v0.7.1 Changelog
Adrorium v0.7.1 Changelog: (113 hours in 39 days)
=>Main features:
-MISSIONS
-PLANETS
-MODDING SUPPORT
-NEW TUTORIAL
-PLANET BASES
-PLANET ELEVATOR
-NEW SETTINGS
-NEW SOUND EFFECTS
-NEW TUTORIAL SHIP
-ANTI-PERS. TURRETS
-HOOK GUN
-NEW ITEMS
-NEW BLOCKS
-COOKING STATION
-PLAYER DEATH
-MULTIPLAYER FIXES
-NEW PANELS
-AUTOHIDE SUBCONSOLE
=>Complete changelog:
-wrote mission config var
-removed legacy missions
-added gametype config file
-made drone spawn a gametype property
-menu autoloads gametype buttons
-made many game params configurable
-converted the previous gametypes
-new drone spawning system
-new panel image for info popup
-started standardizing gametypes
-save&load for drone spawner
-drone spawn count drop with each wave
-updated version info
-added dedicated mission dictionary
-made mission template cloning
-failed to make the pda buttons accurate
-created a dynamic planet generator
-added uv textures to planet
-removed legacy planets
-implemented planet movement for player
-solved a building bug
-solved a player motion bug
-tweaked player mobility on planets
-temporary fix:sepparate pda canvas
-completely redesigned the pda
-new config(mod) for manual entries
-implemented manual entry generator
-integrated legacy manual entries
-implemented modding
-made mods autoload at startup
-added few custom mods
-fixed errors not printing due to order
-added status on loaded mods
-made planet seems less seeable
-optimized planet generation function
-made planet have 2 separate textures
-made planet hills flatter at top
-optimized planet gravity
-blocked ship from entering atmosphere
-implemented planet ore spawner
-implemented planet base spawner
-made cooking station model+texture
-added new blocks:aicore, hookgun
-new blocks:turret ,large cargobox -added new blocks to cargo&craft gen
-added rope item
-added planet elevator shaft block
-added sound to new cargo
-blocked multiple coocking st interactions -solved bug in godmode physics
-14 more creative items
-solved multiple builded blocks bug
-solved building dupe bug
-solved old build indexing bug
-created space elevator base
-solved error in ship nameing
-integrated pl.elevator in planet gen
-added random names to planet bases
-flattened planet terrain around pois
-tweaked base spawn algorithm
-added elevator item&recipe
-improved godmode mobility
-solved a missalignament for godmode
-new lootable planet base
-increased creative text size
-added custom hookgun shipstates
-made hookgun subcons autohide
-added hookgun buttons to cockpit
-added hookgun buttons to console
-added hookgun triggering
-added hookgun dynamic animation
-implemented hookgun items pick -coded hookgun drop item in box
-made ores easier to catch
-optimized item lod levels
-solved ship clip through asteroid bug
-solved nre when remove&load a save
-made modded items have custom images
-solved unable to mfmjump error
-integrated planet gen in the game
-added support for mp planet sync
-made mods be togglable
-tweaked creative item buttons
-changed remove tool firemode
-enlarged croshairs
-made the legacy gui images scale -implemented turret autorotation
-implemented turret fire
-rewrote the damage scaner
-added hit type based vfx
-added 2 new VFX: blood and shieldhit -made projectiles detect player -optimized damage processing
-added specialized player dmg popup
-implemented player damage
-added take dmg screen effect
-made turret not fire through walls
-made turret comps rotate corectly
-added G key disable godmode -tweaked the shield hit effect
-made rockets keep explosion on shields
-made turrets sync mp projectiles
-implemented player death
-implemented subconsole autohide
-added that to all consoles
-added 5 new building items
-added missing comp info to cons
-reworked the consoles colliders
-edited a 13 min sfx file I recorded
-removed unused vars from inspector
-made building reset some ship states
-solved power system bugs
-removed unneeded debugs
-optimized building indexer
-solved shield console clipping
-solved broken shadow settings
-solved error in default settings
-integrated 11 new sfx's
-solved negative planet seed bug
-implemented sleeping screen
-removed no ammo notifications
-solved repair not working
-tweaked welder properties
-solved a ugly interaction bug
-implemented more settings
-rewrote the settings framework -redesigned the settings panel
-readded name prompter for menu
-cleared the start screen
-added 10 new sfx's
-tweaked default settings
-added cabinet item&recipe
-optimized univ offset system
-solved body seeable after exit
-solved gravity with no planet bug
-corrected typo in settings
-implemented mission framework
-coded crafting mission objective
-implemented many mission parameters
-implemented mission save&load
-reworked cutscene state
-solved nre when accessing planet
-added disable ship mission objective
-added reach sector m. objective
-removed build notification
-implemented build m. objective
-tweaked mission objective colors
-added finish mission sound
-implemented next missions reward
-added mining objective
-added finish missions objective
-added get items objective
-added consume, plant objectives
-added harvest, press, light obj.s
-added mags, suit, access obj.s
-added report back objective
-made some obj.s for everyone
-wrote the config for all obj.s
-optimized mission obj. checker
-added delay mission config var
-tweaked mission panel
-added colors for new objectives
-debugged a lot the new objectives
-solved player teleport on mfm bug
-added giveitem at start/end mission
-added spawnships at mission start
-made missions be player bound
-solved unassigned vars bugs
-removed unused vars from project
-added mission support for mp -implemented multiplayer item sync
-solved mp head glitched rotation
-new objective type: use tool
-made ship weap sfx drop over dist
-made fl.light objective a confirm
-added stats reduction for mission
-wrote 30 mission for tutorial
-created&added new tutorial ship
-made tools able to rotate cons.
-solved missions not stop on exit
-added even more tutorial missions
-solved godmode physics bug
-added basic sandb&campaign missions
-removed legacy tutorial code
-made getitems mission take them
-added 8 missions to spacestation
-solved few mission dictionary bugs
-solved asteroids not saving bug
-rewrote sector loading
-debugged the tutorial
-implemented planet save&load
-added toiled door sfx
-solved 2 multiplayer init errors
-solved mp head rotation bug again
-indirectly solved desynced pl pos
-solved incomplete asteroid list dld
-solved mp items position desync -solved mp planet position desync
-solved unable to build in mp bug
-added name prompter at startup
-made hookgun multiplayer friendly
-finished writing the changelog
-updated panel with current features
Files
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port76 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
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