v0.8.1 Changelog
Adrorium v0.8.1 Changelog: (100 hours in 66 days)
=>Main features:
- 47 new fps held object models
- 3rd person view for ship
- Lots and lots of bug fixes
- New beveled ship hull
- New targeting screen images
- Many changes to drone and base loot values
- New status screen design and images
- New ship design image in screen and cockpit
- Aiming(zoom) for ship weapons
- Sequential gatling weapon fire
- Script modding
- Mesh modding
- Material modding
- Player weapon aiming
- Recoil for held weapons
- New fps hand animations
- Ship weapon ammo loader auto placement
- New sensor screen ship list groups
- Lava now kills
- Proper speed limiter for autopilot
- Drones don't spawn while in ssmfm jump
- Improved planet lighting
- Save deletion confirmation
- Ship size classes
- Bulk craft 25 items
- Ship hull, shield and room textures are editable
- Proper plant grow time
=>Complete changelog:
-added script modding
-fixed main console interaction bug;
-fixed deleted pda room error
-fixed error on trader gui
-added new targeting gui images
-added target sync for multiplayer
-fixed few targeting bugs
-added 'wreckage' in disabled ship names
-added real time updates for new cockpit gui
-optimized the cockpit display code
-changed the screen text positions while driving
-changed driving texts to be resolution independent
-optimized the cockpit gui screen to take less space
-optimized the targeting data positioning in cockpit
-added cockpit sensor panel groups:drones,stations,bases,pl elevators
-added mod scripting support for multiplayer
-fixed saving with modded items error
-changed version info
-optimization migrated the cockpit screens code from ship to component
-fixed mod script loading even if it's incompatible bug
-added new status screen block display design
-added low liquids alarm to status screen
-added hull damage info to status screen
-fixed targeting panel activating with no target bug
-added player side 3rd person ship view
-added 3rd person state support in cockpit code
-added camera ability to follow the ship in 3rd person
-added ship design image generation
-added design image to cockpits and status screen
-added size class names for ships
-added ship/station size calculations
-added cockpit screen auto update on any change to be real time
-added distinction between stations and ships when calculating size
-changed plant grow time from 1 minute to 20 minutes
-changed ship design image to be white and not full of colors
-changed hydroponics plant grow pivot to start from the soil
-changed the cockpit activation animations to be way faster
-changed the cockpit buttons to allow for 3rd person controls
-added new cockpit animations
-fixed cockpit disparaging in 3rd person bug
-added 3rd person support for cockpit
-fixed rover stuck in gravity even outside of planet bug
-added fusebox auto enable functionality for startupship command
-added open all doors function in startupship command
-changed 3rd person animation to run slower
-fixed few ship initialization errors
-fixed bug that prevented connecting to passworded servers
-fixed game freeze if server password was incorrect
-added custom server connection from engine editor
-fixed ship commands not syncing through multiplayer
-added sequential firing for gatlings
-added new proper speed limiter that works -changed the autopilot speed limits to 0.5m/s, 25 and 50
-changed animation speed for cockpit screen to last longer
-removed legacy hardcodded cuboid based hull gen
-added face based hull mesh gen
-added triangle set data for all geometrical hull shapes
-added back the uv support for the standard hull block
-optimized how shapes are stored and generated to take 30 times less space
-added 26 face types for hull mesh gen
-added block definitions based on faces
-added vertical edge support for hull gen
-changed the hull walls to leave space for edges
-optimized the hull follower classes by adding the shape directly
-added the corner shapes at the top and at the bottom of the vertical edges
-fixed several hull follower bugs
-added support for standard 6 face hull block for additional hull
-added geometry generation for all the hull edges
-added support for edge uv mapping
-optimized the way hull is assigned to ship by baking all into one object
-fixed several bugs with the new edge hull generation
-optimized the input classes for easier accessing
-added ship zoom in while driving with mouse middle click
-changed drive controls info from cockpit to reflect changes
-fixed sunflare not matching sun after loading a game
-fixed lights not turning on after loading a save file
-added checks to prevent drone wave spawning when in ssmfm jump
-changed the drone wave intervals for campaign to be more consistent
-optimized ship sounds to be played on the player rather than in the center of ship
-fixed vehicles not getting saved when closing a game
