- New item icons
- Updated consoles
- New sound effects
- Many bugfixes
- Performance improvements
v0.10.2 Farming Update(2022-06-05)
- New farming system- 3 new consoles
- 7 new crops
- New shield system
- 9 new shield blocks
- 17 new food items
- New models for 24 current blocks
- Target tracking
- Feedback & news panels
- Configurable brightness & light quality
- Hull breach fixing
- Lots of fixes and tweaks
- Proper audio modding
- Auto port forwarding
- Dedicated server mode
- Lots of new modding options
v0.10.1 LookShift Update(2021-12-19)
- New models for most blocks- New energy console
- New multiplayer framework
- New items and recipes
- New blocks
- Implemented voice commands
- New block upgrade chain
- Reworked loot/scrap progression
- Ship speed is now saved
- New button layout for consoles
- Updated ship designs
- Nicer planet material
- Overhauled rover driving
- Multi screen ratio support
- Image modding
- Updated manual
v0.10.0 Encounter Update (2021-05-17)
- New procedural planets- New turrets
- New ships
- New cockpit drive camera modes
- Random wreckage encounters
- New ui chat, popup and title
- New diplomacy system
- New planet base design
- New end game enemy drone
- Aiming assist
- Updated crafting tree and loot tables
- New enemy ai
- Automated and multifunctional tools
- Markers
- Dynamic lights
- New inventory and log panel design
- 2 times larger sectors
- New savefile format
- Massive performance optimizations
- New framework for missions
- New ui animations
- Extended modding support
- Updated creative panel
- 14 new blocks and few new items
- New settings
- Explored status for wreckages
- Lots of bug fixes
- Projectiles inherit ship velocity
- New shield material and sunflare
- Lots of new chat commands
- Rewrite for the majority of the code
- Ship model exporter
- Projectile shield bounce chance
- Fixed pda to belt
- Lots of bugfixes and tweaks
v0.9.1 Landers Update (2020-12-12)
- Planet Landing- New Rover
- Collision damage
- New Booster
- Simplified crafting tree
- Sniper
- Crouching
- 2 new ship designs
- Deck floors and hatch
- Hull depressurization
- Discord integration
- New dying mechanics
- Ship oxygen consumption
- Aiming zoom
- Vehicle crafting
- Docking camera
- Masterserver
- Updated audio system for all blocks
- New cargodoor
- Consoles are stackable now
- Frame limit option
- Tweaks to all loot tables
- Atmosphere visual effects
- Screenshots with F10
- Target trail indicator
v0.9.0 (2020-09-27)
- New campaign- New hull editing framework
- New cockpit
- Player weapon reloading
- Multi deck ships
- Support for very high ship speeds
- 10 times larger sectors
- Rover inventory and suitdock
- New trading ui
- New soundtracks
- New challenge game mode
- New Riroa9 ship
- Lots of new items and recipes
- Tweaked all loot tables
- Trajectory calculations
- Hitmarkers
- Shotgun
- More than 2 player multiplayer
- New space dust particles
- Support for audio modding
- New liquid handling
- Debug teleport command
- Rewrite for the majority of code
v0.8.4 (2020-04-29)
- Docking- Block modding
- New fps animations
- New spacesuit
- Reverse boosting
- Lots of fixes and optimizations
- Realistic personal thruster option
- New save panel design
- Advanced saving options
- Removed speed limitation for blocks
- Looting and crafting balancing
- Pause singleplayer game
- Block groups
- New consumable items
- Drone attack options
- Suit oxygen consumption/refilling
- Block destruction vfx
- New item icons
- New station services ui
- Dodgeable interior turret bullets
v0.8.3 (2020-02-04)
- Subsystems- New ship combat mechanics
- New targeting GUI
- New menu GUI
- Picked items GUI info
- Item balancing
- Redesigned planetbase
- Multiplayer lobby
- Added servers for all continents
- Many bugfixes
v0.8.2 (2019-12-25)
- Configurable key bindings- New UI
- Rocket launcher (player weapon)
- Marked explored sectors
- Flare
- New controls
- Singleplayer mode
- Custom spawned item mesh
- Bullet spread
- Smooth custom item models
- Working tools: upgrade/dismantle/damage/repair/pickup/destroy/move/rotate
- Error/warning suppression
- Multiplayer bug fixes
- Multiplayer waving
- Several new blocks
