v0.8.4 Changelog
Adrorium v0.8.4 Changelog: (116 hours in 84 days)
=>Main features:
- Docking
- Block modding
- New fps animations
- New spacesuit
- Reverse boosting
- Lots of fixes and optimizations
- Realistic personal thruster option
- New save panel design
- Advanced saving options
- Removed speed limitation for blocks
- Looting and crafting balancing
- Pause singleplayer game
- Block groups
- New consumable items
- Drone attack options
- Suit oxygen consumption/refilling
- Block destruction vfx
- New item icons
- New station services ui
- Dodgeable interior turret bullets
=>Complete changelog:
-added new drive crosshair
-patched the cockpit model
-increased zoom for drive aim
-doubled railcone speed
-made windows/glass be easier to look through
-optimized block prefab instantiating
-redone block instantiation to allow modding
-added mesh, material and name modding for blocks
-added collider and buildcollider modding for blocks
-added modable level of detail for blocks
-made initialization errors/warnings also pop up
-added player 0 drag option in creative menu
-made block energy stored be modable
-made block liquid storing modable
-added realistic personal thruster option
-updated version info
-new design for continue panel in main menu
-made the game be autosaved at start
-made saves be ordered by last played
-increased max save name to 25 letters
-made sunflare intensity depend on location
-added F7 control for toggling log panel
-implemented auto saving every 10 minutes
-added save button to player menu
-made esc menu buttons text have dynamic texts
-made engine blocks be modable
-optimized a lot of the ship driving code
-added reverse boosters in engine console
-fixed fps changing ship mobility bug
-added reverse boost button on cockpit
-added reverse boost shortcut
-added boost direction info to cockpit
-fixed incorrect drive warnings
-reduced auto rotation break speed
-removed speed limitation for blocks
-made hover sound volume be settable
-reduced sun flare intensity
-made ship roll be framerate independent
-added supported save version checks
-fixed incorrect playtime calculation
-made stated based energy consumption modable
-made state dependent power generation modable
-made static power generation/consumption modable
-made block liquid consumption be modable
-removed legacy power calculation code
-added new config data for all blocks
-made the ghost block modable/configurable
-made shortcut to send items be space instead of alt
-made spotlight intensity depend on position
-fixed engine blocks not being start-able bug
-fixed day showing instead of year in save
-fixed playtime amount be reseted at loading
-added pickup item for healstation
-reduced small brass casings and antibiotics in base loot
-increased explosive powder and large brass casings in base loot
-removed mfmd from base loot
-reduced rocket cases, canned soup and gatlings in base loot;
-increased explosive powder in drone loot
-doubled stack for reactor shielding and reactor chamber
-increased rocketfuel in drone loot
-made looted fittings be more usefull
-reduced damaged electronics recycle output count
-added new explosive powder and rocketfuel recipes
-reduced crafttimes for rockets and rocketcases
-fixed insta crafting ammo bug
-reduced steam engine, reactor shielding and reactor chamber price
-removed legacy side ship weapons from traders
-made legacy weapon items not build anything
-fixed pda unzoom when not zoomed bug
-added wake up on 100% sleep
-made researchdock not consume energy
-added iron ingot to traders
-tweaked power rely console energy indicator dimensions
-fixed engines consume exponentially more liquids bug
-fixed engines generating instead of consuming energy bug
-increased max rotation speed to 4/s
-made max safe speed be configurable per ship
-fixed speed limiter working when deactivated bug
-made side walking slower
-prototyped new console designs
-fixed cockpit ghost block not showing bug
-fixed legacy console loading error
-fixed consuming item warning
-implemented game pause in esc menu in singleplayer
-color tweaks for power rely console
-fixed a bug that caused the calculation for max stored energy to be incorrect;
-fixed shield buttons pressable with no shield bug
-increased side run speed
-added a player weapon that disables ships
-made built liquid tanks be empty by default
-made removing energy/liquid storing blocks not lose their content
-optimized subconsole autohide checks
-implemented groups for blocks
-added group config data for all blocks
-possible fix for cockpit destruction while seated error
-small fixes to block group mechanics
-optimized power calculation triggers
-optimized elevator code
-fixed elevator bug that caused arriving at wrong one
-allowed ships to have multiple cockpits
-fixed cockpit not consuming power
-added single instance option for block modding
-fixed fusebox not triggering power calculations
-prevented building second single instance blocks
-fixed moving up in godmode while sorting inventory bug
-made block scan range be modable
-implemented single group instance property
-made all ship weapon properties modable
-added bullet spread config data to all ship weapons
-reduced warheads from drone loot
-increased stack sizes for some items
-buffed thrusters and boosters
-increased rocket launcher reload time
-made rockets always destroy one subsystem block
-increased 33mm ammo extra subsystem damage chance
-made sleeping 2 times faster
-fixed airlock having both sides opened on load bug
-fixed creative menu warning when pressing Space
-doubled drone wave interval
-nerfed the crensel fruit consumable stats
-added crensel juice and crensel smoothie
-made block subcomponent colliders modable
-made exterior collider for blocks modable
-finished implementing block modding
-removed difficulty option
-added drone attack count and interval options
