A downloadable game for Windows, macOS, and Linux

Build & manage your ship, defend against drone waves, loot wreckages, explore planets and conquer the galaxy.

Game genre:

  - 3D (realistic 3D space / 6 axis ship driving)
  - Advanced Spaceship Simulator (ship building / lots of buttons)
  - Space survival (ship dogfighting / 6 player bar stats)
  - Exploration (stations / sectors / wreckages / planets / ships)

Goals:

  - Reach the galaxy center
  - Defend against drones
  - Upgrade your ship
  - Loot drones and stations
  - Manage your ship
  - Stay alive

Last update:v0.10.3 (26-09-2022)
Next update:v0.10.4 (Q2 2023)
Stage: pre-Alpha
Project age: 5.5 years
Scale: One developer

Features


Hundreds of procedurally generated sectors

    - Each one is different and has stations, asteroid fields, enemy drones planets, bases and much more


Explore the galaxy with a MFM Drive

    - Jump between systems and explore each one

Visit Spacestations

    - They are filled with quests, traders, loot, repair/upgrade options and much more

Encounter friendly races

Complete missions

    - To get rewards, reputations and more missions

Trade with locals

    - Lots of regular items can be obtained through trading at stations, if you know where to find them you can get very rare offers from hidden traders


Design & build your own ship

    - Use the drill, hull piece and wall blocks to build your starship.
    - Build hundreds of functional and decorative blocks to make your hull into a feared battle ship

Defend against Rogue Drones

    - They come in waves, be prepared with enough ammo

Loot your prize

    - Drones are full of loot, dangers and dismantable components

Repair your ship at Spacestations

    - Drone fighting will leave scars on your ship, stations can help

Buttons everywhere

    - If you enjoy pressing buttons this is the game for you


Manage the Ship systems

    - Fuel, atmosphere, water, coolant
    - Plasma grid, main power grid, auxiliary grid
    - Toggle different components to save up power

Follow protocols!

    - Each system is controlled by a console type and each console has up to 50 different buttons

Mine the asteroids

    - Use your ship weapons to take down asteroids and the ore grabbeer to bring the ore into the ship easely

Take care of your survival bars

    - Eat, sleep, use the toilet, heal, drink and raise your morale

Craft your tools & components

    - Lots and lots of recipes and crafting blocks

Organize your inventory

    - The most advanced shortcuts for inventory management you will ever see
    - Fill your ship with cargoboxes and loot

Build

    - Build with hundreds of functional and decorational blocks

Upgrade

    - Use your tools to upgrade the starter blocks into end game blocks
    - Most things can be upgraded, some blocks have 7 upgrade steps

Farm food to survive

    - Hydroponics will keep your belly full, especially if yuou also have a cooking station

Explore planets

    - Use Newtonian physics to travel to planets in sectors
    - Procedurally generated planets with water, lava and bases

Use the rover to move faster

    - Craft your rover and use it to transverse the planet surface

Raid planet bases

    - The most important loot will be found in those enemy bases

Multiplayer

    - Adro uses direct ip connections so portforward or use Hamachi to play over internet, no restrictions for lan
    - The game is designed for a 1-4 co-op crew but pvp and 64 player limit are possible

Regular big updates each 4-6 months

Joystick/controller support

The game is in Pre-Alpha so expect bugs and incomplete features



Version history (Click to expand)

