v0.8.4 Changelog


Adrorium v0.8.4 Changelog:  (116 hours in 84 days)

=>Main features:    
    - Docking
    - Block modding
    - New fps animations
    - New spacesuit
    - Reverse boosting
    - Lots of fixes and optimizations
    - Realistic personal thruster option
    - New save panel design
    - Advanced saving options
    - Removed speed limitation for blocks
    - Looting and crafting balancing
    - Pause singleplayer game
    - Block groups
    - New consumable items
    - Drone attack options
    - Suit oxygen consumption/refilling
    - Block destruction vfx
    - New item icons
    - New station services ui
    - Dodgeable interior turret bullets

=>Complete changelog:
-added new drive crosshair
-patched the cockpit model
-increased zoom for drive aim
-doubled railcone speed
-made windows/glass be easier to look through
-optimized block prefab instantiating
-redone block instantiation to allow modding
-added mesh, material and name modding for blocks
-added collider and buildcollider modding for blocks
-added modable level of detail for blocks
-made initialization errors/warnings also pop up
-added player 0 drag option in creative menu
-made block energy stored be modable
-made block liquid storing modable
-added realistic personal thruster option
-updated version info
-new design for continue panel in main menu
-made the game be autosaved at start
-made saves be ordered by last played
-increased max save name to 25 letters
-made sunflare intensity depend on location
-added F7 control for toggling log panel
-implemented auto saving every 10 minutes
-added save button to player menu
-made esc menu buttons text have dynamic texts
-made engine blocks be modable
-optimized a lot of the ship driving code
-added reverse boosters in engine console
-fixed fps changing ship mobility bug
-added reverse boost button on cockpit
-added reverse boost shortcut
-added boost direction info to cockpit
-fixed incorrect drive warnings
-reduced auto rotation break speed
-removed speed limitation for blocks
-made hover sound volume be settable
-reduced sun flare intensity
-made ship roll be framerate independent
-added supported save version checks
-fixed incorrect playtime calculation
-made stated based energy consumption modable
-made state dependent power generation modable
-made static power generation/consumption modable
-made block liquid consumption be modable
-removed legacy power calculation code
-added new config data for all blocks
-made the ghost block modable/configurable
-made shortcut to send items be space instead of alt
-made spotlight intensity depend on position
-fixed engine blocks not being start-able bug
-fixed day showing instead of year in save
-fixed playtime amount be reseted at loading
-added pickup item for healstation
-reduced small brass casings and antibiotics in base loot
-increased explosive powder and large brass casings in base loot
-removed mfmd from base loot
-reduced rocket cases, canned soup and gatlings in base loot;
-increased explosive powder in drone loot
-doubled stack for reactor shielding and reactor chamber
-increased rocketfuel in drone loot
-made looted fittings be more usefull
-reduced damaged electronics recycle output count
-added new explosive powder and rocketfuel recipes
-reduced crafttimes for rockets and rocketcases
-fixed insta crafting ammo bug
-reduced steam engine, reactor shielding and reactor chamber price
-removed legacy side ship weapons from traders
-made legacy weapon items not build anything
-fixed pda unzoom when not zoomed bug
-added wake up on 100% sleep
-made researchdock not consume energy
-added iron ingot to traders
-tweaked power rely console energy indicator dimensions
-fixed engines consume exponentially more liquids bug
-fixed engines generating instead of consuming energy bug
-increased max rotation speed to 4/s
-made max safe speed be configurable per ship
-fixed speed limiter working when deactivated bug
-made side walking slower
-prototyped new console designs
-fixed cockpit ghost block not showing bug
-fixed legacy console loading error
-fixed consuming item warning
-implemented game pause in esc menu in singleplayer
-color tweaks for power rely console
-fixed a bug that caused the calculation for max stored energy to be incorrect;
-fixed shield buttons pressable with no shield bug
-increased side run speed
-added a player weapon that disables ships
-made built liquid tanks be empty by default
-made removing energy/liquid storing blocks not lose their content
-optimized subconsole autohide checks
-implemented groups for blocks
-added group config data for all blocks
-possible fix for cockpit destruction while seated error
-small fixes to block group mechanics
-optimized power calculation triggers
-optimized elevator code
-fixed elevator bug that caused arriving at wrong one
-allowed ships to have multiple cockpits
-fixed cockpit not consuming power
-added single instance option for block modding
-fixed fusebox not triggering power calculations
-prevented building second single instance blocks
-fixed moving up in godmode while sorting inventory bug
-made block scan range be modable
-implemented single group instance property
-made all ship weapon properties modable
-added bullet spread config data to all ship weapons
-reduced warheads from drone loot
-increased stack sizes for some items
-buffed thrusters and boosters
-increased rocket launcher reload time
-made rockets always destroy one subsystem block
-increased 33mm ammo extra subsystem damage chance
-made sleeping 2 times faster
-fixed airlock having both sides opened on load bug
-fixed creative menu warning when pressing Space
-doubled drone wave interval
-nerfed the crensel fruit consumable stats
-added crensel juice and crensel smoothie
-made block subcomponent colliders modable
-made exterior collider for blocks modable
-finished implementing block modding
-removed difficulty option
-added drone attack count and interval options