- New stack sizes
- More configs for gametypes
- Working researchdock
- Block info while holding tool
- Better creative item list
v0.8.1 (2019-10-29)
- Many new held object models- 3rd person driving
- New driving screen
- Ship design image
- Aiming
- Lots of bug fixes
- Better Autopilot
- Better modding support
- Many other new features
v0.8.0 (2019-08-17)
- Vehicles (Rover, Fighter, Esc.Pod)- New Ship building system
- Room Framework
- Sectors are 1000 times bigger
- Ships move way faster
- New main ship: Riroa8
- Liquid Management Console
- New drone
- New spacestation
- Proper Multiplayer
- Multi-mod support
- PDA Ship Designer
- PDA Mission
- PDA Maps
- Liquid handling
- Refuel/Repair/Upgrade Ship at spacestation
- Craft & scrap spacesuit
- Pry open airlock
- Lens flares
- New looting items
- New blocks
- New missions and dialogs
- New hud icons(players/point of interests/sectors)
- Relative Multiplayer positioning
- Optimized saving filesize
- Optimized network messages
- Nuclear fuel replenishing
- Made ammo easier to craft
- Modable planets
- New camera system
- New skybox
- Rocket engine vfx
- Working fusebox
- Better folder management
v0.7.2 (2018-12-25)
- Ghost building- Crafting tabs
- Specialized asteroids
- Ship status screen
- Energy status console
- New energy system
- New looting system
- New saving format
- 3 new blocks
- Persistent error logging
- New console framework
- Lots of buttons changed
- Spawn ship with given faction
- FPS walking and running animations
- System auto-deactivate
- Overwrite friendly Mods
- Improved planet spawn algorithm
v0.7.1 (2018-09-29)
- Missions- Planets
- Modding support
- New tutorial
- Planet bases
- Planet elevator
- New settings
- New sound effects
- New tutorial ship
- Anti-pers. turrets
- Hook gun
- New items
- New blocks
- Cooking station
- Player death
- Multiplayer fixes
- New panels
- Autohide subconsole
v0.7.0 (2018-08-19)
- Uniscene- Configuration Files
- New Game Framework
- New Menu
- New Settings
- 124 New Items
- 104 New Recipes
- Mfmj Between Systems
- Changed Some Buttons
- New Ship
- Repaired Asteroids
- New Inventory System
- New Inventory Sprites
- Working Multiplayer
- New Building System
- New Fps Hands
- New Useitm Animations
- Trading (With Npc's)
- Working Npc Dialogs
- Ship Repair In Spacedock
- Item Drop/Pick/Destroy
- Logging Panel
- Saves In Chronological Order
- Auto Firing Mode
- Reduced File Size To 60%
- Creative Godmode
- Move With 02 Cannister
v0.6.1 (2018-03-25)
- Shield console- Auxiliary power console
- Ctrl. panel console
- Multydirectional shields
- New cockpit drivehud+buttons
- Alarms
- Door safety release levers
- Move inside moving ship
- Solar panel
- Landing pad
- Seating down
- Dynamic ship collider
- New ship movement
- New power systems
- Damage hud popups
- Target indicators
- Leaderboard
- 3 autopilot functions
v0.6.0 (2018-02-04)
- Crafting- Farming
- Elevators
- New Ship
- 52 new blocks
- New spacedock
- New spacestation
- Complete console redesign
- Server listing
- Automated doors
- Ammo consumption+ reloading
- New drone
v0.5.4 (2017-12-23)
- New engine console- Mineable asteroids
- Riroa5 got refitted
- New blocks
- New airlock mechanism
- New ores
- Saving
- Multiplayer
- Custom cargo spawner
v0.5.3 (2017-11-11)
- New weapon console- Working pistol
- New ship weapons
- New objectives for the game
- Drone AI
- Projectiles
v0.5.2 (2017-09-21)
- In-system mfm jump- Brand new console
- Collisions
- Planet
- Infinite universe
v0.5.1 (2017-09-11)
- Save & Load- Multiplayer
- New items
- New gui for equipped item
- New helmet
- New player models
v0.5.0 (2017-08-31)
- More ships- New spacestation
- 3 missions
- Working escapepod
- EVA suit(+mechanics)
- New gametypes
- New building blocks
- New tutorial
v0.4.9 (2017-08-21)
- Warp- Tutorial
- Voiceovers
- Lore
- Can use food & water
- Many bugs fixed
v0.4.8 (2017-08-18)
- Sound effects- Main theme
- Added tutorial
v0.4.7.1 (2017-08-16)
- Bug fixes- New gui system
Unreleased versions
- v0.4.7 (2017-08-16)- v0.4.6 (2017-08-06)
- v0.4.5 (2017-07-27)
- v0.4.4 (2017-07-21)
- v0.4.3 (2017-07-12)
- v0.4.2 (2017-07-06)
- v0.4.1 (2017-07-01)
