v0.7.1 Changelog


Adrorium v0.7.1 Changelog:  (113 hours in 39 days)

=>Main features:
-MISSIONS
-PLANETS
-MODDING SUPPORT
-NEW TUTORIAL
-PLANET BASES
-PLANET ELEVATOR
-NEW SETTINGS
-NEW SOUND EFFECTS
-NEW TUTORIAL SHIP
-ANTI-PERS. TURRETS
-HOOK GUN
-NEW ITEMS
-NEW BLOCKS
-COOKING STATION
-PLAYER DEATH
-MULTIPLAYER FIXES
-NEW PANELS
-AUTOHIDE SUBCONSOLE

=>Complete changelog:
-wrote mission config var
-removed legacy missions
-added gametype config file
-made drone spawn a gametype property
-menu autoloads gametype buttons
-made many game params configurable
-converted the previous gametypes
-new drone spawning system
-new panel image for info popup
-started standardizing gametypes
-save&load for drone spawner
-drone spawn count drop with each wave
-updated version info
-added dedicated mission dictionary
-made mission template cloning
-failed to make the pda buttons accurate
-created a dynamic planet generator
-added uv textures to planet
-removed legacy planets
-implemented planet movement for player
-solved a building bug
-solved a player motion bug
-tweaked player mobility on planets
-temporary fix:sepparate pda canvas
-completely redesigned the pda
-new config(mod) for manual entries
-implemented manual entry generator
-integrated legacy manual entries
-implemented modding
-made mods autoload at startup
-added few custom mods
-fixed errors not printing due to order
-added status on loaded mods
-made planet seems less seeable
-optimized planet generation function
-made planet have 2 separate textures
-made planet hills flatter at top
-optimized planet gravity
-blocked ship from entering atmosphere
-implemented planet ore spawner
-implemented planet base spawner
-made cooking station model+texture
-added new blocks:aicore, hookgun
-new blocks:turret ,large cargobox -added new blocks to cargo&craft gen
-added rope item
-added planet elevator shaft block
-added sound to new cargo
-blocked multiple coocking st interactions -solved bug in godmode physics
-14 more creative items
-solved multiple builded blocks bug
-solved building dupe bug
-solved old build indexing bug
-created space elevator base
-solved error in ship nameing
-integrated pl.elevator in planet gen
-added random names to planet bases
-flattened planet terrain around pois
-tweaked base spawn algorithm
-added elevator item&recipe
-improved godmode mobility
-solved a missalignament for godmode
-new lootable planet base
-increased creative text size
-added custom hookgun shipstates
-made hookgun subcons autohide
-added hookgun buttons to cockpit
-added hookgun buttons to console
-added hookgun triggering
-added hookgun dynamic animation
-implemented hookgun items pick -coded hookgun drop item in box
-made ores easier to catch
-optimized item lod levels
-solved ship clip through asteroid bug
-solved nre when remove&load a save
-made modded items have custom images
-solved unable to mfmjump error
-integrated planet gen in the game
-added support for mp planet sync
-made mods be togglable
-tweaked creative item buttons
-changed remove tool firemode
-enlarged croshairs
-made the legacy gui images scale -implemented turret autorotation
-implemented turret fire
-rewrote the damage scaner
-added hit type based vfx
-added 2 new VFX: blood and shieldhit -made projectiles detect player -optimized damage processing
-added specialized player dmg popup
-implemented player damage
-added take dmg screen effect
-made turret not fire through walls
-made turret comps rotate corectly
-added G key disable godmode -tweaked the shield hit effect
-made rockets keep explosion on shields
-made turrets sync mp projectiles
-implemented player death
-implemented subconsole autohide
-added that to all consoles
-added 5 new building items
-added missing comp info to cons
-reworked the consoles colliders
-edited a 13 min sfx file I recorded
-removed unused vars from inspector
-made building reset some ship states
-solved power system bugs
-removed unneeded debugs
-optimized building indexer
-solved shield console clipping
-solved broken shadow settings
-solved error in default settings
-integrated 11 new sfx's
-solved negative planet seed bug
-implemented sleeping screen
-removed no ammo notifications
-solved repair not working
-tweaked welder properties
-solved a ugly interaction bug
-implemented more settings
-rewrote the settings framework -redesigned the settings panel
-readded name prompter for menu
-cleared the start screen
-added 10 new sfx's
-tweaked default settings
-added cabinet item&recipe
-optimized univ offset system
-solved body seeable after exit
-solved gravity with no planet bug
-corrected typo in settings
-implemented mission framework
-coded crafting mission objective
-implemented many mission parameters
-implemented mission save&load
-reworked cutscene state
-solved nre when accessing planet
-added disable ship mission objective
-added reach sector m. objective
-removed build notification
-implemented build m. objective
-tweaked mission objective colors
-added finish mission sound
-implemented next missions reward
-added mining objective
-added finish missions objective
-added get items objective
-added consume, plant objectives
-added harvest, press, light obj.s
-added mags, suit, access obj.s
-added report back objective
-made some obj.s for everyone
-wrote the config for all obj.s
-optimized mission obj. checker
-added delay mission config var
-tweaked mission panel
-added colors for new objectives
-debugged a lot the new objectives
-solved player teleport on mfm bug
-added giveitem at start/end mission
-added spawnships at mission start
-made missions be player bound
-solved unassigned vars bugs
-removed unused vars from project
-added mission support for mp -implemented multiplayer item sync
-solved mp head glitched rotation
-new objective type: use tool
-made ship weap sfx drop over dist
-made fl.light objective a confirm
-added stats reduction for mission
-wrote 30 mission for tutorial
-created&added new tutorial ship
-made tools able to rotate cons.
-solved missions not stop on exit
-added even more tutorial missions
-solved godmode physics bug
-added basic sandb&campaign missions
-removed legacy tutorial code
-made getitems mission take them
-added 8 missions to spacestation
-solved few mission dictionary bugs
-solved asteroids not saving bug
-rewrote sector loading
-debugged the tutorial
-implemented planet save&load
-added toiled door sfx
-solved 2 multiplayer init errors
-solved mp head rotation bug again
-indirectly solved desynced pl pos
-solved incomplete asteroid list dld
-solved mp items position desync -solved mp planet position desync
-solved unable to build in mp bug
-added name prompter at startup
-made hookgun multiplayer friendly
-finished writing the changelog
-updated panel with current features

Files

Adrorium v0.7.1 (WIN64) 39 MB
Sep 29, 2018
Adrorium v0.7.1 (WIN32) 37 MB
Sep 29, 2018
Adrorium v0.7.1 (MAC) 42 MB
Sep 29, 2018
Adrorium v0.7.1 (LINUX) 57 MB
Sep 29, 2018

Get ADRORIUM v0.11.0

Leave a comment

Log in with itch.io to leave a comment.