A downloadable game for Windows, macOS, and Linux

NEW UPDATE: Planet survival, inventory fetching, merge upgrade, 4 new drones/pois, atmosphere navigation.

Build & manage your ship, defend against drone waves, loot wreckages, explore planets and conquer the galaxy.

Game genre:

  - 3D (realistic 3D space / 6 axis ship driving)
  - Advanced Spaceship Simulator (ship building / lots of buttons)
  - Space survival (ship dogfighting / 6 player bar stats)
  - Exploration (stations / sectors / wreckages / planets / ships)

Goals:

  - Reach the galaxy center
  - Defend against drones
  - Upgrade your ship
  - Loot drones and stations
  - Manage your ship
  - Stay alive

Last update:v0.10.5.1(10-12-2023)
Next update:v0.10.6 (Q2 2024)
Stage: pre-Alpha
Project age: 7 years
Scale: One developer































Version history (Click to expand)

v0.10.5.1 Bugfix patch (2023-12-10)     - Over 20 multiplayer bugfixes
    - Steam networking
v0.10.5 Convenience Update (2023-10-28)    - Planet survival scenarios
    - Inventory fetching
    - Reliable multiplayer connection
    - 4 new pois and drones
    - Adjacent upgrade
    - New blocks and new items
    - Finish game event
    - Atmosphere navigation
    - New crafting & npc panel design
    - New 3d models & images for items
    - Deck editing with tools
    - Popup crafting panel
    - Remote mission taking
    - New Autopilot/ Nav. Assist options
    - New player & suit model for mp
    - Over 390 fixes/small qol features
    - Fire through shields
    - Passive healing
    - Turret ammo unloading
    - Hover mode for ships
    - Lots of balancing
    - Auto item equip
    - 2 times larger planets
    - Clientside projectiles
v0.10.4 Energy Update (2023-03-20)    - Electrolyzer, fuel cells, transformer
    - Fusion & singularity reactors
    - New precise building system
    - RCS nozzle effects
    - New suitdock, lift and deck elevator
    - Updated energy console
    - All blocks on inside
    - Rename ship command
    - Lots of multiplayer fixes
    - New items and item sprites
    - More modding options
    - Dismantling gets all items back
v0.10.3 Overhaul Update (2022-09-26)    - New networking framework
    - New airlock
    - New Maz assault riffle
    - New shotgun
    - New models for several blocks
    - New ui design
    - New station missions
    - Added Photon networking
    - Targetable markers
    - Damaged blocks show on ui
    - Balanced loot and recipes
    - New item icons
    - Updated consoles
    - New sound effects
    - Many bugfixes
    - Performance improvements
v0.10.2 Farming Update(2022-06-05)    - New farming system
    - 3 new consoles
    - 7 new crops
    - New shield system
    - 9 new shield blocks
    - 17 new food items
    - New models for 24 current blocks
    - Target tracking
    - Feedback & news panels
    - Configurable brightness & light quality
    - Hull breach fixing
    - Lots of fixes and tweaks
    - Proper audio modding
    - Auto port forwarding
    - Dedicated server mode
    - Lots of new modding options
v0.10.1 LookShift Update(2021-12-19)    - New models for most blocks
    - New energy console
    - New multiplayer framework
    - New items and recipes
    - New blocks
    - Implemented voice commands
    - New block upgrade chain
    - Reworked loot/scrap progression
    - Ship speed is now saved
    - New button layout for consoles
    - Updated ship designs
    - Nicer planet material
    - Overhauled rover driving
    - Multi screen ratio support
    - Image modding
    - Updated manual
v0.10.0 Encounter Update (2021-05-17)    - New procedural planets
    - New turrets
    - New ships
    - New cockpit drive camera modes
    - Random wreckage encounters
    - New ui chat, popup and title
    - New diplomacy system
    - New planet base design
    - New end game enemy drone
    - Aiming assist
    - Updated crafting tree and loot tables
    - New enemy ai
    - Automated and multifunctional tools
    - Markers
    - Dynamic lights
    - New inventory and log panel design
    - 2 times larger sectors
    - New savefile format
    - Massive performance optimizations
    - New framework for missions
    - New ui animations
    - Extended modding support
    - Updated creative panel
    - 14 new blocks and few new items
    - New settings