- v0.4.0 (2017-06-27)
- v0.3.3 (2017-06-13)
- v0.3.2 (2017-06-05)
- v0.3.1 (2017-05-07)
- v0.3.0 (2017-05-01)
- v0.2.1 (2017-04-18)
- v0.2.0 (2017-04-15)
- v0.1.3 (2017-04-08)
- v0.1.2 (2017-02-27)
- v0.1.1 (2017-02-19)
- v0.1.0 (2017-02-19)
- v0.0.6 (2017-02-10)
- v0.0.5 (2017-02-09)
- v0.0.4 (2017-02-08)
- v0.0.3 (2017-02-07)
- v0.0.2 (2017-02-06)
- v0.0.1 (2017-02-04)
| Updated | 6 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux, Android |
| Rating | Rated 4.6 out of 5 stars (88 total ratings) |
| Author | Beholdernx |
| Genre | Survival |
| Made with | Unity |
| Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Local multiplayer, Server-based networked multiplayer |
| Player count | 1 - 16 |
| Links | Steam, Community |
Download
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Adrorium v0.12.0 (WIN64) 65 MB
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Adrorium v0.12.0 (WIN32) 62 MB
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Adrorium v0.12.0 (LINUX) 81 MB
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Adrorium v0.12.0 (LINUX) Safe mode 68 MB
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Adrorium v0.12.0 (MAC) 65 MB
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Adrorium v0.12.0 (MAC) Safe mode 76 MB
Download
Adrorium v0.12.0 (fixed controls).apk 65 MB
Install instructions
Download, extract & run.
Safe mode uses a different version of engine so if you have problems with the official release try the safe mode.
Development log
- Android fix for controls (v0.12.0)6 days ago
- RenUIvation Update (0.12.0)17 days ago
- Mining Update (0.11.1)Jun 09, 2025
- v0.11.0 Android portSep 06, 2024
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023






Comments
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can't install in my phone Samsung A56
try removing old version then try again, or use adb with -r flag which forces reinstall, are you able to install other applications from files?
Cant beat tutorial on the "hull" part. Removing a wall gives me a subgoal completion but building new ones doesnt count.
build the hull, look at the hull with any tool then press click to expand the hull in that direction, to remove hull right click with any tool at the hull (not wall)
small downside on how the electronics get enabled: currently all the electronics get powered up&enabled through the cockpit which doesnt make a whole lot of sense. my idea was if it was possible to wire up all the electronics to the generators,and the generators to the cockpit,or some kind of power unit. which this includes all the turrets,consoles,screens,the… “teleporter”,advanced and basic medical stations,doors,airlocks,blast doors,cargo doors,boosters,RCS. and all the electronics. (including,the turbines,micro reactors,generators,fuel cells,electrolyzers,plasma buffers,high voltage capicators,singularity reactor,and the fusion reactor) and you can add this in the next update IF you want,not sayin its a must to add it or anything,but IF you want,you can add it in
wiring, piping and simple ammo conveyour belts are on my list but they would be built automatically when you build that specific block. as for the cockpit controlling everything, in the past there were and still are consoles that can manage most ship functions but it is to much of a chore to get off the seat to interact with them, I want to add dedicated consoles in the future that will let you customize things at a much more detailed level compared with the cockpit, like, for example, the dashboard of a nuclear power plant for a wide console and the simple button set on the cockpit for the fission reactor.
This game looks and sounds amazing but im on android and theres alot of buttons and places to press on my screen lol. Is there any chance we will get controller compatibility? Iv tried setting mine up on my phone but the game won't recognise the buttons when I go to set them, unless it already does and I'm just an idiot lol
On android I have to overwrite the controls to prevent the 'emulated' mouse by touches from doubling inputs. I plan to add controller support soon and the android controls will get an overhaul next update.