-added exit without saving button
-added more gunpowder to drone loot
-cleaned the recipe generation code
-implemented x100 stack crafting
-made drone airlock be open by default
-increased drone attack interval
-reduced ingredients for uranium rods
-reduced spread for all ship weapons
-optimized scrolling through craft list
-doubled damaged electronics and reaction chamber stack size
-reduced plastic in drone loot
-added new iron tip recipe
-increased liquid consumption for engines
-small riroa8 design tweaks
-increased flare in drone loot and added flare recipe
-added idle, walking and running animations for right hand
-fixed incorrect pistol stack size
-added a 3D helmet model for first person;
-removed the ui helmet image;
-added helmet and held object animations
-added and implemented a oxygen gauge on the suit helmet
-small tweaks to helmet model
-made one item stacks not show count
-tweaked smg and helmet models to avoid clipping
-implemented oxygen suit consumption
-added damage if 02 is bellow 5%;
-added block destruction vfx and sfx
-optimized data synced regarding player stats
-added 8 new icons for some items(tools, weapons, alien block)
-reduce the scan range for suit ui
-hid planets, stations and asteroid fields in suit ui;
-made block explosion sfx volume be controlled by audio settings
-added recycle recipe for pipes
-implemented oxygen refilling for consumable items
-added oxygen reserve and empty oxygen reserve items
-implemented suit refilling with oxygen reserve item
-made new o2 consumables interact with atmo tanks
-added additional warnings when loading corrupted config items
-added o2reserve to base loot
-tweaked the new weapon sprites for items
-made railguns always destroy one block
-fixed mfm drive not being pickable
-added recycle recipes for touchscreen and iron bars
-fixed solar panels not opening on load bug
-fixed falling through planet on loading a save bug
-added (un)equip suit creative options
-fixed subconsoles not showing their parts after loading
-added invalid folder path warning
-made the logpanel toggle shortcut work from main menu
-added simple docking prototype
-added real time docking telemetry data to cockpit ui
-corrected the sign in docking info on cockpit
-indicated when in docking range on cockpit ui
-increased magboots running speed by 25%
-added the peer docking ship on docking ui
-implemented docking buttons from cockpit
-tweaked the dockport colliders
-wrote a lot of the docking/undocking code
-implemented buttons on dockports
-recorded and edited 2.5 minutes worth of sound effects
-tweaked dockport spacing to avoid clipping
-added scary sound on player death
-fixed wrong alarm being activated when undocking
-rewrote the entire docking code to work with saving
-made targets be savable
-made asteroids targetable
-added (un)docking sounds
-fixed ships getting the wrong target after loading
-fixed ctrl panel console not updating after loading
-made docking round the position and rotation for precision
-added new targeting ui icons for dockports when docking
-made docking be required for station services
-implemented a new station services ui
-made all liquids/grids refuelable/rechargeable at station
-added ui visuals for grid/liquid values in station services
-made station services only work with pipes/grids connected
-changed the auto selected dockport for docking
-fixed a docking telemetry incorrect rotation bug
-implemented dynamic prices for station services
-implemented ship selling and ship upgrading for docked ship
-fixed a bug that made drone wave count and interval settings to be switched;
-implemented a offline mode
-made no internet not flood with errors
-fixed player going through walls after loading a save
-successfully tested multiplayer docking
-fixed crash on multiplayer join
-fixed first recipe from each tab not being visible
-increased brass pallets stack size
-fixed ship selling not giving money bug
-made selling and upgrading ship be 10 times more expensive
-nerfed jumping on planets
-made rotating and moving be slower while aiming on planets
-fixed jumping on planet while sorting items
-fixed shield console not showing subconsole after loading
-possible fix for loss of connection warning
-improved ssmfm jump particles by adding more variety
-added docking ui placeholder
-added images to indicate distance for docking ui
-created and added proper docking ui graphics
-tweaked cockpit ui
-made the distances be directly displayed on docking visuals
-made docking work on individual axis
-made docking ui indicators individually turn blue if aligned
-small tweaks for docking ui
-added beeping sounds to docking to indicate proximity
-cleared some debugs
-added more info to docking ui
-fixed ships losing targets on second load
-added 2 scale areas(-10m,10m-0m) in docking ui for precision
-removed some docking debugs
-implemented a pseudo dynamic masterserver dns
-started implementing a custom tween animation class
-added limit thruster power button to cockpit
-made turret projectiles slower and visible
-increased range and rate of fire for turrets
-added sfx for turret fire
-tweaked turret projectile speed, damage and color
-tweaked menu texts
-added death info after being killed by turrets: combat injuries
-doubled rotation speed while running
-fixed the file accessing errors on linux
-made built batteries give 10Kw when ship has no power
-fixed duped entities generated when joining a server -possible fix for lava death in multiplayer
-formatted the changelog
-possible fix for invisible players in multiplayer
-fixed the aux power console not showing the aux gen panel
-added links for steam, reddit and twitter;
-updated the announcement panel
-updated the mod api

Files

Adrorium v0.8.4 (WIN64) 44 MB
Apr 29, 2020
Adrorium v0.8.4 (WIN32) 42 MB
Apr 29, 2020
Adrorium v0.8.4 (LINUX) 61 MB
Apr 29, 2020
Adrorium v0.8.4 (MAC) 46 MB
Apr 29, 2020

Get ADRORIUM v0.11.0

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