v0.8.1 Changelog


Adrorium v0.8.1 Changelog: (100 hours in 66 days)


=>Main features:
    - 47 new fps held object models
    - 3rd person view for ship
    - Lots and lots of bug fixes
    - New beveled ship hull
    - New targeting screen images
    - Many changes to drone and base loot values
    - New status screen design and images
    - New ship design image in screen and cockpit
    - Aiming(zoom) for ship weapons    
    - Sequential gatling weapon fire
    - Script modding
    - Mesh modding
    - Material modding
    - Player weapon aiming
    - Recoil for held weapons
    - New fps hand animations
    - Ship weapon ammo loader auto placement
    - New sensor screen ship list groups
    - Lava now kills
    - Proper speed limiter for autopilot
    - Drones don't spawn while in ssmfm jump
    - Improved planet lighting
    - Save deletion confirmation
    - Ship size classes
    - Bulk craft 25 items
    - Ship hull, shield and room textures are editable
    - Proper plant grow time

=>Complete changelog:
-added script modding
-fixed main console interaction bug;
-fixed deleted pda room error
-fixed error on trader gui
-added new targeting gui images
-added target sync for multiplayer
-fixed few targeting bugs
-added 'wreckage' in disabled ship names
-added real time updates for new cockpit gui
-optimized the cockpit display code
-changed the screen text positions while driving
-changed driving texts to be resolution independent
-optimized the cockpit gui screen to take less space
-optimized the targeting data positioning in cockpit
-added cockpit sensor panel groups:drones,stations,bases,pl elevators
-added mod scripting support for multiplayer
-fixed saving with modded items error
-changed version info
-optimization migrated the cockpit screens code from ship to component
-fixed mod script loading even if it's incompatible bug
-added new status screen block display design
-added low liquids alarm to status screen
-added hull damage info to status screen
-fixed targeting panel activating with no target bug
-added player side 3rd person ship view
-added 3rd person state support in cockpit code
-added camera ability to follow the ship in 3rd person
-added ship design image generation
-added design image to cockpits and status screen
-added size class names for ships
-added ship/station size calculations
-added cockpit screen auto update on any change to be real time
-added distinction between stations and ships when calculating size
-changed plant grow time from 1 minute to 20 minutes
-changed ship design image to be white and not full of colors
-changed hydroponics plant grow pivot to start from the soil
-changed the cockpit activation animations to be way faster
-changed the cockpit buttons to allow for 3rd person controls
-added new cockpit animations
-fixed cockpit disparaging in 3rd person bug
-added 3rd person support for cockpit
-fixed rover stuck in gravity even outside of planet bug
-added fusebox auto enable functionality for startupship command
-added open all doors function in startupship command
-changed 3rd person animation to run slower
-fixed few ship initialization errors
-fixed bug that prevented connecting to passworded servers
-fixed game freeze if server password was incorrect
-added custom server connection from engine editor
-fixed ship commands not syncing through multiplayer
-added sequential firing for gatlings
-added new proper speed limiter that works -changed the autopilot speed limits to 0.5m/s, 25 and 50
-changed animation speed for cockpit screen to last longer
-removed legacy hardcodded cuboid based hull gen
-added face based hull mesh gen
-added triangle set data for all geometrical hull shapes
-added back the uv support for the standard hull block
-optimized how shapes are stored and generated to take 30 times less space
-added 26 face types for hull mesh gen
-added block definitions based on faces
-added vertical edge support for hull gen
-changed the hull walls to leave space for edges
-optimized the hull follower classes by adding the shape directly
-added the corner shapes at the top and at the bottom of the vertical edges
-fixed several hull follower bugs
-added support for standard 6 face hull block for additional hull
-added geometry generation for all the hull edges
-added support for edge uv mapping
-optimized the way hull is assigned to ship by baking all into one object
-fixed several bugs with the new edge hull generation
-optimized the input classes for easier accessing
-added ship zoom in while driving with mouse middle click
-changed drive controls info from cockpit to reflect changes
-fixed sunflare not matching sun after loading a game