v0.10.3 Overhaul Update     - New networking framework
    - New airlock
    - New Maz assault riffle
    - New shotgun
    - New models for several blocks
    - New ui design
    - New station missions
    - Added Photon networking
    - Targetable markers
    - Damaged blocks show on ui
    - Balanced loot and recipes
    - New item icons
    - Updated consoles
    - New sound effects
    - Many bugfixes
    - Performance improvements
v0.10.2 Farming Update    - New farming system
    - 3 new consoles
    - 7 new crops
    - New shield system
    - 9 new shield blocks
    - 17 new food items
    - New models for 24 current blocks
    - Target tracking
    - Feedback & news panels
    - Configurable brightness & light quality
    - Hull breach fixing
    - Lots of fixes and tweaks
    - Proper audio modding
    - Auto port forwarding
    - Dedicated server mode
    - Lots of new modding options
v0.10.1 LookShift Update    - New models for most blocks
    - New energy console
    - New multiplayer framework
    - New items and recipes
    - New blocks
    - Implemented voice commands
    - New block upgrade chain
    - Reworked loot/scrap progression
    - Ship speed is now saved
    - New button layout for consoles
    - Updated ship designs
    - Nicer planet material
    - Overhauled rover driving
    - Multi screen ratio support
    - Image modding
    - Updated manual
v0.10.0 Encounter Update    - New procedural planets
    - New turrets
    - New ships
    - New cockpit drive camera modes
    - Random wreckage encounters
    - New ui chat, popup and title
    - New diplomacy system
    - New planet base design
    - New end game enemy drone
    - Aiming assist
    - Updated crafting tree and loot tables
    - New enemy ai
    - Automated and multifunctional tools
    - Markers
    - Dynamic lights
    - New inventory and log panel design
    - 2 times larger sectors
    - New savefile format
    - Massive performance optimizations
    - New framework for missions
    - New ui animations
    - Extended modding support
    - Updated creative panel
    - 14 new blocks and few new items
    - New settings
    - Explored status for wreckages
    - Lots of bug fixes
    - Projectiles inherit ship velocity
    - New shield material and sunflare
    - Lots of new chat commands
    - Rewrite for the majority of the code
    - Ship model exporter
    - Projectile shield bounce chance
    - Fixed pda to belt
    - Lots of bugfixes and tweaks
v0.9.1 Landers Update    - Planet Landing
    - New Rover
    - Collision damage
    - New Booster
    - Simplified crafting tree
    - Sniper
    - Crouching
    - 2 new ship designs
    - Deck floors and hatch
    - Hull depressurization
    - Discord integration
    - New dying mechanics
    - Ship oxygen consumption
    - Aiming zoom
    - Vehicle crafting
    - Docking camera
    - Masterserver
    - Updated audio system for all blocks
    - New cargodoor
    - Consoles are stackable now
    - Frame limit option
    - Tweaks to all loot tables
    - Atmosphere visual effects
    - Screenshots with F10
    - Target trail indicator
v0.9.0    - New campaign
    - New hull editing framework
    - New cockpit
    - Player weapon reloading
    - Multi deck ships
    - Support for very high ship speeds
    - 10 times larger sectors
    - Rover inventory and suitdock
    - New trading ui
    - New soundtracks
    - New challenge game mode
    - New Riroa9 ship
    - Lots of new items and recipes
    - Tweaked all loot tables
    - Trajectory calculations
    - Hitmarkers
    - Shotgun
    - More than 2 player multiplayer
    - New space dust particles
    - Support for audio modding
    - New liquid handling
    - Debug teleport command
    - Rewrite for the majority of code
v0.8.4    - Docking
    - Block modding
    - New fps animations
    - New spacesuit
    - Reverse boosting
    - Lots of fixes and optimizations
    - Realistic personal thruster option
    - New save panel design
    - Advanced saving options
    - Removed speed limitation for blocks
    - Looting and crafting balancing
    - Pause singleplayer game
    - Block groups
    - New consumable items
    - Drone attack options
    - Suit oxygen consumption/refilling
    - Block destruction vfx
    - New item icons
    - New station services ui
    - Dodgeable interior turret bullets
v0.8.3    - Subsystems
    - New ship combat mechanics
    - New targeting GUI
    - New menu GUI
    - Picked items GUI info
    - Item balancing
    - Redesigned planetbase
    - Multiplayer lobby
    - Added servers for all continents
    - Many bugfixes
v0.8.2    - Configurable key bindings
    - New UI
    - Rocket launcher (player weapon)
    - Marked explored sectors
    - Flare
    - New controls
    - Singleplayer mode
    - Custom spawned item mesh
    - Bullet spread
    - Smooth custom item models
    - Working tools: upgrade/dismantle/damage/repair/pickup/destroy/move/rotate
    - Error/warning suppression
