v0.9.1 Changelog (Landers Update)


Adrorium 0.9.1 Changelog (Landers Update)

=>Main features:    
    - Planet Landing
    - New Rover
    - Collision damage
    - New Booster
    - Simplified crafting tree
    - Sniper
    - Crouching
    - 2 new ship designs
    - Deck floors and hatch
    - Hull depressurization
    - Discord integration
    - New dying mechanics
    - Ship oxygen consumption
    - Aiming zoom
    - Vehicle crafting
    - Docking camera
    - Masterserver
    - Updated audio system for all blocks
    - New cargodoor
    - Consoles are stackable now
    - Frame limit option
    - Tweaks to all loot tables
    - Atmosphere visual effects
    - Screenshots with F10
    - Target trail indicator

=>Complete changelog:
-removed the planet collider
-updated version info
-made 0.9.1 accept 0.9.0 saves
-made esc close the log panel
-cleaned legacy 0.9.0 commented code
-implemented auto dock debug command
-added build number
-reduced thruster volume
-implemented aiming zoom
-made minimum fov 60
-fixed weapon damage multiplier not working
-added sniper weapon
-fixed crash for external savefile loading
-removed belt background image
-fixed crash due to autosaving corrupting states
-blocked item use and building while logpanel is on
-implemented asteroid collision damage
-implemented ship to ship collision
-implemented planet gravity for ships
-added hull statistics info to screen
-outlined the crosshair for better contrast
-created a new model for the rover
-integrated the new rover in the game
-programmed the behavior of the new rover
-fixed chairs and beds not working on rover
-fixed cargo not working on rover
-added a extra rover cargohold
-added buttons and a display to rover
-made debug spawned rovers be placed closer
-implemented new rover buttons
-prevented rover wheel inflation if area is blocked
-fixed o2 present with open doors in rover
-tweaked rover colliders
-removed legacy rover code and elements
-implemented rover speed gauge
-redone the rover physics
-optimized distance occlusion logs
-made rovers not float when spawned
-new icons for rover display
-fixed no oxygen in rover
-corrected coolant typo in items
-implemented rover energy and o2 replenishing
-removed planet elevators from planets
-updated the new audio system for all blocks
-removed fighter and escapepod blocks code
-made heal station not work when not powered
-removed unused buttons from power status console
-added alien cargo and large airlock items
-tweaked power status console layout
-optimized the console blocks code
-made consoles stackable
-fixed multiple gatlings in one spot
-implemented frame limit settings
-made corrupted saves not crash the game
-optimized the memory usage for ship hull generation
-made rover consider doors when calculating atmosphere
-made sandbox the default gametype
-made default gametype be auto selected
-made gametype buttons be toggled
-made aliens immune to blowtorch
-implemented rover suspension
-added peaceable rover with item and recipe
-added new atmosphere particle effects
-implemented deck separators for the hull
-fixed missing teleport to friendly ship command
-fixed deck separators being offset
-made block hull holes be configurable
-made dismantling spawn the destroyed version
-added new cargodoor
-tweaked ceiling light position
-new fps calculation algorithm
-made fps be calculated on unscaled time
-made deck separators use block info
-added the deck hatch item and recipe
-implemented discord integration
-added new rover sounds effects for all functions
-fixed spawned out of ship bug
-implemented hull depressurization for open cargodoors
-added depressurization vfx
-implemented ship oxygen consumption
-reduce suit o2 reserve to 15 minutes
-made equipping suit take o2 from ship
-fixed autorotating to ship not working sometimes
-prevented depressurization pull in godmode
-made rovers not replenish suit o2
-implemented rover power/atmo consumption
-made new model for booster
-added new vfx for booster exhaust
-tweaked 3rd person drive camera position
-new rotation system for building
-new reverse boost mechanics
-implemented vertical mode for boosters
-new sandbox ship: litro class
-removed all legacy and unused ships
-made ships keep their name when spawned
-new campaign ship: riroa class
-small tweaks to litro design
-reduced ladder reach to 1 meter
-made booster exhaust reflect operating mode
-reduced aiming speed
-fixed incorrect order in rover wheel images
-tweaked lighting quality
-fixed rotating to rover on planet
-prevented spawned rovers remaining behind ships
-implemented screenshots with hotkey F10
-made framerate limit a multiple of ten
-fixed the stretched edges for the skybox
-fixed missing starter loot on litro
-doubled the gravity reach of planets;
-fixed player not registered in the ship sometimes
-changed most recipes to simplify crafting
-made ships autorotate to planet if upside down
-made not extended rovers be way slower
-reduced gravity reach of planets
-fixed light level of detail error
-fixed rover thrown away when spawned in ships
-prevented unix os audio modding error
-tweaked drone design
-tweaked litro design
-removed iron pallets from traders
-increased suit sensor range to 5km
-made canister craftable by hand
-prevented button animation warning
-changed window recipe
-tweaked autodoor animation and model
-tweaked rover colliders
-tweaked rover speed gauge range
-fixed missing audio for walking/running on planet
-updated dismantle loot tables for blocks
-reduced weapon drops in base loot
-added target trail ui indicator
-made airlocks and windows indestructible
-fixed ship design not visible on cockpit on load
-fixed grid values not being updated on cockpit
-implemented the masterserver using Unity's api
-cleaned the networking code
-made not in use boosters not consume fuel/plasma
-fixed inventory access error at the start of the game
-made boosters 2 times more powerful -made boosters require 5 times more fuel
-implemented crouching
-integrated crouching in the input system
-prevented uncrouching if area is blocked
-prevented reloading and crouching while interacting
-tweaks to planet base and trader loot tables
-tweaked vehicle colliders
-increased planet gravity for ships
-ship inventory loss when dying
-made dying spawn the player on ship
-fixed vehicle spawn error
-fixed buttons not working on fighter and escapepod
-made camera locked on escapepod and fighter
-implemented docking camera
-added away mission equipment list on rover
-tweaked cargobox2 inventory size
-fixed upgraded cargo blocks incorrect inventory size
-fixed player dictionary access error in multiplayer
-fixed visual artifacts caused by driving rover
-tweaked cargodoor and rover colliders
-fixed rover engine sound not using volume settings
-made discord be offline by default on mac
-implemented server and client rover driving
-fixed the rover rotating uncontrollably
-fixed position sync for players in rover
-made discord not active by default
-fixed wrong ui sizes for non standard screen ratios
-implemented error reporting
-added error counts for debug mode
-added playtime to error reporting
-made station airlocks open by default
-optimized drone design
-removed soil from starter loot
-corrected auto break typo
-removed most food from base loot
-reduced foot drops in trader inventory
-nerfed rocked recipe
-increased gunpowder stack
-added vertical booster mode button on cockpit
-fixed vehicle spawn in atmosphere error
-tweaked velocity particle count
-fixed atmosphere particles remaining in menu
-fixed crafting recipes not showing on host
-made waves not spawn if the player is on planet
-workaround for teleporting drone bug
-added error/warning count to error report
-formatted the changelog
-tweaked starter loot
-fixed possible hydroponics error
-updated announcement panel
-fixed boosters not working sometimes
-fixed drone spawner error

Files

Adrorium v0.9.1 (WIN64) 50 MB
Dec 11, 2020
Adrorium v0.9.1 (LINUX) 67 MB
Dec 11, 2020
Adrorium v0.9.1 (MAC) 53 MB
Dec 11, 2020
Adrorium v0.9.1 (WIN32) 47 MB
Dec 11, 2020

Get ADRORIUM v0.10.5.1

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