-added exit without saving button
-added more gunpowder to drone loot
-cleaned the recipe generation code
-implemented x100 stack crafting
-made drone airlock be open by default
-increased drone attack interval
-reduced ingredients for uranium rods
-reduced spread for all ship weapons
-optimized scrolling through craft list
-doubled damaged electronics and reaction chamber stack size
-reduced plastic in drone loot
-added new iron tip recipe
-increased liquid consumption for engines
-small riroa8 design tweaks
-increased flare in drone loot and added flare recipe
-added idle, walking and running animations for right hand
-fixed incorrect pistol stack size
-added a 3D helmet model for first person;
-removed the ui helmet image;
-added helmet and held object animations
-added and implemented a oxygen gauge on the suit helmet
-small tweaks to helmet model
-made one item stacks not show count
-tweaked smg and helmet models to avoid clipping
-implemented oxygen suit consumption
-added damage if 02 is bellow 5%;
-added block destruction vfx and sfx
-optimized data synced regarding player stats
-added 8 new icons for some items(tools, weapons, alien block)
-reduce the scan range for suit ui
-hid planets, stations and asteroid fields in suit ui;
-made block explosion sfx volume be controlled by audio settings
-added recycle recipe for pipes
-implemented oxygen refilling for consumable items
-added oxygen reserve and empty oxygen reserve items
-implemented suit refilling with oxygen reserve item
-made new o2 consumables interact with atmo tanks
-added additional warnings when loading corrupted config items
-added o2reserve to base loot
-tweaked the new weapon sprites for items
-made railguns always destroy one block
-fixed mfm drive not being pickable
-added recycle recipes for touchscreen and iron bars
-fixed solar panels not opening on load bug
-fixed falling through planet on loading a save bug
-added (un)equip suit creative options
-fixed subconsoles not showing their parts after loading
-added invalid folder path warning
-made the logpanel toggle shortcut work from main menu
-added simple docking prototype
-added real time docking telemetry data to cockpit ui
-corrected the sign in docking info on cockpit
-indicated when in docking range on cockpit ui
-increased magboots running speed by 25%
-added the peer docking ship on docking ui
-implemented docking buttons from cockpit
-tweaked the dockport colliders
-wrote a lot of the docking/undocking code
-implemented buttons on dockports
-recorded and edited 2.5 minutes worth of sound effects
-tweaked dockport spacing to avoid clipping
-added scary sound on player death
-fixed wrong alarm being activated when undocking
-rewrote the entire docking code to work with saving
-made targets be savable
-made asteroids targetable
-added (un)docking sounds
-fixed ships getting the wrong target after loading
-fixed ctrl panel console not updating after loading
-made docking round the position and rotation for precision
-added new targeting ui icons for dockports when docking
-made docking be required for station services
-implemented a new station services ui
-made all liquids/grids refuelable/rechargeable at station
-added ui visuals for grid/liquid values in station services
-made station services only work with pipes/grids connected
-changed the auto selected dockport for docking
-fixed a docking telemetry incorrect rotation bug
-implemented dynamic prices for station services
-implemented ship selling and ship upgrading for docked ship
-fixed a bug that made drone wave count and interval settings to be switched;
-implemented a offline mode
-made no internet not flood with errors
-fixed player going through walls after loading a save
-successfully tested multiplayer docking
-fixed crash on multiplayer join
-fixed first recipe from each tab not being visible
-increased brass pallets stack size
-fixed ship selling not giving money bug
-made selling and upgrading ship be 10 times more expensive
-nerfed jumping on planets
-made rotating and moving be slower while aiming on planets
-fixed jumping on planet while sorting items
-fixed shield console not showing subconsole after loading
-possible fix for loss of connection warning
-improved ssmfm jump particles by adding more variety
-added docking ui placeholder
-added images to indicate distance for docking ui
-created and added proper docking ui graphics
-tweaked cockpit ui
-made the distances be directly displayed on docking visuals
-made docking work on individual axis
-made docking ui indicators individually turn blue if aligned
-small tweaks for docking ui
-added beeping sounds to docking to indicate proximity
-cleared some debugs
-added more info to docking ui
-fixed ships losing targets on second load
-added 2 scale areas(-10m,10m-0m) in docking ui for precision
-removed some docking debugs
-implemented a pseudo dynamic masterserver dns
-started implementing a custom tween animation class
-added limit thruster power button to cockpit
-made turret projectiles slower and visible
-increased range and rate of fire for turrets
-added sfx for turret fire
-tweaked turret projectile speed, damage and color
-tweaked menu texts
-added death info after being killed by turrets: combat injuries
-doubled rotation speed while running
-fixed the file accessing errors on linux
-made built batteries give 10Kw when ship has no power
-fixed duped entities generated when joining a server -possible fix for lava death in multiplayer
-formatted the changelog
-possible fix for invisible players in multiplayer
-fixed the aux power console not showing the aux gen panel
-added links for steam, reddit and twitter;
-updated the announcement panel
-updated the mod api
Files
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port96 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
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