    - Multiplayer bug fixes
    - Multiplayer waving
    - Several new blocks
    - New stack sizes
    - More configs for gametypes
    - Working researchdock
    - Block info while holding tool
    - Better creative item list
v0.8.1    - Many new held object models
    - 3rd person driving
    - New driving screen
    - Ship design image
    - Aiming
    - Lots of bug fixes
    - Better Autopilot
    - Better modding support
    - Many other new features
v0.8.0    - Vehicles (Rover, Fighter, Esc.Pod)
    - New Ship building system
    - Room Framework
    - Sectors are 1000 times bigger
    - Ships move way faster
    - New main ship: Riroa8
    - Liquid Management Console
    - New drone
    - New spacestation
    - Proper Multiplayer
    - Multi-mod support
    - PDA Ship Designer
    - PDA Mission
    - PDA Maps
    - Liquid handling
    - Refuel/Repair/Upgrade Ship at spacestation
    - Craft & scrap spacesuit
    - Pry open airlock
    - Lens flares
    - New looting items
    - New blocks
    - New missions and dialogs
    - New hud icons(players/point of interests/sectors)
    - Relative Multiplayer positioning
    - Optimized saving filesize
    - Optimized network messages
    - Nuclear fuel replenishing
    - Made ammo easier to craft
    - Modable planets
    - New camera system
    - New skybox
    - Rocket engine vfx
    - Working fusebox
    - Better folder management
v0.7.2    - Ghost building
    - Crafting tabs
    - Specialized asteroids
    - Ship status screen
    - Energy status console
    - New energy system
    - New looting system
    - New saving format
    - 3 new blocks
    - Persistent error logging
    - New console framework
    - Lots of buttons changed
    - Spawn ship with given faction
    - FPS walking and running animations
    - System auto-deactivate
    - Overwrite friendly Mods
    - Improved planet spawn algorithm
v0.7.1    - Missions
    - Planets
    - Modding support
    - New tutorial
    - Planet bases
    - Planet elevator
    - New settings
    - New sound effects
    - New tutorial ship
    - Anti-pers. turrets
    - Hook gun
    - New items
    - New blocks
    - Cooking station
    - Player death
    - Multiplayer fixes
    - New panels
    - Autohide subconsole
v0.7.0    - Uniscene
    - Configuration Files
    - New Game Framework
    - New Menu
    - New Settings
    - 124 New Items
    - 104 New Recipes
    - Mfmj Between Systems
    - Changed Some Buttons
    - New Ship
    - Repaired Asteroids
    - New Inventory System
    - New Inventory Sprites
    - Working Multiplayer
    - New Building System
    - New Fps Hands
    - New Useitm Animations
    - Trading (With Npc's)
    - Working Npc Dialogs
    - Ship Repair In Spacedock
    - Item Drop/Pick/Destroy
    - Logging Panel
    - Saves In Chronological Order
    - Auto Firing Mode
    - Reduced File Size To 60%
    - Creative Godmode
    - Move With 02 Cannister
v0.6.1    - Shield console
    - Auxiliary power console
    - Ctrl. panel console
    - Multydirectional shields
    - New cockpit drivehud+buttons
    - Alarms
    - Door safety release levers
    - Move inside moving ship
    - Solar panel
    - Landing pad
    - Seating down
    - Dynamic ship collider
    - New ship movement
    - New power systems
    - Damage hud popups
    - Target indicators
    - Leaderboard
    - 3 autopilot functions
v0.6.0    - Crafting
    - Farming
    - Elevators
    - New Ship
    - 52 new blocks
    - New spacedock
    - New spacestation
    - Complete console redesign
    - Server listing
    - Automated doors
    - Ammo consumption+ reloading
    - New drone
v0.5.4    - New engine console
    - Mineable asteroids
    - Riroa5 got refitted
    - New blocks
    - New airlock mechanism
    - New ores
    - Saving
    - Multiplayer
    - Custom cargo spawner
v0.5.3    - New weapon console
    - Working pistol
    - New ship weapons
    - New objectives for the game
    - Drone AI
    - Projectiles
v0.5.2    - In-system mfm jump
    - Brand new console
    - Collisions
    - Planet
    - Infinite universe
v0.5.1    - Save & Load
    - Multiplayer
    - New items
    - New gui for equipped item
    - New helmet
    - New player models
v0.5.0    - More ships
    - New spacestation
    - 3 missions
    - Working escapepod
    - EVA suit(+mechanics)
    - New gametypes
    - New building blocks
    - New tutorial
v0.4.9    - Warp
    - Tutorial
    - Voiceovers
    - Lore
    - Can use food & water
    - Many bugs fixed
v0.4.8    - Sound effects
    - Main theme
    - Added tutorial
v0.4.7.1    - Bug fixes
    - New gui system
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.6 out of 5 stars
(54 total ratings)
AuthorBeholdernx
GenreSimulation, Survival
Made withUnity
Tags3D, Buttons, Crafting, Exploration, Farming, First-Person, Loot, Space, Space Sim
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerLocal multiplayer, Server-based networked multiplayer
Player count1 - 16
LinksSteam, Community