    - Explored status for wreckages
    - Lots of bug fixes
    - Projectiles inherit ship velocity
    - New shield material and sunflare
    - Lots of new chat commands
    - Rewrite for the majority of the code
    - Ship model exporter
    - Projectile shield bounce chance
    - Fixed pda to belt
    - Lots of bugfixes and tweaks
v0.9.1 Landers Update (2020-12-12)    - Planet Landing
    - New Rover
    - Collision damage
    - New Booster
    - Simplified crafting tree
    - Sniper
    - Crouching
    - 2 new ship designs
    - Deck floors and hatch
    - Hull depressurization
    - Discord integration
    - New dying mechanics
    - Ship oxygen consumption
    - Aiming zoom
    - Vehicle crafting
    - Docking camera
    - Masterserver
    - Updated audio system for all blocks
    - New cargodoor
    - Consoles are stackable now
    - Frame limit option
    - Tweaks to all loot tables
    - Atmosphere visual effects
    - Screenshots with F10
    - Target trail indicator
v0.9.0 (2020-09-27)    - New campaign
    - New hull editing framework
    - New cockpit
    - Player weapon reloading
    - Multi deck ships
    - Support for very high ship speeds
    - 10 times larger sectors
    - Rover inventory and suitdock
    - New trading ui
    - New soundtracks
    - New challenge game mode
    - New Riroa9 ship
    - Lots of new items and recipes
    - Tweaked all loot tables
    - Trajectory calculations
    - Hitmarkers
    - Shotgun
    - More than 2 player multiplayer
    - New space dust particles
    - Support for audio modding
    - New liquid handling
    - Debug teleport command
    - Rewrite for the majority of code
v0.8.4 (2020-04-29)    - Docking
    - Block modding
    - New fps animations
    - New spacesuit
    - Reverse boosting
    - Lots of fixes and optimizations
    - Realistic personal thruster option
    - New save panel design
    - Advanced saving options
    - Removed speed limitation for blocks
    - Looting and crafting balancing
    - Pause singleplayer game
    - Block groups
    - New consumable items
    - Drone attack options
    - Suit oxygen consumption/refilling
    - Block destruction vfx
    - New item icons
    - New station services ui
    - Dodgeable interior turret bullets
v0.8.3 (2020-02-04)    - Subsystems
    - New ship combat mechanics
    - New targeting GUI
    - New menu GUI
    - Picked items GUI info
    - Item balancing
    - Redesigned planetbase
    - Multiplayer lobby
    - Added servers for all continents
    - Many bugfixes
v0.8.2 (2019-12-25)    - Configurable key bindings
    - New UI
    - Rocket launcher (player weapon)
    - Marked explored sectors
    - Flare
    - New controls
    - Singleplayer mode
    - Custom spawned item mesh
    - Bullet spread
    - Smooth custom item models
    - Working tools: upgrade/dismantle/damage/repair/pickup/destroy/move/rotate
    - Error/warning suppression
    - Multiplayer bug fixes
    - Multiplayer waving
    - Several new blocks
    - New stack sizes
    - More configs for gametypes
    - Working researchdock
    - Block info while holding tool
    - Better creative item list
v0.8.1 (2019-10-29)    - Many new held object models
    - 3rd person driving
    - New driving screen
    - Ship design image
    - Aiming
    - Lots of bug fixes
    - Better Autopilot
    - Better modding support
    - Many other new features
v0.8.0 (2019-08-17)    - Vehicles (Rover, Fighter, Esc.Pod)
    - New Ship building system
    - Room Framework
    - Sectors are 1000 times bigger
    - Ships move way faster
    - New main ship: Riroa8
    - Liquid Management Console
    - New drone
    - New spacestation
    - Proper Multiplayer
    - Multi-mod support
    - PDA Ship Designer
    - PDA Mission
    - PDA Maps
    - Liquid handling
    - Refuel/Repair/Upgrade Ship at spacestation
    - Craft & scrap spacesuit
    - Pry open airlock
    - Lens flares
    - New looting items
    - New blocks
    - New missions and dialogs
    - New hud icons(players/point of interests/sectors)
    - Relative Multiplayer positioning
    - Optimized saving filesize
    - Optimized network messages
    - Nuclear fuel replenishing
    - Made ammo easier to craft
    - Modable planets
    - New camera system
    - New skybox
    - Rocket engine vfx
    - Working fusebox
    - Better folder management
v0.7.2 (2018-12-25)    - Ghost building
