v0.8.3 Changelog
Adrorium v0.8.3 Changelog: (74 hours in 41 days)
=>Main features:
- Subsystems
- New ship combat mechanics
- New targeting GUI
- New menu GUI
- Picked items GUI info
- Item balancing
- Redesigned planetbase
- Multiplayer lobby
- Added servers for all continents
- Many bugfixes
=>Complete changelog:
-added a multiplayer lobby masterserver
-fixed missing gametypes in main menu
-updated version info;
-added new main menu buttons ui
-fixed lobby server connection errors
-added hover sounds for buttons
-fixed client disconnect on join error
-implemented server region switching
-rewrote all file system accessing code
-changed server metadata format
-changed main menu font to hemi head
-implemented custom server listing
-implemented error reporting
-made connection between regions work
-fixed client item pick dupe
-added hull tip block and item
-made new targeting ui images
-added position sync for ui targets
-made targeting be resolution independent
-added names and distance to ui targeting
-made ui target relation be color coded
-tweaked targeting ui sizes
-removed elevators from global targeting
-hid untargeted ship info
-added heading and trailing direction image
-made sectors show on ui
-added new image for sector direction
-fixed ship direction showing in suit bug
-implemented a safe socket queue
-rewrote block referencing in ship script
-implemented subsystems
-made targeting ui update real-time
-made low hp not disable ships
-made subsystem destruction disable ships
-added masterserver connection bypass
-fixed ship controller reference errors
-fixed duped projectile dmg bug
-integrated systems with tools and damage
-made subsystem info be real-time
-optimized some data structures
-fixed mesh float data parsing error
-prevented error reporting from flooding
-fixed lobby server crashes
-implemented spawn block on destruction
-made system blocks destroy to other blocks
-made destroyed blocks be indestructible
-doubled the rocket stack size
-made destroyed blocks not count as working
-optimized ship design image generation
-fixed targeting ui not showing in suit
-added subsystem images for targeting ui
-fixed ships not showing on targeting ui
-added projectile pass shield chance -implemented additional system damage chance
-rewrote projectile item data structure
-buffed projectile subsystem damage
-nerfed projectile hull damage
-renamed some projectiles and weapons
-increased ship hp to x10 times
-fixed targeting reticles going off screen
-added disable info to target reticle
-fixed target reticle not updating sprite
-fixed the control panel not updating bug
-fixed disable state showing in suit ui
-increased system damage chance for gatling
-fixed client connection error
-refactored all structs into classes
-optimized the sector entities generator
-fixed file system accessing errors
-prevented joining while changing region
-tweaked off screen target ui info
-made ship name not clip on targeting ui
-fixed settings and player info reset bug
-removed ship file disable property
-fixed saves not showing in menu bug
-made room separators be considered hull
-added a shield generator to planetbases
-redesigned the planetbase
-fixed ships not loading first state bug
-added proper spawned ship names;
-made disabling ships not deactivate systems
-made subsystem block building enable ships
-increased max speed of rover
-improved rover break force at low speeds
-improved rover driving experience
-made stop ship command work globally
-added stop mfm creative command
-fixed vehicle type spawn desync -fixed cargodoors not being updated bug
-added item image for hull slope
-fixed incorrect sector direction on ui
-made resolution change not break the ui
-added more debugs for masterserver
-implemented a more accurate targeting ui
-added firing animation for aiming
-made subsystem damage be random
-implemented picked item ui info
-tweaked the aim fire animation
-buffed projectile stats overall
-corrected typo in cooking station;
-added heal items to drone loot
-tweaked flare aspect
-increased battery, pipes, coins and pumps stacks -increased railcone, 9mm and patch plates stacks -increased alien artifact and 33mm ammo stacks
-added uranium rod recipe
-increased explosive powder in drone loot
-cleared legacy projectile config parameters
-fixed incorrect targeting reticle image bug
-fixed 0 cooldown after refilling canister
-reduced alien artifact price
-added 12 more items to traders
-added alien artifact recipe
-fixed missing image popup bug for mods
-formatted the changelog
-updated the announcements panel
Files
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port76 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
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