Install instructions

Download, extract & run.

Download

Download
Adrorium v0.10.3 (WIN64) 46 MB
Download
Adrorium v0.10.3 (WIN32) 44 MB
Download
Adrorium v0.10.3 (LINUX) 64 MB
Download
Adrorium v0.10.3 (MAC) 49 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 83 · Next page · Last page

Oh, yes! This is a masterpiece!!! There's almost everything I've been looking for. Please finish the game. If there were no restrictions with Russia, I would have  donated in the game. I will definitely buy it in the steam.

(+1)

I will never finish the game, I will always work on it. Glad you liked it.

If you'd like some music done for this game, I compose - I prefer making music that works for space settings. I'm not interested in payment, I just want a good reason to work on something. I've joined your Discord as EmCeeBee#6128 if you're interested.

Sure, that would be nice, I wrote to you in discord about it.

How do I turn the Ship?

There are multiple systems that you have to start up in order to have the ship operational,
Power up the 4 consoles(yellow button on each one),

-from propulsion console power the thrusters, boosters, airlocks and doors.

-from electronics console power up antennas and screens,

-from tactical console power up weapons when you need them,

-you can also power up reactors, turbines, solar panels and generators from energy console but you need to build these blocks first

There is a key bind that starts all the systems for debug purposes or if you can't be bothered with the procedures: press F1 to activate debug mode then F4 to power up all ship systems.

Used to play this years ago when I had only a potato laptop and it ran perfectly. I never really learned how to play or build ships but I did enjoy pushing buttons and exploring

Many recent disappointing AAA games have fancy graphics without any substance. This game is the opposite

Yes, AAAs nowadays are mostly graphics and story, no innovation.
You can press F1 then F4 to activate the ship completely and F3 (debug menu) to give yourself any block, this way you can enjoy the endgame without having to learn the basics, and F8 to trigger a wave.

un bon jeux, a beaucoup de potentielle hâte de découvrir la version final

I'm  not very good at this game but the optimisation of this game is incredible, the sheer amount of content compared to it's size is amazing compared to something like No Mans Sky whilst still managing to be a great game.

(+1)

Thank you. If you have difficulties you can try the tutorial or  the manual from pda. You can also use the creative menu to explore the full game. I actually am not happy with the content and optimization so I improve them with each update.(next one is coming in 1-2 weeks).

I would just like to say I played this game what seems like about 5 years ago and I loved it then. It was a bit crude but I could see the potential. Just rediscovered the game again in 2022 and man has it come along way. Looks great and I love what you did with the control panels. Beautiful work and well done! Still so much you can do with this game, hope you don't turn it into a memory and processor pig. Cheers!

Yes, there is a lot to do and in the last 5 years Adro evolved a lot. The low poly and heavy optimizations allow it to run on 300-400 fps on my laptop and I still have a lot more that I can optimize. If you like the control panels(consoles) now you just wait to see how they will improve in the next update(3 new consoles). Cheers!

Hello Beholder, i Love the Game Proposal but my Pc Cant Handle the Game, The Game Run in 2 or 1 FPS (GPU : Intel GMA 3150, I need buy a new pc), this game will be ported to Mobile?

I have no plans to expand the game to mobile/consoles, at least for the close future.

From what I can see most modern games run at 1-2 fps on that integrated gpu. Did you try the lowest settings? There are other things you can try in order to improve the fps like to start the game with a different rendering library( start the exe from cmd with parameters-force-d3d11or -force-glcore or -force-glcore32)

what do the alarms mean

Red alert gets toggled when the ship takes damage, yellow alert activates when a hostile ship is detected. Green and blue are for personal use(recommend when landing). No alarm is the default.

oh thank you for the info the game is amazing

YEAAAAAH! New update! I'm looking forward to knowing what has changed.