Love to hear it mate. Genuinely cant wait for it.
also,im wondering why Nitrogen isnt being affected in this game… cuz i mean every single time when i install it in my ship,its not draining any of the Nitrogen in it. so like… does it not have any function just yet?
n2 is not implemented, it will be used for active cooling when I'll add a temperature management system
oohhhh… ok then
you know… since its like my first time playin this,i’ve already figured out how the power batteries,water,oxygen,and hydrogen tanks are refilled,but all that manual refilling is PAIN. so maybe,juust maybe,you could add another automoton to refill the power battiries and water,oxgyen,and hydrogen tanks? and i already know what you’d suggest me to do,to just open up chat and type in /fillgrids
Quite the contrary, I wouldn't suggest using creative. There is a simple feature that can solve your problem, holding f will refill multiple items very fast. Works with bottles, pouches, batteries and anything that is related to transferring between grids and held items. It is not explained anywhere, that's my bad. It even fetches from ship's inventory. Automatons getting more actions is already on my list like automated crafting of specific food/resource to maintain stocks or auto smelt ores or what you suggested to dump fluid pouches in tanks. Also on my list is another tier for pouches to be able to carry larger amounts of fluids, especially when you have multiple colossal tanks worth of fluids to haul between bases and your ship.
mining on planet would be nice, either by hand or as an upgrade option for the rover (or both)
on my list
Autopilot messed up and put me quite a bit away from the station while I was also low on power. Ran out of fuel trying to reverse course, made an electrolyzer to convert some water to fuel, and that of course drained the rest of my power. So I hand cranked the battery enough to get coasting back towards the station and EVENTUALLY made it close enough to EVA into the station, buy some batteries, and power up so I could dock properly and get some solar panels
10/10 experience
Hi, good that you managed to overcome the situation, in most playthroghs I ran out of h2 in the middle of space so it is a familiar feeling. The autopilot is not a journey planner yet so you have to do manual adjustments since it can have +-1s error and at 10km/s that means 10km error plus forgetting to activate overshoot prevention can lead to dangerous situations. Not to mention a 2degree of-course direction can translate to hundreds of km away if not corrected early.
why does this look so similar to “The Star Seeker”???
Found some obscure game called like that on playhop, are you referring to it? and are you referring to visuals or gameplay?
idk… it just looks similar somehow
another question is what is copper in-game? becus in astroids i see orange stuff but the tutorial doasent count it as copper tho it culd be that it isnt copper.
You have to get the ore in your inventory (from the cargobox). Hookguns place the collected ore in the ship inventory (cargoboxes). I think it's located near the weapons. Only copper ore is orange. In the manaual/display block near the water tank you can scroll to the page where all the ores are listed.
ummm idk how to pickup without a mouse becus middle click is not a button i know of on a computer without mouse
change the binding for middle click in settings -> key binds -> player actions
k thanks!
maybe this android update will let me play the greatest space game i ever played
Yo mate! i love your game and i wanted to try it out on android, but for some reason its saying that its incompatible? i have an iqoo 12 with snapdragon 8 gen 3. Also please add controller support. Thanks a lot for your time!
I added an apk version compiled for Android 14. It turns out that android 14/15 blocks apps that can be installed on older versions of android ( < Android 8). I guess I have to move on with the times. See if this one works (it is in the usual download list with the ANDROID_14 at the end).
Controller support is on my list, it's not even a feature but more like a setting that is already done, add the keybinds in a normal version then save them and add them by default to all versions. However the hard part is not the controller but multiplexing all keybinds into the controller buttons, for android I had to add the physical buttons on screen and there is a default keyboard for text already, for controller it might be a little tricky.
Yo man, id just like to say that im so happy and greatful that you took your time to reply but unfortunately, it seems to be incompatible yet again, it may be because i am running android 15. Also thanks a lot for your help :). Also out of sheer curiousity, are you thinking about a VR edition? because it would fit right into the interactivity and feel of the game! Heres a video that inspired me to ask this question -
Last thing you can try is to install with adb (android debug bridge), with force install flags, either way with adb you can get the exact error message.
At some point I will want to add vr, pressing buttons in vr will definitely be a blast, but I don't have a vr headset so not any time soon.
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The Linux version does not work, it is not possible to start the game. The Windows version works on Linux, but only with an emulator. On those machines where an emulator cannot run, the last hope is the Linux version, except that it is faulty. Thank you for your attention.
Hi, did you try both the normal linux version and the safe mode version?, they are built with different versions of the engine so hopefully one of them will work. Also did you set the permissions for the executable? chmod +x ...Adrorium... . In the terminal is there some output indicating the error?
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Yes, I tried all of them on both Arch Linux and Debian Linux. There is no option in mc to start it. There is no error message.