    - Crafting tabs
    - Specialized asteroids
    - Ship status screen
    - Energy status console
    - New energy system
    - New looting system
    - New saving format
    - 3 new blocks
    - Persistent error logging
    - New console framework
    - Lots of buttons changed
    - Spawn ship with given faction
    - FPS walking and running animations
    - System auto-deactivate
    - Overwrite friendly Mods
    - Improved planet spawn algorithm
v0.7.1 (2018-09-29)    - Missions
    - Planets
    - Modding support
    - New tutorial
    - Planet bases
    - Planet elevator
    - New settings
    - New sound effects
    - New tutorial ship
    - Anti-pers. turrets
    - Hook gun
    - New items
    - New blocks
    - Cooking station
    - Player death
    - Multiplayer fixes
    - New panels
    - Autohide subconsole
v0.7.0 (2018-08-19)    - Uniscene
    - Configuration Files
    - New Game Framework
    - New Menu
    - New Settings
    - 124 New Items
    - 104 New Recipes
    - Mfmj Between Systems
    - Changed Some Buttons
    - New Ship
    - Repaired Asteroids
    - New Inventory System
    - New Inventory Sprites
    - Working Multiplayer
    - New Building System
    - New Fps Hands
    - New Useitm Animations
    - Trading (With Npc's)
    - Working Npc Dialogs
    - Ship Repair In Spacedock
    - Item Drop/Pick/Destroy
    - Logging Panel
    - Saves In Chronological Order
    - Auto Firing Mode
    - Reduced File Size To 60%
    - Creative Godmode
    - Move With 02 Cannister
v0.6.1 (2018-03-25)    - Shield console
    - Auxiliary power console
    - Ctrl. panel console
    - Multydirectional shields
    - New cockpit drivehud+buttons
    - Alarms
    - Door safety release levers
    - Move inside moving ship
    - Solar panel
    - Landing pad
    - Seating down
    - Dynamic ship collider
    - New ship movement
    - New power systems
    - Damage hud popups
    - Target indicators
    - Leaderboard
    - 3 autopilot functions
v0.6.0 (2018-02-04)    - Crafting
    - Farming
    - Elevators
    - New Ship
    - 52 new blocks
    - New spacedock
    - New spacestation
    - Complete console redesign
    - Server listing
    - Automated doors
    - Ammo consumption+ reloading
    - New drone
v0.5.4 (2017-12-23)    - New engine console
    - Mineable asteroids
    - Riroa5 got refitted
    - New blocks
    - New airlock mechanism
    - New ores
    - Saving
    - Multiplayer
    - Custom cargo spawner
v0.5.3 (2017-11-11)    - New weapon console
    - Working pistol
    - New ship weapons
    - New objectives for the game
    - Drone AI
    - Projectiles
v0.5.2 (2017-09-21)    - In-system mfm jump
    - Brand new console
    - Collisions
    - Planet
    - Infinite universe
v0.5.1 (2017-09-11)    - Save & Load
    - Multiplayer
    - New items
    - New gui for equipped item
    - New helmet
    - New player models
v0.5.0 (2017-08-31)    - More ships
    - New spacestation
    - 3 missions
    - Working escapepod
    - EVA suit(+mechanics)
    - New gametypes
    - New building blocks
    - New tutorial
v0.4.9 (2017-08-21)    - Warp
    - Tutorial
    - Voiceovers
    - Lore
    - Can use food & water
    - Many bugs fixed
v0.4.8 (2017-08-18)    - Sound effects
    - Main theme
    - Added tutorial
v0.4.7.1 (2017-08-16)    - Bug fixes
    - New gui system
Unreleased versions     - v0.4.7 (2017-08-16)
    - v0.4.6 (2017-08-06)
    - v0.4.5 (2017-07-27)
    - v0.4.4 (2017-07-21)
    - v0.4.3 (2017-07-12)
    - v0.4.2 (2017-07-06)
    - v0.4.1 (2017-07-01)
    - v0.4.0 (2017-06-27)
    - v0.3.3 (2017-06-13)
    - v0.3.2 (2017-06-05)
    - v0.3.1 (2017-05-07)
    - v0.3.0 (2017-05-01)
    - v0.2.1 (2017-04-18)
    - v0.2.0 (2017-04-15)
    - v0.1.3 (2017-04-08)
    - v0.1.2 (2017-02-27)
    - v0.1.1 (2017-02-19)
    - v0.1.0 (2017-02-19)
    - v0.0.6 (2017-02-10)
    - v0.0.5 (2017-02-09)
    - v0.0.4 (2017-02-08)
    - v0.0.3 (2017-02-07)
    - v0.0.2 (2017-02-06)
    - v0.0.1 (2017-02-04)
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.6 out of 5 stars
(59 total ratings)
AuthorBeholdernx
GenreSurvival
Made withUnity
Tags3D, Buttons, Crafting, Exploration, Farming, First-Person, Loot, Space, Space Sim
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerLocal multiplayer, Server-based networked multiplayer
Player count1 - 16
LinksSteam, Community