Man, I love this game.

Please keep releasing 32 bits version, mi 2008 rice fields pc cant handle more than 32 bits

sure, also next release is in 10-20 days

I dont think that theres any other game like this one, this game is truly awesome. I downloaded it only today (steam) and I'm already hooked!

Its satisfying pressing all the buttons to power up the weapons and the reactor. The feeling of arming the gattling guns and watching them extend out the sides of the ship is brilliant.

Keep up the good work, I cant wait to see what this game will be like in the future!

I am happy to see you like the game. I have a lot of plans for Adrorium.

(2 edits)

... amazing game too bad about MP , would be great to see an offline LAN option in the future :) 

I am currently rewriting the multiplayer framework, ditching the buggy photon networking solution in favor of direct ip connection and steam net.

if you can pull it off, yours will be the best MP game you can find here :)

Thanks, also the current multiplayer framework is fully working(even on same local network) (but it has network errors because of the provider).

add among us

wut?  there's the ship from among us in the discord

what kinda counts as a sort of creative/god mode in this game when creating a world

To activate creative options: press F1 for debug mode than F2 for godmode and F3 for debug menu. Alternatively you can use chat debug commands.

The creative menu offers: lots of buttons that  do specific actions (like teleport to specific spot or stop all ships),  list with all ships for spawning and it also contains the list of all items for spawning.

I am not sure I understand the question. If you want to create a specific world you can do that via a mod, look in the Mods folder for the example.

thx i needed this

also is there a spreadsheet containing the item numbers for all the items in the game?

you can look in the config files in the Mods folder to see the identifier of each item and the index.

it is easier to simply click on the item in the creative menu to get it rather than to type in chat '/giveitem crenselfruit 4'

also I see messages faster in discord

ok thx

and my discord username is the same

hey do you know where you put that file on the linux version?

In the Mods folder there should be 3 things: 1 folder with a mod example,  the modding api(details about how to mod) and a archive containing the configuration files for the vanilla.
The mods folder should be in the same folder as the executables.

(2 edits)

Beholdernx, could you contact me? I don't wanna publish direct link here, but someone use your game with ads injected in installer. I do appreciate your work, so the fact that anyone gets benefit from others' property is disappoint me D:

just come to discord, https://discord.gg/WsqnqH5, it's easy to talk there
on what site is the installer? a lot of sites like softonic pack ads in installers

(1 edit)

I have no account on discord, so if I found free distributed games with malicious stuff like ads and etc I'll fall in justice rage.. it has a lot visitors, that's why many of them probably will never know native source

You don't need account for discord, just a name.
Yea, they didn't update the trailer and the pictures, that's not great, people might get the wrong idea about Adro from their site, not to mention the malware.
Unfortunately I can't do anything about it except post on the main menu that Steam and itch,io are the only official sites.

Oh..it's awful that even you, author, can't do anything radical to prevent that illegal activity, by the way now you know about that trash site :\

(2 edits)

This game is great fun, and only takes up around 90 MB of disc space. If you've got some spare time and like space I highly recommend it. The only two bad things I found while playing. the first was that there is no FPS limit setting, so the game will drain a lot of resources to get as many FPS as it can. The second thing is that in some areas the English is a little bad, so I made a Language Overhaul mod in case you're interested. Just unpack it and slap it in the mods folder of the game.

(+1)

Happy to hear you like the game.
I always use vsync on(or half) and that limits the fps to 60 or your display refresh rate (look in settings). But it's easy to limit the fps so I will add that in next updates.
For the english, I wrote the dialogs about 2 years ago when I implemented that feature and I never updated them, when I will add some story to the game I will revise the dialogs. If you want I can include the mod in the next version release.

If you wish to include the mod, that's all up to you, as my mod slightly changes how some of the dialogues go. Also, happy to hear you're adding an FPS cap in the next update, that's been my biggest issue since I dislike VSync.

