v0.6.1 Changelog
ADRORIUM v0.11.0 » Devlog
Adrorium v0.6.1 Changelog: (154 hours in 49 days) -Created Layout for shield cons -Created Layout for ctrl.panel cons -Created layout for aux. pow. cons -CREATED SHIELD CONSOLE -CREATED AUX. POW. CONSOLE -CREATED CTRL. PAN. CONSOLE -Corrected sounds on all cons -Referenced all in new consoles -Codded cons side buttons on new cons -Added displays on new consoles -Codded ctrl pan. ship side functions -Improved light block spawning -Implemented & integrated alarms -Made lights change color on alarm -Reordered materials -Improved button materials -Coded new cons. start ups -Solved new cons. button bugs -Removed molly autoreset -Made docking button logic(still NYI) -Improved projectile graphics -Created hardcodded weap. animations -Enabled Unity analitics -Optimised plasma,rocket acces code -Made weap cons hide parts with 0 we -Optimised awakes into inits -Solved building bug -Created solar panel model -Created shield and spotlight models -Created landing pad model -Made new accurate cockpit model -Editted the cockpit a lot -Created 3 destroyed block models -Recorded 12 mins worth of sfx -Imported models in game -Integrated new blocks in spawner -Fixed up new models+added materials -Made landingpad& solar animations -Made cockpit animations -Implemented spotlight light -Added lods to all blocks -Solved major block spawn bug -Integrated lights&spotl. in scripts -Integrated solar&landp anim in code -Rigged solar&landp to their buttons -Added shield to all ships -Reworked the way ships are saved -Implemented multydirectional shield -Optimised spawn and load functions -Made projectiles shield compatible -Made shield cons toggle shields -Solved bug in cargo loading -Made ship save shield parameters -Added more savable parameters -Tweaked shield cons layout -Programmed shield cons buttons -Made redistribute shields algorithm -Implemented active/offl shields -Implemented shield recharge -Made universal lowlod model -Removed redundant scenes -Removed legacy lowlod code -Solved save command bug -Rescaled hull texture to 1x1 -Solved wrong molly trigger bug -Solved button sound bug -Solved wrong sfx played bug -Optimised canvas calls -Reorganised debug menu/build elements -Solved drone spawning like crazy -Repaired elevator button animation -Optimised menu canvas calls -Improved block sel. text readability -Repired lod on legacy cannon model -Programmed the aux. pow. cons. -Implemented new power system -Reworked how power is gen.,upd.,used -Integrated consoles in new pow. sys. -Cetralised power updating -Made ships only spawn if not cutscene -Added some info to tutorial -Reworked the main power console logic -Solved main pow displays not updating -Solved bugs in engi. power updater -Solved many bugs on new power system -Solved bug in buildmode toggle -Made batteryes power dependent -Added new consoles to all ships -Made drones preload to save load time -Made the riroa6 default for creative -Made new blocks call main pow updater -Solved bugs in weap console logic -Implemented pow upd at weap lvl -Made weap disp only toggle if sys=on -Solved bugs in weap power updater -Made projectiles detect shield parts -Made proj. not clip through shields -Finished fixing the weap cons buttons -Fixed shield cons power sys fast -Fixed up the control panel console -Fixed engi cons power calculations -Solved electrical gen. not working -Solved pow updater not upd displays -Solved elevator teleport area rot -Solved door states overwrittings -Made doors have a initial detect. -Solved wrong button color in doors -Implemented emerg. door release lever -Reworked some door code for levers -Made ctrl panel door compatible -Added levers to all (cargo)doors -Added new cons to croshair detection -CREATED NEW SHIP MOVEMENT FRAMEWORK -Spent a lot of time implementing it -Implemented 3 autopilot states -Migrated calculations to rigidbody -Sepparated r.engines from thrusters -Made X get target,Z toggle fore shld -Increased speed limit to 25m/s; -Added many drive related notif's -Tweaked drive comp cumulative speeds -Added angular velocity to hud -Integrated MFM code in the engi cons -Made MFM lock rotation -Made a kinematic management system -Made MFM autodisengage safety -Solved MP not updating player pos -Implemented seating mechanism -Redone the player seating movement -Created seat components framework -Solved button interaction nre -Designed cockpit button layout -Alligned player with cockpit -Adjusted playerdock pos on all comps -Made only actual seat interactable -Made unseat to last position ability -Made drones detect new shields -Solved projectiles fire on self ship -Tweaked projectile speeds -Adde more buttons to cockpit -Redone the cockpit button support -Grupped cockipt buttons in subcons's -Solved seating/unseating bugs -Made MFM togglable instead of hold -Solved collis. causing unwanted spin -Added cockpit buttons to power sys -Codded some of the cockpit buttons -Tweaked button pos for visibility -Made vr screens not clip -Referenced all cockpit buttons -Finished coding cockpit buttons -Implemented speed limiter -Migrated keypresses to cockpit -Implemented cockpit power updater -Implemented animation backtracker -Created cockpit button block logic -Added screens+texts to drivehud -Worked on the move inside ship sys. -First