v0.9.0 Changelog
Adrorium 0.9.0 Changelog
=>Main features:
- New campaign
- New hull editing framework
- New cockpit
- Player weapon reloading
- Multi deck ships
- Support for very high ship speeds
- 10 times larger sectors
- Rover inventory and suitdock
- New trading ui
- New soundtracks
- New challenge game mode
- New Riroa9 ship
- Lots of new items and recipes
- Tweaked all loot tables
- Trajectory calculations
- Hitmarkers
- Shotgun
- More than 2 player multiplayer
- New space dust particles
- Support for audio modding
- New liquid handling
- Debug teleport command
- Rewrite for the majority of code
=>Complete Changelog
-added prototype for new console
-wrote a new ship persistent data framework
-rewrote the ship saving format
-refactored the block persistent data structures
-optimized network packets for inventory
-coded a block persistent data serializer
-made room separators be spawned after all blocks
-new inventory framework that allows more info like ammo
-implemented weapon reloading
-made specific blocks have persistent state by default
-made lost connection popup not show in singleplayer
-wrote a ship updater for legacy designs
-fixed cooking station getting random inventory
-fixed item dragging not working
-fixed shift sending error
-fixed incorrect inventories sizes
-fixed pickup info showing incorrect operation
-fixed shift sending not working on belt
-fixed suit inventory causing errors
-fixed npc's dialog and mission not showing
-added reloading animation
-added reloading sound
-implemented reloading by pressing R
-added a ammo indicator on weapons
-tested out different save formats
-made the skybox rotate
-wrote a new framework for the ship grids
-limited max stored ship ammo
-fixed the error with server password
-changed the layout of the power relay console
-small tweak to cockpit power info
-fixed lots of bugs with the new power grid system
-fixed incorrect values in main and aux power consoles
-optimized power calculation updates
-fixed grid changes not updating buttons
-fixed reactor consuming all water in few seconds
-optimized water grid calculations
-made reloading mods not reload vanilla
-made modded saves unload their mods when closed
-implemented hitmarkers
-tweaked the space dust particles
-rewrote the saving framework from scratch
-migrated to json for saving format
-rewrote sector generation and wave spawning functions
-created a more powerful coordinate class
-changed the saved position to 64b precision
-changed the map icon for player
-made map icons sizes vary depending on type of poi
-made saves deletable
-fixed out of frustum error
-made player data serializable
-fixed incorrect galaxy map elements
-made autosaving not create the save at startup
-fixed rover spawned inside star bug
-reduced universe resolution resolution to 500 meters
-benchmarked universe center floating depending on speed
-fixed server mfm jumps
-coded mp sector downloading
-reimplemented mfm jumping for clients
-redone from scratch the sector generation
-new sector map with new icons and better accuracy
-created new space dust particle effect
-prototyped a new pda designer framework
-optimized power changes packets for multiplayer
-fixed ships not getting disabled anymore
-added infinite symbol to weapons that don't consume ammo
-rewrote the player interaction from scratch
-made crosshairs modable
-prevented 2 players from accessing same cargo
-implemented vehicle inventory
-added 12 new items, mostly grid containers
-marked blocks as crafters if they have recipes
-made item replenishing ability modable
-fixed buttons sometimes not being pressable
-fixed crosshair causing crashes
-tweaked crosshair dimensions
-fixed error caused by closing and opening a cargo
-fixed belt, cargo and backpack ui not showing
-fixed crafting tab showing after the interaction was closed
-made the flashlight be on by default
-fixed unable to rotate in godmode
-fixed rover inventory not showing bug
-made tab close rover cargo ui
-fixed incorrect crosshairs on rover components
-fixed rover workbench not showing ui or any recipes
-implemented the rover suitdock
-implemented sleeping in rover bed
-prevented sleeping when wearing a suit
-fixed replenishing items adding incorrect values
-renamed camera angle to field of view
-made dock parent ships play docked ship alarm sounds
-fixed tab not stopping driving
-made crosshair not show while aiming
-renamed suicide pill to reincarnation pill
-rewrote the loot table format and serializer
-rewrote asteroid spawning
-fixed deleting items not working
-fixed dropped items reported 2 on item balance ui
-fixed cargo items not reported in item balance ui
-made trader items be loot table based
-added F8 wave trigger keybind
-fixed railguns not firing bug
-fixed replenish reactor crosshair not visible
-fixed replenishing reactor not update equipped item
-fixed cargo inventory not visible when seating
-made the crosshair be hidden when having ui windows open
-fixed invisible belt after deseating