Anyways, you're doing an amazing  job, keep it up buddy.

good to see you're making good progress there man keep it up :)


ps haven't played in months

looking forward to it!

(1 edit) (+1)

You're doing awesome job man! Looking for a more free time to get more into it and maybe check multiplayer with my brother. Keep it up! Greetings from Poland.

PS Im using linux and so far everything works flawlessly. 

(+1)

Thanks.

My textures bugged out when I tried to create a sandbox world. I think activating the built in mod caused it. Can you please fix it?

- I see posts faster on Discord.

- First, what OS do you have and is it 32b/64b?

- Did the textures work before?

- If you think there is a issue with a mod you can delete that mod to see if it fixes the problem. You can't corrupt the vanilla files just by activating a mod.

- What do you mean by bugged textures? Incorrect textures, deformed textures or pink/missing textures?

- Did you try re-downloading the game? perhaps the archive got corrupted while it was downloading.

The textures

I'm using windows 10, the textures did work before, I deleted the game and reinstalled it so I didn't try to delete the mod. A picture of the textures is at the top of the comment. I have redownload the game, I haven't tried it yet though.

Is there a Error folder in the game folder? if so can you send it to me to check if there were any errors.

If it worked before redownloading should fix the issue.

windows 32b or 64b?

integrated or dedicated graphics?

The issue aren't the textures but the world precision.

Textures display correctly, the models have incorrect dimensions, this happens when you move far away from the center of the universe but the game should compensate and reset the position of the player to avoid this type of issues, not sure why this is not happening in your case.

I didn't check for any errors in the game folder. I'm using windows 32. I'm not sure what kind of graphics.

Thx for the 0.8.4 release that fix my problem thank you 

(1 edit)

I Have a problem when I'm in combat with the drones, when I'm in combat my frames drop down to 10 frames (ussally around 30) and when I escape the drones are still in the background they keep my fps very low. So would you mind just placing one drone per attack and once you get too far away from them they should just disappear.

In 0.8.4 there is a option in menu that sets the count of drones per wave. Also I added a weapon that disables drones in case you don't want to fight one.

0.8.4 is coming today/tomorrow.


What specs do you have? even on my cheap potato laptop I was getting 60 fps in combat, I think the issue is not with the game but with the graphics library, do you have directX10 or 11 or OpenGL latest version? also what OS do you have?

(1 edit)

My gpu is a intel HD 2500 it supports Opencl 1.2, OpenGL 4.0 and DirectX 11 and I'm running on windows ten with 8gb ram, so it shouldn't run just fine at 720p-480p right?

I'll try the new version and see if they is any improvements

Deleted 2 years ago

i am so confused on how to start. when i go into the new game menu, there is no button or anything to start. please help! (im on a mac)

First you click on a game type on the left, then the start button should appear.

(+1)

how do you use the command console

(+1)

#for console

Options=> show panel log or something like that (button under title)

-in game it's F7 (or F8/F9/F6 )
-look in the key bindings at debug

# for debug info F1

For actual commands you have to use the chat but better use creative menu f3

ok thanks for the help

oh and whats sandbox because it should be like able to build anything without resources 

The most important differences between gametypes are the starting ship and the starting mission. Building anything without consuming the block comes from creative mode which is on top of the gametype (in next version creative mode is replaced with debug mode).

how does creative mode work i cant make anything it says cant build please help!!

If you toggle creative mod you can access the creative menu without pressing F1 (debug mode), and you don't consume the block after you build it. If you experience errors you can report them on discord so I can fix them.

Keep up the good work man

Yes sir!

Man I love this game. games with maximum controllability and most importantly LOTS OF THINGS TO INTERACT WITH. I really hope you will keep working on this game because it is a really good game.

If you think now's good then you will definitely be surprised by what's coming in 0.8.4/0.9.0 .

ok cool

Hey man love the game, been with it for a while. My one complaint is that the endless waves of drones even in sandbox gets annoying becasue i dont have time to craft/build. Wondering if there could be an option to toggle this in sandbox? Either way, love the work

Thank you, drone waves actually end after the specific number of drones has been spawned. To disable them you need a mod, there is already one made in the discord or you can make one yourself.

Oh right. Thanks!

this is the best game i ever did play

Thank you, also version 0.8.3 is coming next week.