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And I have a developer idea. There could be rescue pods in the game for one person, so you can escape if there's trouble, small in size, approximately like a car. Thank you for your attention.
Escape pods are in the game, just like rovers but they are kinda useless. I have big plans for them, when the hull will be deletable by bullets(not only breaches) then you would be in real danger since there is no hull to protect you from projectiles and drones would fire in your direction or when h2/o2 tanks would start a a huge fire then in the combat bridge an escape pod alcove will be extra useful. There are many functions still to implement until escape pods will be a priority.
Hmmm, not sure what to do in this case, could you look for logs in
~/.config/unity3d/Histunia/Adrorium/, perhaps there are some crashes mentioned. Do the distros have a desktop or are terminal/ssh only? So nothing in the terminal... I guess there is no flash on the screen or any popup, Adro doesn't start at all, right? And the Safe Mode behaves in the same way, right?Show post...
Everything is there, it's just that the file with which I could start it is missing. No flashes, I've tried on 4 computers already. It worked for others, and if it works, I would be glad, because it would help a lot. If it worked for you, could you please send a screenshot so I can see what it shows on your side, or if everything appears on my end. Just the MC and Adrorium folders are enough. Thanks
on Windows:Adrorium.exe,Adrorium_Data,Data,MonoBleedingEdge,steam_appid.txt,UnityPlayer.dll
PS pathtofolder\Adrorium> .\Adrorium.exe
PS pathtofolder\Adrorium>
on Linux: run Adrorium.x86_64, there are 5 files + 2 directories in default linux and 9 files and 2 folders in safe mode linux
on Mac: run Adrorium.app (or the executable from inside)
if Adrorium.x86_64 is missing perhaps it's an issue with an antivirus deleting the file? if there are such things on linux
Help the stations are attacking me what do i do? I am out of fuel and ice.
You probably dismantled a block on the station or shoot some rockets at it. From this point on the station will be hostile towards you, only way to fix is via creative (enable creative(F1) => type in chat "/diplomacy 1 2 20000" => disable creative F1)
You can still move the ship with rcs if you only have water. (fuel=h2), dock with station (after setting diplomacy) and purchase fluids from npc with wrench, alternatively you can mine for ice. Last option is to get lots of o2 canisters, drift in suit until you find a wreck then take it's water with pouches and return (it's a tedious process but doable). If drones attack they they bring a full tank of water and h2(fuel).
Tank you soooo much
The tutorial makes you use middle mouse, except I use a touchpad. What do I do?
2 options, 1: triple click(3 fingers at the same time) on touchpad (that usually acts as middle click) or 2:rebind the mouse action 3 from settings
I am a player from android, how to enlarge the ship?
Do the tutorial, one of the steps is using a tool to expand the hull into any direction, just look at the hull(from inside)(hull, not internal wall) and press M0 while holding any tool. It consumes 6 patchplates for each 1x2x1 hull chunk so be sure to have enough in your inventory. Right click removes hull.
how deos the fly by wire work?
In 3rd person the ship will rotate to match the rotation of the camera. You need to activate the autopilot functions hold rotation and auto brake otherwise the fbw(fly by wire) will not work properly. Ship only rotates while moving so if it is stationary it won't rotate to prevent collisions while in proximity to other stations/ships/wrecks. It is still a prototype and has some issues when the ship is almost pointing to where the camera is looking (stuck in spiral). Main difference is that in this mode the ship moves itself to match your desired orientation compared with other modes where you move the ship manually.
TL;DR the ship rotates to where you are looking.
Well, as long as the top results are the official versions (steam, itch, gamejolt and moddb) I don't think it is an issue. besides, I doubt many people would try to download Adro from a shady site when it is free on steam/itch. The worst 2 things that can happen is get a virus from one of the shady sites or play an outdated version.
yeah and your video about the old versions is the top video
the android port doesn't work, what types of devices is it for?
for generic Android phones, tested on Android 13, should work on all versions above 5.1 but some other players have issues, unfortunately if Adro doesn't start it is an issue of the game engine.
Probably I have a pixel seven and Google is dumb so yeah.
what was the 1.0 version like?
made a clip about the first versions some time ago
you have A CHANNEL?????!!!!!!
is there a cheap way i can get more battery charge? i keep losing all my battery power when i get into a dogfight and then I'm stuck and have to make a new save.
