Hey, I just found your project and thought it is really interesting. Just wanted to say that I have some basicmodelling experience and I would very pleased to help you out with that aspect of the game's development. Let me know if you are interested.
Did you extract it before you started the game, running in archive causes problems, also i forgot to disable the buildmode in the mission, also the game is for windows 64, not for 32(86). On my laptop it works just fine, perhaps try redownloading? :D. Btw I only verify the Windows versions, the other platforms i can't test :(. Also are you looking at the ship when you are building? if not the game doesn't know on what ship to add the block to, you are supposed to look at a shipblock and that block must be 1.5 meters or close to 'register' the ship as the entity you are building on. Or perhaps the game doesn't have the authority to create a savefile(try moveing it to an unrestricted location on drive or try running as administrat0r). Thank you for your feedback, this will be a thing i will investigate when making the next build.
I plan on redoing the ship movement completely, as for player movement, you have magboots for ship interior and jetpack for empty space , G toggle between them, the buildmode is just a dev too that i use to design ships, i will remove this feature and replace it with a system assembling mode and a dry dock ship editing, to be ore realistic
Yes :) i only have the building system for designing the ship(s) as a dev, i will make the ship hull editable only as a whole room and in a dock, otherwise i only plan on having small systems(weapons/consoles...) editable by component and not as a whole block
Hmm, i didn't add a 1 block ship for building purposes, I've been planning to but i didn't have time. It'll be in future patches. As for the building system, that will be a option in the later game, but it will be different: it'll be
split it into hull editing(only in spacedocks/room design ) and
interior building(component based). I also plan on putting the ships player designs in creative be able to be bought in space-stations in sandbox.
"spacedocks" do you mean that there are going to be big space stations? maybe where you can buy stuff and uprgrade stuff? or is that in the game and i never found that because i am toooo stupid to fly xD
In the current version there are already spacestations with aliens that give you missions.(there's one in each gametype) In the future versions yes i will make space-docks that give you the option to upgrade systems/make ship bigger, but for now there's only one type of spacestation. if you can't find it, use the chat command to spawn it(press enter, type "/spawnship spacestation"). Also if you can't drive the ship, maximise the engine console scrolls and change the power output of the reactor to full power, ship mobility&speed is proportional to these. I already made a currency in the game that will be used to buy stuff.
I like this. Nice work. The interaction with the ship takes some time to learn but is more realistic than I've seen before. I was a kid when Elite came out and miss this sort of game.
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Hey, I just found your project and thought it is really interesting. Just wanted to say that I have some basic modelling experience and I would very pleased to help you out with that aspect of the game's development. Let me know if you are interested.
We'll speak on Discord.
Ok, talk to you on discord.
32 bit version?
I didn't export it in 32 for win, but because of your recommendation i will also publish a 32b version from now on, starting with the next patch
Ok, thanks for the reply!
Did you extract it before you started the game, running in archive causes problems, also i forgot to disable the buildmode in the mission, also the game is for windows 64, not for 32(86). On my laptop it works just fine, perhaps try redownloading? :D. Btw I only verify the Windows versions, the other platforms i can't test :(. Also are you looking at the ship when you are building? if not the game doesn't know on what ship to add the block to, you are supposed to look at a shipblock and that block must be 1.5 meters or close to 'register' the ship as the entity you are building on. Or perhaps the game doesn't have the authority to create a savefile(try moveing it to an unrestricted location on drive or try running as administrat0r). Thank you for your feedback, this will be a thing i will investigate when making the next build.
i cant use water or food
I'm working on it, it should be done by tomorrow or even tonight if i have time to put that in inbetween implementing the story.
Well i like the game but... easier flying pls? XD and better build mode.... idk what i am doing with that xD
I plan on redoing the ship movement completely, as for player movement, you have magboots for ship interior and jetpack for empty space , G toggle between them, the buildmode is just a dev too that i use to design ships, i will remove this feature and replace it with a system assembling mode and a dry dock ship editing, to be ore realistic
Well i like the game but... easier flying pls? XD and better build mode.... idk what i am doing with that xD
The first minecraft game that is not minecraft
Yes :) i only have the building system for designing the ship(s) as a dev, i will make the ship hull editable only as a whole room and in a dock, otherwise i only plan on having small systems(weapons/consoles...) editable by component and not as a whole block
But.. .. i still want to build my own ship later and not just edit it T.T
Hmm, i didn't add a 1 block ship for building purposes, I've been planning to but i didn't have time. It'll be in future patches. As for the building system, that will be a option in the later game, but it will be different: it'll be split it into hull editing(only in spacedocks/room design ) and interior building(component based). I also plan on putting the ships player designs in creative be able to be bought in space-stations in sandbox.
"spacedocks" do you mean that there are going to be big space stations? maybe where you can buy stuff and uprgrade stuff? or is that in the game and i never found that because i am toooo stupid to fly xD
In the current version there are already spacestations with aliens that give you missions.(there's one in each gametype) In the future versions yes i will make space-docks that give you the option to upgrade systems/make ship bigger, but for now there's only one type of spacestation. if you can't find it, use the chat command to spawn it(press enter, type "/spawnship spacestation"). Also if you can't drive the ship, maximise the engine console scrolls and change the power output of the reactor to full power, ship mobility&speed is proportional to these. I already made a currency in the game that will be used to buy stuff.
I like this. Nice work. The interaction with the ship takes some time to learn but is more realistic than I've seen before. I was a kid when Elite came out and miss this sort of game.
Thank you :), a crucial aspect about this game will be the buttons/ levers/ interactive panels and such.
i can rig some low quality interactions between disabled enemy ships and player so that they can be repaired and driven