Download

Download
Adrorium v0.10.5.1 (WIN64) 49 MB
Download
Adrorium v0.10.5.1 (WIN32) 47 MB
Download
Adrorium v0.10.5.1 (LINUX) 66 MB
Download
Adrorium v0.10.5.1 (MAC) 52 MB

Install instructions

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Development log

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Comments

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Viewing most recent comments 1 to 40 of 93 · Next page · Last page

This MIGHT be Starfield

I hope it's not, don't want to be limited by cutscenes instead of planet navigation.

¿Hay alguna forma de ponerlo en español?









(+1)

SPANISH:
Hola, las traducciones aún no están implementadas pero están en la hoja de ruta. Vi a algunos youtubers usar un programa que traduce un juego de Unity reemplazando recursos (no puedo encontrar el clip en este momento).
ENGLISH:

Hi, translations aren't yet implemented but are on the roadmap. I saw some youtubers use a program that translates a Unity game by replacing assets (can't find the clip at the moment).

muchas gracias lo buscare

Español: Muchas gracias, lo buscar

I found this game by tagging games with hotseat mode, but it doesn't seem to be here. If it is still possible to play this game with two people on the same pc, how to do it?

I can't find the tag you are mentioning. There's only Lan, ad-hoc and server for multiplayer options. I tagged Adro as lan and server based. I don't think 2 players can play Adro on same computer. You can run the game 2 times(you need to change the player id from Data/settings) but only one player can play at a time so I guess it's possible but weird.

(1 edit)

its just the campaign, it says i have to disasemble a satelite from a wreckage, but i dont have the drill and i didnt have enough resources for it bc i was early game.. i need help, still nice and relaxing game

nvm i found it, i gotta use the hook ig

for disassembly you can use any tool: screwdriver, combidrill or welder.

ooh, thanks

Amazing game! Just the type I was searching for!

Thanks. I'm glad you like it.

(+1)

I loue this game! Great gameplay & mechanics, absurd amounts of content, and a massiue uniuerse. It could use some people on art & music, but the gameplay, programming, and optimisation are incredible. I wish there were more players and maybe a public server, because I can't find other people who play this. I don't use discord, but I've been told that most of the players congregate there.

