v0.8.3 Changelog


Adrorium v0.8.3 Changelog: (74 hours in 41 days)

=>Main features:
    - Subsystems
    - New ship combat mechanics
    - New targeting GUI
    - New menu GUI
    - Picked items GUI info
    - Item balancing
    - Redesigned planetbase
    - Multiplayer lobby
    - Added servers for all continents
    - Many bugfixes

=>Complete changelog:
-added a multiplayer lobby masterserver
-fixed missing gametypes in main menu
-updated version info;
-added new main menu buttons ui
-fixed lobby server connection errors
-added hover sounds for buttons
-fixed client disconnect on join error
-implemented server region switching
-rewrote all file system accessing code
-changed server metadata format
-changed main menu font to hemi head
-implemented custom server listing
-implemented error reporting
-made connection between regions work
-fixed client item pick dupe
-added hull tip block and item
-made new targeting ui images
-added position sync for ui targets
-made targeting be resolution independent
-added names and distance to ui targeting
-made ui target relation be color coded
-tweaked targeting ui sizes
-removed elevators from global targeting
-hid untargeted ship info
-added heading and trailing direction image
-made sectors show on ui
-added new image for sector direction
-fixed ship direction showing in suit bug
-implemented a safe socket queue
-rewrote block referencing in ship script
-implemented subsystems
-made targeting ui update real-time
-made low hp not disable ships
-made subsystem destruction disable ships
-added masterserver connection bypass
-fixed ship controller reference errors
-fixed duped projectile dmg bug
-integrated systems with tools and damage
-made subsystem info be real-time
-optimized some data structures
-fixed mesh float data parsing error
-prevented error reporting from flooding
-fixed lobby server crashes
-implemented spawn block on destruction
-made system blocks destroy to other blocks
-made destroyed blocks be indestructible
-doubled the rocket stack size
-made destroyed blocks not count as working
-optimized ship design image generation
-fixed targeting ui not showing in suit
-added subsystem images for targeting ui
-fixed ships not showing on targeting ui
-added projectile pass shield chance -implemented additional system damage chance
-rewrote projectile item data structure
-buffed projectile subsystem damage
-nerfed projectile hull damage
-renamed some projectiles and weapons
-increased ship hp to x10 times
-fixed targeting reticles going off screen
-added disable info to target reticle
-fixed target reticle not updating sprite
-fixed the control panel not updating bug
-fixed disable state showing in suit ui
-increased system damage chance for gatling
-fixed client connection error
-refactored all structs into classes
-optimized the sector entities generator
-fixed file system accessing errors
-prevented joining while changing region
-tweaked off screen target ui info
-made ship name not clip on targeting ui
-fixed settings and player info reset bug
-removed ship file disable property
-fixed saves not showing in menu bug
-made room separators be considered hull
-added a shield generator to planetbases
-redesigned the planetbase
-fixed ships not loading first state bug
-added proper spawned ship names;
-made disabling ships not deactivate systems
-made subsystem block building enable ships
-increased max speed of rover
-improved rover break force at low speeds
-improved rover driving experience
-made stop ship command work globally
-added stop mfm creative command
-fixed vehicle type spawn desync -fixed cargodoors not being updated bug
-added item image for hull slope
-fixed incorrect sector direction on ui
-made resolution change not break the ui
-added more debugs for masterserver
-implemented a more accurate targeting ui
-added firing animation for aiming
-made subsystem damage be random
-implemented picked item ui info
-tweaked the aim fire animation
-buffed projectile stats overall
-corrected typo in cooking station;
-added heal items to drone loot
-tweaked flare aspect
-increased battery, pipes, coins and pumps stacks -increased railcone, 9mm and patch plates stacks -increased alien artifact and 33mm ammo stacks
-added uranium rod recipe
-increased explosive powder in drone loot
-cleared legacy projectile config parameters
-fixed incorrect targeting reticle image bug
-fixed 0 cooldown after refilling canister
-reduced alien artifact price
-added 12 more items to traders
-added alien artifact recipe
-fixed missing image popup bug for mods
-formatted the changelog
-updated the announcements panel

Files

Adrorium (WIN64) 44 MB
Feb 03, 2020
Adrorium (LINUX) 62 MB
Feb 03, 2020
Adrorium (WIN32) 42 MB
Feb 03, 2020
Adrorium (MAC) 46 MB
Feb 03, 2020

Get ADRORIUM v0.11.0

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