-fixed aiming weapon while driving
-fixed cargo upgrade error
-fixed player left behind when driving rover
-increased luminosity on the planet material
-fixed craft panel not showing when opening inventory
-made belt not show while driving rover and using pda
-fixed crosshair change while driving rover
-made creative menu closable without debug mode
-corrected empty typo
-fixed incorrect text in sector target ui
-added 12 new items to recipes, trader and base loot
-made savename input easier to type into
-fixed save and load error
-prevented drones from drifting after disabled
-fixed items not being pickable
-fixed player spawned outside of the ship
-fixed station services be 1000 times more expensive
-fixed station services not refill ship grids
-fixed station services not updating on purchase
-reduced driving fov to 80
-modeled a new cockpit
-textured the new cockpit model
-designed new cockpit screens
-created new images for cockpit panels
-tweaked cockpit model
-added speed and rotation gauges to cockpit
-implemented the ship stats screen on cockpit
-coded the targeting screen for cockpit
-configured and referenced all cockpit buttons
-fixed incorrect target info on cockpit
-added few more buttons to cockpit
-created a lod model for the cockpit
-referenced all models from cockpit
-coded the cockpit states and controls
-implemented 3rd person driving with the new cockpit
-implemented the weapon panel from cockpit
-tweaked the cockpit model
-optimized the cockpit button transitions by using a cache
-fixed incorrect color for cockpit buttons
-implemented ship shields, subsyst and grids on cockpit
-implemented ship targeting panel on cockpit
-implemented cycling through targets for cockpit
-tweaked text position on driving ui
-added offline sensors warning
-small tweaks to docking ui and cockpit model
-implemented the navigation panel from cockpit
-rewrote the autopilot functions from scratch
-removed speed limit
-made crafting 5 times faster
-fixed bug that caused crafting panel to be empty
-corrected cooper typo
-added grid background to screen
-fixed docking ui looking stretched
-tweaked damage popups position
-corrected 33mm to 10mm typo in weapons console
-fixed a error with refilling empty bottle
-fixed the shortcuts keys for cockpit
-rewrote the entire block class using interfaces
-implemented multi fragment projectiles
-added shotgun and shotgun shells
-made aim not reduce shotgun spread
-implemented ship blocks level of detail framework
-implemented planet targeting for cockpit
-added asteroid targeting
-fixed planet id assigned incorrectly
-made hierarchy roots be generated at runtime
-separated block references into their own class
-removed legacy cockpit references and pieces
-made cockpit indicate with image if planet is a star
-cleaned up the targeting code
-implemented asteroid field targeting
-added graphics for the cockpit navigation assist
-removed ss mfm jump legacy code and buttons
-made boosters toggle instead of hold to use
-tweaked console engine buttons
-made sectors 10 times larger
-removed many engine console buttons
-added booster buttons on cockpit
-made rotation hold not be deactivated by boosters
-fixed crash if seat is destroyed while in use
-fixed incorrect distance calculations for cockpit
-made godmode 10 times faster
-tweaked the lighting
-fixed stations/planets spawned close to star
-implemented asteroid field dynamic level of detail
-optimized code for reverse boost
-fixed boosters not consuming fuel or plasma
-tweaked booster consumption values
-made sensor lock fail if out of range
-added antenna power up to startupship cmd
-made out of range stations targetable
-programmed the new navigation assist on cockpit
-tweaked cockpit model
-fixed reloading tool error
-added reloading not print a notification
-removed turret from loot
-made 3rd person screen activation 3 times faster
-made sleeping 2 times faster
-made navigation calculations update 3 times more often
-tweaked all the item prices
-fixed mission finish sound playing when moving cargo
-fixed item moving error
-fixed reloading not working from belt/suit inventory
-fixed building not removing item from hand
-fixed invisible crosshair while looking at some blocks
-fixed ships moving while docked
-fixed unable to rotate while moving by hand
-fixed invisible belt after driving rover
-fixed playtime showing 0
-fixed not receiving a mission at the start of the game
-fixed missions finishing before reporting back
-added door, airlock and dockport recipes
-increased the maximum ship rotation speed to 2
-optimized the ship rotation calculations
-tweaked the rotation gauge image on cockpit
-fixed warning spam when looking at landing pad
-added cockpit key binds for redistributing shields
-fixed drone waves not spawning
-prototyped audio importing
-fixed blocks not being spawned at startup
-cached the transforms at startup
-cleaned up a lot of unused/public variables
-moved all the scripts into a single gameobject