Deleted 257 days ago

Hi,
- there is a tutorial where you learn the basics
- lights can be started from electronics console, personal flashlight hotkey is L
- bullet simbols mean that by pressing F you take water from the tank and put in bottle or put the bullets in the gatling gun.
- if you press the big left/right arrow in airlock screen it cycles automatically(closes one door, depressurize then open the other)
- tutorial explains G is for jetpack
- I usually play in weekend, if you want to join (more on discord)

Hi guys! The game freezes/crashes straight after the unity splash, Linux version. Have others had this issue?

Hi, try deleting the Data folder. What OS?

Well Ill be. Still went non-responsive, but then the game started anyway. Thanks ;-)

On my laptop the game takes 0.4-0.5 seconds to load the assets after the 5 second splash screen. You can try to remove the Example mod from Mods folder to speed up resource loading.

You can also put the app in a path that doesn't have unusual characters like space or $ or %. If that doesn't work you can download the windows version and run it with wine or other alternative.

I am a guy you know, a friend of Nekhon, and I was sure before, and I am sure now that this is a good game. Nothing to say bad about it, except if not saying that it is in development.

(2 edits)

Loved this game, docking , lot of buttons, ship systems, trading, anyone plays multiplayer?Downloaded here

Glad you liked it, on discord we have channels where people can find extra crewmen to manage the ship with. https://discord.gg/WsqnqH5

Oh, yes! This is a masterpiece!!! There's almost everything I've been looking for. Please finish the game. If there were no restrictions with Russia, I would have  donated in the game. I will definitely buy it in the steam.

(+2)

I will never finish the game, I will always work on it. Glad you liked it.

If you'd like some music done for this game, I compose - I prefer making music that works for space settings. I'm not interested in payment, I just want a good reason to work on something. I've joined your Discord as EmCeeBee#6128 if you're interested.

Sure, that would be nice, I wrote to you in discord about it.

How do I turn the Ship?

There are multiple systems that you have to start up in order to have the ship operational,
Power up the 4 consoles(yellow button on each one),

-from propulsion console power the thrusters, boosters, airlocks and doors.

-from electronics console power up antennas and screens,

-from tactical console power up weapons when you need them,

-you can also power up reactors, turbines, solar panels and generators from energy console but you need to build these blocks first

There is a key bind that starts all the systems for debug purposes or if you can't be bothered with the procedures: press F1 to activate debug mode then F4 to power up all ship systems.

Used to play this years ago when I had only a potato laptop and it ran perfectly. I never really learned how to play or build ships but I did enjoy pushing buttons and exploring

Many recent disappointing AAA games have fancy graphics without any substance. This game is the opposite

Yes, AAAs nowadays are mostly graphics and story, no innovation.
You can press F1 then F4 to activate the ship completely and F3 (debug menu) to give yourself any block, this way you can enjoy the endgame without having to learn the basics, and F8 to trigger a wave.

un bon jeux, a beaucoup de potentielle hâte de découvrir la version final

I'm  not very good at this game but the optimisation of this game is incredible, the sheer amount of content compared to it's size is amazing compared to something like No Mans Sky whilst still managing to be a great game.

(+1)

Thank you. If you have difficulties you can try the tutorial or  the manual from pda. You can also use the creative menu to explore the full game. I actually am not happy with the content and optimization so I improve them with each update.(next one is coming in 1-2 weeks).

I would just like to say I played this game what seems like about 5 years ago and I loved it then. It was a bit crude but I could see the potential. Just rediscovered the game again in 2022 and man has it come along way. Looks great and I love what you did with the control panels. Beautiful work and well done! Still so much you can do with this game, hope you don't turn it into a memory and processor pig. Cheers!

Yes, there is a lot to do and in the last 5 years Adro evolved a lot. The low poly and heavy optimizations allow it to run on 300-400 fps on my laptop and I still have a lot more that I can optimize. If you like the control panels(consoles) now you just wait to see how they will improve in the next update(3 new consoles). Cheers!

Hello Beholder, i Love the Game Proposal but my Pc Cant Handle the Game, The Game Run in 2 or 1 FPS (GPU : Intel GMA 3150, I need buy a new pc), this game will be ported to Mobile?

I have no plans to expand the game to mobile/consoles, at least for the close future.