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Deleted 135 days ago

The gameplay is awesome! Will the graphics change after the alpha version or is this the Art style of the game?

There are many many things I want to change. I plan to redo most of the block models, the UI will change a bit, the textures not sure, design of the ships definitely change, planet definitely change, ship combat change, items not sure, gameplay change a lot but mostly improvements, procedures/buttons change, vehicles will remain the same but made to work properly.

I just started playing, i gotta say im impressed so far! very cool game.

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Thanks, if you want to follow the development, there is a discord channel where I post weekly updates.

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do you think you can fix the mac version

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It is not up to me, I just select the platform for creating the executables and click build. It is the game engine or Mac OS that are the cause of the problem, I don't have control over any of those 2. My opinion is that Apple simply blocks my game because Apple. Many other players have the same issue and the easiest/only solution (that I know of) is to download the windows version and to use Wine to run it in Mac OS. Perhaps next year I will upgrade to a newer version for the game engine that I use and this might fix the problem but for now I can't because I use APIs that are deprecated in newer versions.

understood

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Hey there is a bug with the reactor sliders in v 0.80

Sliders are not implemented (YET) and I already fixed the bug that spawns errors when you look at the handle but the fix will come in 0.8.1  (few weeks away).
Thanks for the feedback.

Is there any way to pause?

No, I built the game with multiplayer in mind from early development and pausing is not smart thing for multiplayer. And actually stopping everything is quite difficult to do programmatically, another possibility is to slow down the game time frame but that can cause all swords of problems if a second is no longer worth a second.

Makes sense thanks.

Anyone having trouble loading saved games?  I'll play for a few hours then jump out and then I jump back on I get an error and have to start over...or last time my person ran out of air while flying my ship and I died.  

1.Can you give me the error file from the Errors folder (preferably on discord), if I find what is the issue I will probably fix it.

2.Unless you manually vent the atmosphere or destroy the atmo tanks you shouldn't run out of it. Unless it was connected with the save/load bug.

I'll grab the next one, might be because I was traveling between two sectors when I jumped out.  I tried a second game, in which I was traveling and I stopped my ship before logging off.  Seems to have worked fine the second time.  If it happens again I will send it on discord.

I really enjoy the feel of this game, but one problem and one question.  I can't get multiplayer to work, i host it and my son attempts to join it lets him in and then just says downloading content and he just its there in the middle of nowhere and nothing ever happens.  Is there a way to actually play together? Second one is with 0.8 there are no resources in space around you. in any mode.  Do I need to jump somewhere else first?  I have only played a few times, trying the training but died way to many times to learn much.  I love the feel though.

1. That sounds like a bug. Multiplayer only works with Photon at the moment, do you see "photon server" top right after starting game?, if you see that, when others join do you get the  notifications: player is downloading and player joined? Also there is a button Show Logs in Options, is there any yellow/red value in there to indicate a a warning/bug? If you want I can host a server to see if there is a bug.(find me on discord)

2. there are asteroid clusters(2-5) per sector, spacestations(2-5) per sector and planets(1-3 per sector), you need to wear the suit or to be in powered cockpit to see them on the hud. Or look at the sector map from the PDA. Also you need to build the mfmf drive( all blocks are in starter cargo) to get anywhere in the sector, with the 0.8.0 sectors are 1000 times bigger and the thrusters won't get you anywhere in a decent amount of time.

So the asteroid thing was just me being stupid.  So my problem I am having with multiplayer.  I get the game running and the server is up you the other person can't initiate the connection you can click on the connect to button but it never goes anywhere.

Found the glitch, the password prompter is invisible for some reason, I'll fix this in next patch.

Until then you can only connect if there is no password on the server.

Keep in mind that Adrorium is more like a prototype rather than a proper game and I don't usually have time to test anything more than the basic features.

hi. I cant get my mfm drive to activate on my ship. I have it but it wont activate what do I need to do to make it work?

it needs main power, for main power you need a reactor, a turbine and the main power console

ok thanks. I' work on that.

Hey dude it's me again, I figured out the reason the game is broken on Mac. It's because the MacOS executable file for the game is corrupted. Everyone on Mac will have to stick with the wine program for now.

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