-fixed elevator not teleporting player to next position bug
-changed planet ground luminosity so players can see where they are stepping
-fixed station target reticle not showing
-fixed the rover not being able to raise frame
-fixed the reactor working without nuclear fuel
-fixed 3rd person elements appear in multiplayer when not driving
-fixed multiplayer init error because while the game still downloads
-fixed other player's body not despawn on exit
-added confirmation for deleting a save
-increased drops for healing items
-changed the loot values to give ammo ingredients instead of ammo
-changed the ammo related drops in loot to make looting more profitable
-increased the ammo related items stacksizes
-fixed incorrect turret components rotations
-fixed bug with turret firing slightly below the player head
-optimized the ammo loader to work with all 4 weapons
-changed the ship weapons meshes to be smaller and no longer front/side specific
-changed item images for side weapons with a removed info
-removed side ship weapons from loot and from recipes
-fixed the drone firing through walls
-replaced all ship side weapons with standard version from all ships
-added new room based design for Riroa5refit
-changed the tab of some recycle recipes
-added building items antenna, scrubber, water recycler and their recipes
-fixed errors caused by editing doors on a modified shipdesign
-added a custom mesh importer
-changed some loot values and stack sizes
-added mesh support for mods
-fixed mods not loading because of a incorrect version check
-added bulk crafting 25 items;
-changed some projectiles to deal more damage
-changed some loot values to limit items that are in abundance
-changed loot values to give more ammo ingredients
-added material support for modding
-added basic held object mesh/material changer
-fixed face generation bugs in the new mesh importer
-added new pda mesh
-changed the fps hand position to be closer to screen center
-changed backpack size to 35 to compensate for higher loot drops
-added killing abilities to lava
-added the death reason to respawn screen
-fixed bugs caused by death while driving
-added a new pistol model
-fixed a bug with the player animator
-added custom fps hand animator for the player
-removed standard fps hand animator
-added player weapon aiming
-added vertical recoil for personal weapons -added recoil 5x attenuation while aiming
-changed some of the fps hand animations
-added speed reduction while aiming as well as jumping prevention
-added inspect animation to weapon when it has no ammo
-fixed some animation transitions to be continuous
-fixed incorrect head rotations due to recoil
-fixed a typo in death reason
-changed the ship material accessing to use the game data classes, not hardcoded values
-changed ship material values to look more metallic
-added crosshair culling while aiming
-added new smg model
-fixed aiming not being perfectly aligned to center of screen
-added default held item mesh
-fixed distorted textures for imported meshes
-changed some uvs for the new meshes
-changed the look of the shield mesh
-added config support for hull, room and shield materials for ships
-added 47 new held meshes which I made in few days
-fixed flipped normals bugs in the new meshes
-added a held object mesh to each item in config
-fixed config file and missing files errors
-changed all new meshes to fit in hand
-fixed eating bug if it was last item in a stack
-added real time update for held item if changed while opening cargo
-added Halloween pumpkin block and item and built one on riroa8
-added server script modding disclaimer
-added client script modding disclaimer
-added the changelog
-added new smg mesh to example mod
-fixed planting not updating the held object
-fixed a bug that caused the player inventory to lose a row
-reduced energy consumption for most blocks
-increased loot values for some ammo ingredients
-fixed the crafting window closing when no space in inventory
-fixed buttons being pressed when driving and firing weapons
-updated the announcement panel with data about this version
Files
Get ADRORIUM v0.11.0
ADRORIUM v0.11.0
Space survival, spaceship simulator
Status | In development |
Author | Beholdernx |
Genre | Survival |
Tags | 3D, Buttons, Crafting, Exploration, Farming, First-Person, Procedural Generation, Space, Space Sim |
Languages | English |
More posts
- v0.11.0 Android port79 days ago
- v0.11.0 Changelog (Colossal Update)Jun 11, 2024
- v0.10.5.1 Changelog (Small bugfix patch)Dec 09, 2023
- v0.10.5 Changelog (Convenience Update)Oct 28, 2023
- v0.10.4 Changelog (Energy Update)Mar 20, 2023
- v0.10.3 Changelog (Overhaul Update)Sep 25, 2022
- v0.10.2 Changelog (Farming Update)Jun 05, 2022
- v0.10.1 Changelog (LookShift Update)Dec 19, 2021
- v0.10.0 Changelog (Encounter Update)May 17, 2021
- v0.9.1 Changelog (Landers Update)Dec 12, 2020
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