From what I can see most modern games run at 1-2 fps on that integrated gpu. Did you try the lowest settings? There are other things you can try in order to improve the fps like to start the game with a different rendering library( start the exe from cmd with parameters-force-d3d11or -force-glcore or -force-glcore32)

what do the alarms mean

(+1)

Red alert gets toggled when the ship takes damage, yellow alert activates when a hostile ship is detected. Green and blue are for personal use(recommend when landing). No alarm is the default.

oh thank you for the info the game is amazing

YEAAAAAH! New update! I'm looking forward to knowing what has changed.

Man, I love this game.

Please keep releasing 32 bits version, mi 2008 rice fields pc cant handle more than 32 bits

sure, also next release is in 10-20 days

I dont think that theres any other game like this one, this game is truly awesome. I downloaded it only today (steam) and I'm already hooked!

Its satisfying pressing all the buttons to power up the weapons and the reactor. The feeling of arming the gattling guns and watching them extend out the sides of the ship is brilliant.

Keep up the good work, I cant wait to see what this game will be like in the future!

I am happy to see you like the game. I have a lot of plans for Adrorium.

(2 edits)

... amazing game too bad about MP , would be great to see an offline LAN option in the future :) 

I am currently rewriting the multiplayer framework, ditching the buggy photon networking solution in favor of direct ip connection and steam net.

if you can pull it off, yours will be the best MP game you can find here :)

Thanks, also the current multiplayer framework is fully working(even on same local network) (but it has network errors because of the provider).

add among us

wut?  there's the ship from among us in the discord

what kinda counts as a sort of creative/god mode in this game when creating a world

To activate creative options: press F1 for debug mode than F2 for godmode and F3 for debug menu. Alternatively you can use chat debug commands.

The creative menu offers: lots of buttons that  do specific actions (like teleport to specific spot or stop all ships),  list with all ships for spawning and it also contains the list of all items for spawning.

I am not sure I understand the question. If you want to create a specific world you can do that via a mod, look in the Mods folder for the example.

thx i needed this

also is there a spreadsheet containing the item numbers for all the items in the game?

you can look in the config files in the Mods folder to see the identifier of each item and the index.

it is easier to simply click on the item in the creative menu to get it rather than to type in chat '/giveitem crenselfruit 4'

also I see messages faster in discord

ok thx

and my discord username is the same

hey do you know where you put that file on the linux version?

In the Mods folder there should be 3 things: 1 folder with a mod example,  the modding api(details about how to mod) and a archive containing the configuration files for the vanilla.
The mods folder should be in the same folder as the executables.

(2 edits)

Beholdernx, could you contact me? I don't wanna publish direct link here, but someone use your game with ads injected in installer. I do appreciate your work, so the fact that anyone gets benefit from others' property is disappoint me D:

just come to discord, https://discord.gg/WsqnqH5, it's easy to talk there
on what site is the installer? a lot of sites like softonic pack ads in installers

(1 edit)

I have no account on discord, so if I found free distributed games with malicious stuff like ads and etc I'll fall in justice rage.. it has a lot visitors, that's why many of them probably will never know native source

You don't need account for discord, just a name.
Yea, they didn't update the trailer and the pictures, that's not great, people might get the wrong idea about Adro from their site, not to mention the malware.
Unfortunately I can't do anything about it except post on the main menu that Steam and itch,io are the only official sites.

Oh..it's awful that even you, author, can't do anything radical to prevent that illegal activity, by the way now you know about that trash site :\

(2 edits)

This game is great fun, and only takes up around 90 MB of disc space. If you've got some spare time and like space I highly recommend it. The only two bad things I found while playing. the first was that there is no FPS limit setting, so the game will drain a lot of resources to get as many FPS as it can. The second thing is that in some areas the English is a little bad, so I made a Language Overhaul mod in case you're interested. Just unpack it and slap it in the mods folder of the game.

(+1)

Happy to hear you like the game.
I always use vsync on(or half) and that limits the fps to 60 or your display refresh rate (look in settings). But it's easy to limit the fps so I will add that in next updates.
For the english, I wrote the dialogs about 2 years ago when I implemented that feature and I never updated them, when I will add some story to the game I will revise the dialogs. If you want I can include the mod in the next version release.