You don't need to make a new save, use the hand crank to jump start the ship then build solar panels to fill the batteries, alternatively a reactor + turbine + transformer will charge the batts in no time, alternatively you can dock and buy energy from station very cheap, don't forget to loot the battery cells from wrecks/drones to upgrade and fill your own batteries. Fuel cell bloc can also produce energy out of o2+h2.
THANK YOU SO MUCH I ALWAYS GET MY SHIP DESTROYED IN THE FIRST WAVE CAUSE IM UNDERPOWERED AND BARELY CAN GO FORWARD AFTER IT
Подскажите есть ли русский язык в игре? Я не нашёл
И если нет то есть ли какие-то русификаторы?
Hi, unfortunately translations aren't yet implemented, this is on my list for the next update.
Slight concern: Norton360 (yes i am aware its not exactly good) is blocking this due to it containing "IDP.generic" so yeah just as a note.
What is more concerning is that the actual executable is not made by me and has nothing to do with Adrorium as it is the official Unity player. Adro related code is in the folder Adrorium_Data/Managed/some dlls. Seems like Unity has some answering to do :). Try using some online site that scans executables with many antiviruses to see if it is a norton thing. And if you still have doubts (as you should, online executables should only be run if obtained from official sources) run it in a vm or windows sandbox or under a burnable account.
It’s almost certainly a Norton thing, it LOVES flagging false positives, just figured it might be helpful to know that it’s happening, idk much about development so not sure if it is or not tho
Normal:
Safe mode:
Tried xattr -c on the normal version and it didn't change anything. Any help is appriciated. Thanks!
few things:
- first try setting the permission to run, chmod +x
- run from terminal, perhaps it gives more info
- see if you have some antivirus or if it was quarantined
- try the windows version but run it with WINE (compatibility layer to run win apps on unix)
- try to run the executable directly from inside the mac 'executable' folder
Running with Wineskin is an option for me, but I would really like to minimize the number of 2 GB files sitting on my desktop and I only use it as a last resort.
I tried running chmod +x and then ran through the terminal. I got zsh: permission denied.
Then I tried using the open command and got 'LSOpenURLsWithRole() failed with error -10810 for the file'.
Checked Stack Exchange, and it seems like I might be able to run it in native Java/Python/C to avoid the error?
Ran ls -l to check folder permissions and got this:
drwxrwxr-x@ 9 *Censored for personal data* Contents
drwxrwxr-x@ 9 *Censored for personal data* Mods
-rw-rw-r--@ 1 *Censored for personal data* steam.appid.txt
hmm, at this point I am not sure if I can help, I didn't work with macs before so not sure what to do :(
No problem. I'll let you know if I figure it out.
AGH IM SO EXCITED FOR THE FULL RELEASE!!!!!!!
Hello, loving this game so far, lots of fun to mess around with!
I wish to know how to use flares, I have used the main mouse button, tried to "build" it like with a minecraft torch and nothing is working. Is it meant to be used with another device like ammo?
Hi, I'm glad you like Adro,
flares are used to mark a spot (you need to drop them to take effect), if you die one is generated automatically to find your lost backpack. I never used them in actual gameplay.
Thank you!
have you made any other games under different accounts?
No, this is my first/last.
kool
meu mais novo vicio obrigado esse e da boa
Bro este juego es una locura, además de que es muy interesante, aunque es difícil conseguir comida en el early gam pero todo está muy bien programado :
Очень хорошая игра как для одного разработчика, более-менее нормальная физика, звуки могут быть чуть лучше, модели нормальные для такой игр, прочти нет критических ошибок, как для начала хорошо. (Надеюсь что ето будет не единственный русский комментарий)
OH MY GOD I STILL HAVE THE VERSION I STARTED ON =D
its been about 1 year since i started =D
nvm its just stats
YOU WERE GONNA ADD CUSTOM CHARACTERS!?!?!?!?!
Still will at some point.
=D
hi schmyit
who are you
can i get the older versions?
Which one? 0.11.0? and for what os
i was thinkin 10.0 on windows
I activated it, tell me when you finished downloading.
done
OH MY GOD I STARTED LATER DEFINETLY THE PANELS. THE PAAAAAAAANELLLS 🤣
WE'RE GOOD
thanks i started around 1.10.0 so i wanted to see the version i started on
very good much wow
Very good game, and is always expanding. The dev is very communally active as well :)
I died to the turrets in the tutorial and couldnt get my stuff back
Activate creative mode(F1) and get youself another weapon+ammo or surround the turrets with walls :).