move in moving ship mechanism -Solved independent ship rb bugs -Added more debug shortcuts -Worked more on movinmov ship mech. -Made drivehud togglable -Solved cockpit power bugs -Optimised drivehud accessing -Created drivehud framework -Migrated more keys to player script -Optimised player inputs to bools -Made ship kinematic when not moving -Removed bugged cockpit button anim. -Made anim. block input for safety -Animated cockpit screens fadeon/off -Referenced drivehud texts+formaters -Programmed all drivehud updaters -Implemented drivehud upd. triggers -Made info storage for sensor list -Added more info to targe display -Created new indep RB ship movement -Implemented convex ship collider -Removed old shipwalk movement -Finished walk in moving ship sys. -Made building campatible with it -Made buildmode upd rb collider -Optimised rb collider gen algoritm -Integrated rb collider in spawner -Organised everything in layers -Updated all raycast to layers -Optimised raycast layer bias -Made targetting from center of hud -Solved missing script acces bug -Solved target hud not updating bug -Resized drivehud -Solved missing target acces bug -Unlocked SSMMF button -Solve ship collision bugs -Coded workaround for coll. calc. -Solved buildmode errors -Made rb collider dynamically upd. -Implemented animator for cockpit -Simplifyed cockpit anim triggers -Made seats MP compatible -Added controls info on drivehud -Made cockpit disable when exited -Made cockpik work only when on -Solved many cockpit related bugs -Made drone autotoggle shields -Tweaked player spawnplace -Made drone work with new movement -Optimised player interactions -Started working on the tutorial -Solved player stuck on tut room -Replaced legacy tutoril steps -Added new consoles to tutorial -Updated alarm step to tutorial -Made tutorial title dynamic -Created new tutorial index sys. -Adapted tut fireing allows -Optimised many tutorial steps -Made shields upt. to ship state -Splitted engine into more steps -Added about +50% more steps -Implemented asc sleeping -Added more blocks into rb coll. -Tweaked player seating pos -Added cockpit stages to tut. -Made rb coll upd when destroyed -Changed tut. drones to enemy -Tweaked spawn pos for tut. ships -Added more drones to tutorial -Tweaked rocket turnrate(deorbit) -Disabled tut guns when not needed -Solved cockpit input calculations -Moved main pow to a later step -Tweaked tut. drone stats -Added turbine steps to tutorial -Blocked aux. cons from mainpower -Made spacestation coll not convex -Solved more tutorial bugs -Remodeled the station for rb coll -New more efficient coll algorithm -Created custom meshes for rb coll -Made ext anim trigger coll upd -Made rotations trigger coll upd -Solved solar panel animation bug -Solved ship naming bug -Solved save&load error -Solved all ship updating bug -Increased rocket count -Finished coding the turorial -Solved text clipping in builmode -Solved mollys not pressable bug -Solved missing color in ctrl. pan -Solved airlock wrong color bug -Made cockpit anim linear & faster -Adapted cockpit lock mechanism -Removed annoying magboot state 4 -Made alarms autotrigger on events -Made ctrl. pan buttons realtime -Blocked unwanted button presses -Solved weap cons button logic bug -Solved wrong ammo replenish bug -Made alarms autoenable lights -Solved some buttons not updating -Solved main pow display not upd. -Doubled ship speed -Migrated mfm checks to ship -Made notifs not cover hud -Tweaked notif pos while driveing -Created the ship sound manager -Migrated ship sonds to ship -Reindexed player sound manager -Blocked alarms on specific ships -Solved wrong sound played bugs -Finished implementing new pow sys -Made escpod&fighter independent -Adapted rest of comps to pow sys -Tweaked comp volume& position -Added lever for asc and suitdock -Cached anims on comps -Reworked gamectrl ship caching -Reworked tutorial ship access -Made tut cons spawn gradually -Solved last button color not upd -Solved comp index overflow bugs -Solved wrong jetting sound bug -Solved engi button bug -Fixed errors in weap button logic -Fixed & recoded main pow cons... -Solved workstation not interacting -Solved not loading saved ship bug -IMPLEMENTED THE LEADERBOARD -Integrated discord link in menu -Added change default name window -Edited announcements canvas -Made spacedock start with power -Standardised playerID length -CREATED TARGETTING INDICATORS -Made drones not mess with notifs -Solved sounds becomming distorted -Made disabled ship be neutral -Added heading+opposite to drivehud -Improjed projectile's detection sys -Improved projectile instanciating -Increased rocket turn rate -CREATED DAMAGE POPUPS -Made dmgpop anim(color,size,pos) -Optimised dmgpop performance -Removed old debugs -Solved retargetting not upd hud -Editted the menu canvasses -Formatted the changelog -Optimised projectile parameters -Tweaked all projectile visuals -Solved many tut typos/bugs -Updated the announcement canvas
Files
Adrorium v0.6.1 (WIN64) 71 MB
Mar 25, 2018
Adrorium v0.6.1 (WIN32) 69 MB
Mar 25, 2018
Adrorium v0.6.1 (MAC) 86 MB
Mar 25, 2018
Adrorium v0.6.1 (LINUX) 88 MB
Mar 25, 2018
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port99 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
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