If you wish to include the mod, that's all up to you, as my mod slightly changes how some of the dialogues go. Also, happy to hear you're adding an FPS cap in the next update, that's been my biggest issue since I dislike VSync.

Anyways, you're doing an amazing  job, keep it up buddy.

good to see you're making good progress there man keep it up :)


ps haven't played in months

looking forward to it!

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You're doing awesome job man! Looking for a more free time to get more into it and maybe check multiplayer with my brother. Keep it up! Greetings from Poland.

PS Im using linux and so far everything works flawlessly. 

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Thanks.

My textures bugged out when I tried to create a sandbox world. I think activating the built in mod caused it. Can you please fix it?

- I see posts faster on Discord.

- First, what OS do you have and is it 32b/64b?

- Did the textures work before?

- If you think there is a issue with a mod you can delete that mod to see if it fixes the problem. You can't corrupt the vanilla files just by activating a mod.

- What do you mean by bugged textures? Incorrect textures, deformed textures or pink/missing textures?

- Did you try re-downloading the game? perhaps the archive got corrupted while it was downloading.

The textures

I'm using windows 10, the textures did work before, I deleted the game and reinstalled it so I didn't try to delete the mod. A picture of the textures is at the top of the comment. I have redownload the game, I haven't tried it yet though.

Is there a Error folder in the game folder? if so can you send it to me to check if there were any errors.

If it worked before redownloading should fix the issue.

windows 32b or 64b?

integrated or dedicated graphics?

The issue aren't the textures but the world precision.

Textures display correctly, the models have incorrect dimensions, this happens when you move far away from the center of the universe but the game should compensate and reset the position of the player to avoid this type of issues, not sure why this is not happening in your case.

I didn't check for any errors in the game folder. I'm using windows 32. I'm not sure what kind of graphics.

Thx for the 0.8.4 release that fix my problem thank you 

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I Have a problem when I'm in combat with the drones, when I'm in combat my frames drop down to 10 frames (ussally around 30) and when I escape the drones are still in the background they keep my fps very low. So would you mind just placing one drone per attack and once you get too far away from them they should just disappear.

In 0.8.4 there is a option in menu that sets the count of drones per wave. Also I added a weapon that disables drones in case you don't want to fight one.

0.8.4 is coming today/tomorrow.


What specs do you have? even on my cheap potato laptop I was getting 60 fps in combat, I think the issue is not with the game but with the graphics library, do you have directX10 or 11 or OpenGL latest version? also what OS do you have?

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My gpu is a intel HD 2500 it supports Opencl 1.2, OpenGL 4.0 and DirectX 11 and I'm running on windows ten with 8gb ram, so it shouldn't run just fine at 720p-480p right?

I'll try the new version and see if they is any improvements

Deleted 3 years ago

i am so confused on how to start. when i go into the new game menu, there is no button or anything to start. please help! (im on a mac)

First you click on a game type on the left, then the start button should appear.

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how do you use the command console

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#for console

Options=> show panel log or something like that (button under title)

-in game it's F7 (or F8/F9/F6 )
-look in the key bindings at debug

# for debug info F1

For actual commands you have to use the chat but better use creative menu f3

ok thanks for the help

oh and whats sandbox because it should be like able to build anything without resources 

The most important differences between gametypes are the starting ship and the starting mission. Building anything without consuming the block comes from creative mode which is on top of the gametype (in next version creative mode is replaced with debug mode).

how does creative mode work i cant make anything it says cant build please help!!

If you toggle creative mod you can access the creative menu without pressing F1 (debug mode), and you don't consume the block after you build it. If you experience errors you can report them on discord so I can fix them.

Keep up the good work man

Yes sir!

Man I love this game. games with maximum controllability and most importantly LOTS OF THINGS TO INTERACT WITH. I really hope you will keep working on this game because it is a really good game.

If you think now's good then you will definitely be surprised by what's coming in 0.8.4/0.9.0 .

ok cool

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