-separated audio objects into their own hierarchy
-referenced back all canvas components
-fixed ui slider causing errors in editor
-implemented system that allows infinite ship blocks
-optimized ship transform caching
-implemented chunk based item grouping
-implemented asteroid and ship dynamic distance occlusion
-implemented audio importing
-implemented event based dynamic music soundtrack
-migrated most sound effects to the new audio system
-made reload time for player weapons configurable
-added sounds for each weapon
-migrated all static sounds to new sound system
-added fix for remaining stuck through the hull
-fixed ship functioning properly without power
-fixed main power being consumed with no consumers
-implemented a new trading panel
-fixed player able to take the trader loot
-fixed a bug that made the cockpit update very slow
-added new sound effect for cockpit screen
-implemented new spacedust particle system for player
-updated the displayed version to 0.9.0
-fixed item chunk deletion error
-fixed ship colliders calculation when occluded error
-fixed velocity particles remaining in menu
-fixed missing reference error in turret script
-fixed player stuck in airlock when activating magboots
-made startup spawning be more randomized
-fixed invisible crafting panel bug
-dialed down drone count per enemy wave
-fixed alarm playing on peer ship when not docked yet
-doubled the drone range and spawn distance
-made activating godmode still keep the player sicked to ship
-implemented teleport to closest ship command
-implemented proper stop all ship option
-implemented accelerate +4km/s debug option
-made boosters be compliant with speed limit setting
-added reload all data button
-added aim and unaim sound effects
-changed combat smg sfx
-prototyped 3d audio modding
-fixed spacedust error caused by save and load
-fixed shields not working when loading a save
-fixed mfm not working bug
-made the new 3d sound system work at extreme speeds
-added more than 2 player support for mp
-fixed the ship stats not updating on mp
-fixed player model spawning incorrectly in multiplayer
-fixed null ship state packet
-fixed player appearing very far in mp
-rewrote ship movement synchronization for mp
-added system that prevents players from driving same ship
-fixed ship position not syncing in mp
-fixed chairs and ships not be locked if in use
-fixed clients not able to drive the ship
-fixed one out of frustum error cause
-fixed double fire for ship weapons
-fixed ship weapons not consuming ammo
-fixed missing rotate block sound
-made cockpit work with multiplayer
-fixed boosters not working if ship is not moving
-prevented thruster sfx if they are offline
-removed offline thrusters warning when moving
-made drones spawn further apart
-made mission spawned ships spawn further away
-fixed drones unable to move
-tweaked speed info on cocpkit
-made drones rotate faster sometimes
-optimized ship position syncing when not moving
-fixed player not receiving starter inventory
-fixed drone shields not working
-fixed crash if joining with name already in use
-tweaked loaded data time format in logs
-blocked targeting if sensors are offline
-tweaked trader panel ui
-removed some items from the starter cargo
-increased the item drops for trader loots
-fixed planet bases spawn on top of the atmosphere
-fixed station services charging multiple times
-fixed drone teleporting away when core was destroyed
-added time to next wave attack to screens
-fixed deseating position the player incorrectly
-implemented settings for drone waves
-fixed trader items show incorrect stack size
-fixed glitched shield image on cockpit
-fixed cockpit key binds not working for railgun
-tweaked wave info format
-fixed glitched elevator doors half opened
-made wave info be synced for mp
-fixed locked inventory while looking at npc
-fixed error caused by mission initialization
-fixed console lever error flood
-changed ssmfm to mfm jump key bin
-added powerup/down sfx for shields,reactor,engines,turbines
-added more food in tutorial
-fixed dyeing in multiplayer error
-fixed errors printed in chat instead of log panel
-fixed ui not working correctly at different screen ratios
-implemented the dynamic hull generation framework
-prevented disconnected hull pieces
-optimized hull piece data structures
-added lod moodel generatoin for hull
-optimized the ship physics collider
-made ship design image be isometric
-made hull thickness and deck height configurable
-added a old model for the ship shield
-implemented optimized player ship colliders
-added hull editing tool
-fixed the ship design image generation
-implemented deck addition for hull tool
-implemented hull addition on the bottom of the ship
-improved hull piece continuity aspect for hull -implemented hull removal eith hull tool
-cleaned up the block config file
-made blocks like airlock make holes in the hull
-fixed triplanar shader displaying incorrect textures
-wrote a legacy ship design converter
-added hull drill and hull piece items