-fixed lights not turning on after loading a save file
-added checks to prevent drone wave spawning when in ssmfm jump
-changed the drone wave intervals for campaign to be more consistent
-optimized ship sounds to be played on the player rather than in the center of ship
-fixed vehicles not getting saved when closing a game
-fixed elevator not teleporting player to next position bug
-changed planet ground luminosity so players can see where they are stepping
-fixed station target reticle not showing
-fixed the rover not being able to raise frame
-fixed the reactor working without nuclear fuel
-fixed 3rd person elements appear in multiplayer when not driving
-fixed multiplayer init error because while the game still downloads
-fixed other player's body not despawn on exit
-added confirmation for deleting a save
-increased drops for healing items
-changed the loot values to give ammo ingredients instead of ammo
-changed the ammo related drops in loot to make looting more profitable
-increased the ammo related items stacksizes
-fixed incorrect turret components rotations
-fixed bug with turret firing slightly below the player head
-optimized the ammo loader to work with all 4 weapons
-changed the ship weapons meshes to be smaller and no longer front/side specific
-changed item images for side weapons with a removed info
-removed side ship weapons from loot and from recipes
-fixed the drone firing through walls
-replaced all ship side weapons with standard version from all ships
-added new room based design for Riroa5refit
-changed the tab of some recycle recipes
-added building items antenna, scrubber, water recycler and their recipes
-fixed errors caused by editing doors on a modified shipdesign
-added a custom mesh importer
-changed some loot values and stack sizes
-added mesh support for mods
-fixed mods not loading because of a incorrect version check
-added bulk crafting 25 items;
-changed some projectiles to deal more damage
-changed some loot values to limit items that are in abundance
-changed loot values to give more ammo ingredients
-added material support for modding
-added basic held object mesh/material changer
-fixed face generation bugs in the new mesh importer
-added new pda mesh
-changed the fps hand position to be closer to screen center
-changed backpack size to 35 to compensate for higher loot drops
-added killing abilities to lava
-added the death reason to respawn screen
-fixed bugs caused by death while driving
-added a new pistol model
-fixed a bug with the player animator
-added custom fps hand animator for the player
-removed standard fps hand animator
-added player weapon aiming
-added vertical recoil for personal weapons -added recoil 5x attenuation while aiming
-changed some of the fps hand animations
-added speed reduction while aiming as well as jumping prevention
-added inspect animation to weapon when it has no ammo
-fixed some animation transitions to be continuous
-fixed incorrect head rotations due to recoil
-fixed a typo in death reason
-changed the ship material accessing to use the game data classes, not hardcoded values
-changed ship material values to look more metallic
-added crosshair culling while aiming
-added new smg model
-fixed aiming not being perfectly aligned to center of screen
-added default held item mesh
-fixed distorted textures for imported meshes
-changed some uvs for the new  meshes
-changed the look of the shield mesh
-added config support for hull, room and shield materials for ships
-added 47 new held meshes which I made in few days
-fixed flipped normals bugs in the new meshes
-added a held object mesh to each item in config
-fixed config file and missing files errors
-changed all new meshes to fit in hand
-fixed eating bug if it was last item in a stack
-added real time update for held item if changed while opening cargo
-added Halloween pumpkin block and item and built one on riroa8
-added server script modding disclaimer
-added client script modding disclaimer
-added the changelog
-added new smg mesh to example mod
-fixed planting not updating the held object
-fixed a bug that caused the player inventory to lose a row
-reduced energy consumption for most blocks
-increased loot values for some ammo ingredients
-fixed the crafting window closing when no space in inventory
-fixed buttons being pressed when driving and firing weapons
-updated the announcement panel with data about this version

Files

Adrorium v0.8.1 (WIN64) 43 MB
Oct 29, 2019
Adrorium v0.8.1 (WIN32) 40 MB
Oct 29, 2019
Adrorium v0.8.1 (MAC) 46 MB
Oct 29, 2019
Adrorium v0.8.1 (LINUX) 61 MB
Oct 29, 2019

Get ADRORIUM v0.10.5.1

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