v0.8.2 Changelog
Adrorium v0.8.2 Changelog: (82 hours in 53 days)
=>Main features:
- Configurable key bindings
- New UI
- Rocket launcher (player weapon)
- Marked explored sectors
- Flare
- New controls
- Singleplayer mode
- Custom spawned item mesh
- Bullet spread
- Smooth custom item models
- Working tools: upgrade/dismantle/damage/repair/pickup/destroy/move/rotate
- Error/warning suppression - Multiplayer bug fixes
- Multiplayer waving
- Several new blocks
- New stack sizes
- More configs for gametypes
- Working researchdock
- Block info while holding tool
- Better creative item list
=>Complete changelog:
-added keybinding panel to options -implemented key and axis detection
-implemented keybind setting
-implemented keybind load/save
-implemented player side keybinding
-implemented keybind set cancel
-added '...' to selected key
-finished implementing keybinding
-fixed few keybind errors
-optimized keybind panel raycasts
-made JobTempAlloc warning not show
-made esc menu toggle unchangeable
-added new inventory management controls
-optimized player input code
-removed legacy player input code
-added gui hiding option
-fixed some invalid keybinds
-changed some keybinds
-replaced fuel canister recipe with canister
-created and integrated new ui images
-added giveitem to belt ability
-tweaked starting items loot table
-corrected antenna description
-added singleplayer option
-made singleplayer the default option
-removed default server hosting option
-removed port forward testing
-fixed a infinite press button bug
-coded takeall+putall+variants for inventory control
-coded the shiftsend inventory control
-fixed some inventory controls bugs
-made selected menu buttons be toggled
-coded shiftsendtype for inventory controls
-implemented all dragitem inventory controls;
-finished fixing the new inventory controls
-made inventory controls panel autoupdate on key set
-made startupship command power up all systems
-implemented custom mesh spawned items
-made items spawned in ship remain in ship when it moves
-added rocketlauncher player weapon
-added flare item
-coded network side and ship side for tool usage
-colorcoded explored and current sectors in map
-added tool upgrade/repair/dismantle prototype
-added move+rotate option in creative panel
-specialized the item class with multiple subclasses
-added vertical and horizontal weapon recoil
-added weapon back recoil
-made aiming attenuate recoil
-added bullet spread to player weapons
-made aiming reduce bullet spread
-tweaked the properties of all weapons
-made firing not block aiming animation
-tweaked the parameters for all tool items
-coded player side block upgrade/repair/dismantle
-coded player side block pickup/damage/move/rotate
-fixed some weapon controls
-removed a lot of the legacy key binds
-fixed weapon unable to exit from aiming
-fixed some tool damage errors
-added tool action and block hp to hud when holding tool
-implemented smooth meshes for mesh importer
-separated creative items into types
-added hp bar to hud for blocks while holding a tool
-added visual effects for all tool interactions
-removed automated fire type for tools
-blocked tool interaction with room separators
-reduced creative item list images
-improved creative item list text visibility
-tweaked magboot icon position
-removed mags and torch keybind from hud
-coded error/warning suppression buttons in log panel
-added upgrading info in config for few blocks
-replaced cargoboxes with cabinets in riroa8 -reduced startup items loot values
-tweaked cargoboxes inventory size
-made cargo be saved through upgrading
-made upgrading save cargoboxes tag
-replaced the asc with a bunk in riroa8
-coded the bunk as a seating block
-added bunk item
-made upgrading require recipe items
-removed some recipes achievable through upgrading
-added pickup item config for all blocks
-made picking up blocks update inventory ui
-fixed some invalid block pickup references
-made block info ui hidden when accessing inventory
-fixed first person hand remain in menu bug
-coded configurable player inventory sizes for gametypes
-coded configurable starting items for gametypes
-updated version info
-made configurable starting items work with multiplayer
-made configurable inventory size work with multiplayer
-fixed inventory popup while connecting bug
-fixed network serializer bug that caused disconnects
-added dismantle recipes for all blocks
-made npcs undismantleable
-added 3 new building items
-coded researchdock as a crafter
-added a surprise research recipe
-made dismantling blocks drop their inventory
-added crosshair interaction with medical station
-tweaked seating position for medical station
-fixed ghost block rotation bug
-removed some ui debugs and optimized others
-removed some networking debugs
-fixed item switch error
-added new holiday block and item
-coded the holyday block to change mesh accordingly
-made tools not interact with turrets
-drastically increased most item stacks
-implemented crafting in rover
-increased few item stacks
-made tool actions require several steps
-added 8 new tool objectives for missions
-fixed block upgrading after repair bug
-fixed multiplayer block upgrading bug
-fixed multiplayer held object not showing bug
-fixed multiplayer held object error
-fixed position syncing networking bugs
-optimized network message serialization type
-coded multiplayer waving
-coded new axis and key independent keybind system
-fixed new keybind system bugs and errors
-fixed incorrect drone spawn positions
-added default joystick keybindings
-tweaked all dismantle recipes
-added tool missions to tutorial
-tweaked several tutorial missions
-fixed some tutorial errors
-optimized crafting panel scrolling
-removed some debugs and testing commands
-formatted the changelog
-added light intensity options in creative panel
-formated the changelog
-added creative lighting options
-fixed instant canister refill bug
-fixed unusable keys after reset bug
-updated the announcements panel
Files
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port79 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
Comments
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As i said i just started playing and love it so far, my question though is that theres a mod menu but its empty, any place you gotta go to get mods for this game?
You have to move the Mod folder from Adrorium_Data one folder up I think to be near the executable. As for mods there were 2-3 mods made few months ago but not sure if they still work. there are some modding channels on the discord. https://discord.gg/WsqnqH5 just don't expect anything fancy because this game is pretty unknown and has a very small community. there are examples, documentation and already made config files in he mods folder to help you out in case you want to make a mod.
Ok, I appreciate it. What got me into the game is the involvement! I hope you continue with it.