-added mission support for hull editing
-optimized the hull building memory allocation
-fixed shield not covering the entire hull
-fixed building hull inside airlock not working
-fixed blocks being offseted on drone
-made ship editing be synced in multiplayer
-optimized ui for non conventional screen ratios
-implemented hull offset creative options
-made ammo reloaders recalculate positions when editing hull
-fixed building places the block on the outside of the hull
-made ship be destroyed when the hull is completely dismantled
-implemented internal wall generation for the hull
-fixed game freeze on large hull building bug
-implemented wall removal and building
-fixed building not allowed in specific spots
-fixed deck walls sometimes remove each other bug
-added wall recipe
-fixed material modding not working on runtime
-prevented building hull in the players place
-prevented building/removing hull on another block
-fixed targeting ui not updating after editing the hull
-finished the hull generation framework
-renamed coins to gold coins and increased the stack
-removed dying from low morale
-new ghost block and item icon for the cockpit
-made window block rotate only vertically
-fixed not being able to pick up cargodoor3
-fixed screens not showing correct subsystem hp at startup
-removed the pda designer
-removed tool texts while looking at alien or turret
-fixed move/rotate block debug commands not working
-changed playtime format in the save panel
-fixed gatlings double fire because of mod loading
-fixed looking at npc lock the belt and held item
-fixed npcs not being destroyed
-benchmark light block performance
-fixed consume objectives not working sometimes
-removed the mission from sandbox
-added walls to riroa8,riroa7,riroa5refit,base,station
-optimized the booster and base core colliders
-fixed looking at hull not allow ship saving
-fixed building not working for less than 3 blocks
-removed upgrade ship option from station services
-added buy new ship for station services
-designed the new riroa9 ship
-tweaked colliders for dockport and cockpit
-added 4 new unique soundtracks
-changed the starting items
-fixed the modding panel not being scrollable
-made the starting position be closer to station
-changed campaign description
-tweaked pistol and furnace recipes
-tweaked drone design
-tweaked bunk ghost block
-removed some texts from the pda
-fixed jitters in mission pda tab
-redone the entire campaign mission chain
-fixed bug with reward missions removing another mission
-nerfed drone shields from 600 to 200
-fixed right clicking not acquiring the target
-deactivated ship shield collision
-added hull editing to tutorial
-finished adapting the tutorial missions
-tweaked pda roaster tab
-fixed bases spawned on top of the atmosphere again
-fixed drones being teleported when disabled again
-fixed ship hull not being generated on client
-fixed crafting recipes not visible for host
-fixed incorrect player position for multiplayer
-added tp alternative for teleport command
-fixed reconnecting player spawned far away
-added new sfx for menu clicks
-fixed airlock and suitdock animation reset
-made quick action way quicker
-fixed temporary game freeze on teleport to ship
-fixed upgrading not updating the belt
-fixed forward shield toggle key bind
-tweaked riroa9 design
-added more teleport command options
-added actual levers to all doors
-replaced the asc with the bunk bed in tutorial
-removed the can't destroy warning
-fixed player teleported far if seating in planet
-fixed error when loading a save on the planet loaded;
-fixed player falling through planet after load
-cleaned some code warnings
-added a challenge gamemode
-added the floor block and recipe
-increased antipers turret range
-fixed using the pda in cockpit crash the game
-removed n bind for debug build
-fixed spawning fighter on planet error
-made all vehicles no longer drift on planet
-fixed not dying on planet without oxygen
-fixed shields not showing on the cockpit
-implemented new calculation method for docking
-replaced sand with silicon everywhere
-tweaked all button related recipes
-added hull window recipe
-optimized ai raycast calculations
-added debug option to deactivate planet blocker
-fixed not being able to climb the ladder on planet
-fixed zfighting on window blocks
-added legacy console item
-fixed pickup not destroying block sometimes
-updated manual entries information
-removed docking/undocking alarms
-formatted the changelog
-new buttons for reddit and twitter
-updated the menu with latest info
-finished formatting the changelog;
-new buttons for reddit and twitter
-updated the menu with latest info
-fixed invisible changelog in menu
-fixed invalid client password breaking the server
-fixed invisible password prompt button
-fixed password not accepted sometimes
Files
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port79 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
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