v0.8.2 Changelog


Adrorium v0.8.2 Changelog: (82 hours in 53 days)

=>Main features:
    - Configurable key bindings
    - New UI
    - Rocket launcher (player weapon)
    - Marked explored sectors
    - Flare
    - New controls
    - Singleplayer mode
    - Custom spawned item mesh
    - Bullet spread
    - Smooth custom item models
    - Working tools: upgrade/dismantle/damage/repair/pickup/destroy/move/rotate
    - Error/warning suppression     - Multiplayer bug fixes
    - Multiplayer waving
    - Several new blocks
    - New stack sizes
    - More configs for gametypes
    - Working researchdock
    - Block info while holding tool
    - Better creative item list

=>Complete changelog:
-added keybinding panel to options -implemented key and axis detection
-implemented keybind setting
-implemented keybind load/save
-implemented player side keybinding
-implemented keybind set cancel
-added '...' to selected key
-finished implementing keybinding
-fixed few keybind errors
-optimized keybind panel raycasts
-made JobTempAlloc warning not show
-made esc menu toggle unchangeable
-added new inventory management controls
-optimized player input code
-removed legacy player input code
-added gui hiding option
-fixed some invalid keybinds
-changed some keybinds
-replaced fuel canister recipe with canister
-created and integrated new ui images
-added giveitem to belt ability
-tweaked starting items loot table
-corrected antenna description
-added singleplayer option
-made singleplayer the default option
-removed default server hosting option
-removed port forward testing
-fixed a infinite press button bug
-coded takeall+putall+variants for inventory control
-coded the shiftsend inventory control
-fixed some inventory controls bugs
-made selected menu buttons be toggled
-coded shiftsendtype for inventory controls
-implemented all dragitem inventory controls;
-finished fixing the new inventory controls
-made inventory controls panel autoupdate on key set
-made startupship command power up all systems
-implemented custom mesh spawned items
-made items spawned in ship remain in ship when it moves
-added rocketlauncher player weapon
-added flare item
-coded network side and ship side for tool usage
-colorcoded explored and current sectors in map
-added tool upgrade/repair/dismantle prototype
-added move+rotate option in creative panel
-specialized the item class with multiple subclasses
-added vertical and horizontal weapon recoil
-added weapon back recoil
-made aiming attenuate recoil
-added bullet spread to player weapons
-made aiming reduce bullet spread
-tweaked the properties of all weapons
-made firing not block aiming animation
-tweaked the parameters for all tool items
-coded player side block upgrade/repair/dismantle
-coded player side block pickup/damage/move/rotate
-fixed some weapon controls
-removed a lot of the legacy key binds
-fixed weapon unable to exit from aiming
-fixed some tool damage errors
-added tool action and block hp to hud when holding tool
-implemented smooth meshes for mesh importer
-separated creative items into types
-added hp bar to hud for blocks while holding a tool
-added visual effects for all tool interactions
-removed automated fire type for tools
-blocked tool interaction with room separators
-reduced creative item list images
-improved creative item list text visibility
-tweaked magboot icon position
-removed mags and torch keybind from hud
-coded error/warning suppression buttons in log panel
-added upgrading info in config for few blocks
-replaced cargoboxes with cabinets in riroa8 -reduced startup items loot values
-tweaked cargoboxes inventory size
-made cargo be saved through upgrading
-made upgrading save cargoboxes tag
-replaced the asc with a bunk in riroa8
-coded the bunk as a seating block
-added bunk item
-made upgrading require recipe items
-removed some recipes achievable through upgrading
-added pickup item config for all blocks
-made picking up blocks update inventory ui
-fixed some invalid block pickup references
-made block info ui hidden when accessing inventory
-fixed first person hand remain in menu bug
-coded configurable player inventory sizes for gametypes
-coded configurable starting items for gametypes
-updated version info
-made configurable starting items work with multiplayer
-made configurable inventory size work with multiplayer
-fixed inventory popup while connecting bug
-fixed network serializer bug that caused disconnects
-added dismantle recipes for all blocks
-made npcs undismantleable
-added 3 new building items
-coded researchdock as a crafter
-added a surprise research recipe
-made dismantling blocks drop their inventory
-added crosshair interaction with medical station
-tweaked seating position for medical station
-fixed ghost block rotation bug
-removed some ui debugs and optimized others
-removed some networking debugs
-fixed item switch error
-added new holiday block and item
-coded the holyday block to change mesh accordingly
-made tools not interact with turrets
-drastically increased most item stacks
-implemented crafting in rover
-increased few item stacks
-made tool actions require several steps
-added 8 new tool objectives for missions
-fixed block upgrading after repair bug
-fixed multiplayer block upgrading bug
-fixed multiplayer held object not showing bug
-fixed multiplayer held object error
-fixed position syncing networking bugs
-optimized network message serialization type
-coded multiplayer waving
-coded new axis and key independent keybind system
-fixed new keybind system bugs and errors
-fixed incorrect drone spawn positions
-added default joystick keybindings
-tweaked all dismantle recipes
-added tool missions to tutorial
-tweaked several tutorial missions
-fixed some tutorial errors
-optimized crafting panel scrolling
-removed some debugs and testing commands
-formatted the changelog
-added light intensity options in creative panel
-formated the changelog
-added creative lighting options
-fixed instant canister refill bug
-fixed unusable keys after reset bug
-updated the announcements panel

Files

Adrorium v0.8.2 (WIN64) 47 MB
Dec 23, 2019
Adrorium v0.8.2 (WIN32) 44 MB
Dec 23, 2019
Adrorium v0.8.2 (MAC) 49 MB
Dec 23, 2019
Adrorium v0.8.2 (LINUX) 65 MB
Dec 23, 2019

Get ADRORIUM v0.10.5.1

Comments

Log in with itch.io to leave a comment.

As i said i just started playing and love it so far, my question though is that theres a mod menu but its empty, any place you gotta go to get mods for this game?

You have to move the Mod folder from Adrorium_Data one folder up I think to be near the executable. As for mods there were 2-3 mods made few months ago but not sure if they still work. there are some modding channels on the discord. https://discord.gg/WsqnqH5  just don't expect anything fancy because this game is pretty unknown and has  a very small community. there are examples, documentation and already made config files in he mods folder to help you out in case you want to make a mod.

Ok, I appreciate it. What got me into the game is the involvement! I hope you continue with it.